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Bridge officer abilities.

reigndancereigndance Member Posts: 10 Arc User
edited October 2014 in The Academy
I was using the skill planner and came up with a question while using it. Let's say I have a slot on my ship for a commander engineer, giving him four slots for abilities. I notice on the skill planner that the first slot for his abilities allow for Engineering Team I. Then the second slot allows for Engineering Team II. Is it possible to make it so it can be Engineering Team III on the first slot?

Comments

  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2014
    No

    Boff abilities are rank restricted. The chart below has all boff abilities and what rank slot (Commander, Lt Cdr, Lt, Ensign) that they take up on your ship (and in the planner).

    EDIT: at the very top of the chart the first boff ability is Chroniton Mine Barrier. Rank 1 of that ability goes into an ensign slot, no exceptions. Now look at the boff ability Reroute Power To Shields. That boff ability has rank 1 in the Lt slot. You will also notice that some abilities have rank 2 and 3 in the same rank slot. That means you can have Aceton Beam II in your Commander slot but if you train in Aceton Beam III it will still remain in your Commander slot.

    For the color code if the rank has green that means the Boff training NPC can train it and you might be able to find it on some candidates too. Light Blue means it is a Captain/Player trained ability. Dark Blue means you have to find it on rare candidate boffs such as the Jem'Hadar tac boff with torpedo spread 3 who you get for completing episode "facility 4028". Or certain rare or very rare boffs that you will find on the exchange.

    http://sto.gamepedia.com/Bridge_officer_abilities
  • reigndancereigndance Member Posts: 10 Arc User
    edited October 2014
    Okay, thank you very much.
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