So I'm designing a map for my next foundry mission, but I want to make sure I'm not missing something somewhere.
There isn't currently a way to have shuttles actually "fly" around in ground missions is there? Or possibly a way to do it coming in the future?
I know I can't reskin an npc to look like a ship...which would be extremely handy...but that's besides the point. I haven't been able to find a way to make this happen, but I thought I'd check with you authors who are more experienced than I am.
I know I've seen a flying shuttle. I want to say it was part of the sky traffic effect asset. You can, of course also place a shuttle anywhere including in the air, but it won't be moving. If you're looking to do something along the lines of the landing on Vulcan in Diplomatic Orders, I'm sorry, but we don't have that kind of control.
Let's say we wanted the player to see a shuttle rise from the surface. You start with one shuttle asset on the ground. Then you put a series of reach markers in a line where the player will be walking/running. The first reach marker despawns that shuttle, and spawns one with an increased Y value. The second reach marker despawns the second shuttle and spawns a third with an increased Y value. And so on.
I did think about doing something like that, but it seems like that would eat up a lot of the number of available assets allowed if we wanted it to look smooth at all.
Maybe I'll have to make tacofangs some tacos or something....bribery ftw?
It does indeed eat assets up. I had a shuttle fly in from behind a tree, turn, and land in Shore Leave Under Siege and that took about 26 shuttles with 26 reach markers.
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My character Tsin'xing
Thanks!
Having some fly around while the mission is going on would be cool though, and would make it feel a bit more alive. At least to me.
Let's say we wanted the player to see a shuttle rise from the surface. You start with one shuttle asset on the ground. Then you put a series of reach markers in a line where the player will be walking/running. The first reach marker despawns that shuttle, and spawns one with an increased Y value. The second reach marker despawns the second shuttle and spawns a third with an increased Y value. And so on.
Maybe I'll have to make tacofangs some tacos or something....bribery ftw?