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Ground mission question

sorojisoroji Member Posts: 97 Arc User
So I'm designing a map for my next foundry mission, but I want to make sure I'm not missing something somewhere.

There isn't currently a way to have shuttles actually "fly" around in ground missions is there? Or possibly a way to do it coming in the future?

I know I can't reskin an npc to look like a ship...which would be extremely handy...but that's besides the point. I haven't been able to find a way to make this happen, but I thought I'd check with you authors who are more experienced than I am.
Post edited by soroji on

Comments

  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    I know I've seen a flying shuttle. I want to say it was part of the sky traffic effect asset. You can, of course also place a shuttle anywhere including in the air, but it won't be moving. If you're looking to do something along the lines of the landing on Vulcan in Diplomatic Orders, I'm sorry, but we don't have that kind of control.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    if you just want a single shuttle to fly overhead.... that is probably not going to happen.
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  • sorojisoroji Member Posts: 97 Arc User
    edited October 2014
    I'll have to look for the sky traffic asset since that is probably what I'm looking for.

    Thanks!
  • sorojisoroji Member Posts: 97 Arc User
    edited October 2014
    While it would be awesome to be able to have a shuttle take off and fly away it would be cool, but I'm not going to get my hopes up.

    Having some fly around while the mission is going on would be cool though, and would make it feel a bit more alive. At least to me.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2014
    The flying shuttle is a complicated procedure.

    Let's say we wanted the player to see a shuttle rise from the surface. You start with one shuttle asset on the ground. Then you put a series of reach markers in a line where the player will be walking/running. The first reach marker despawns that shuttle, and spawns one with an increased Y value. The second reach marker despawns the second shuttle and spawns a third with an increased Y value. And so on.
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  • sorojisoroji Member Posts: 97 Arc User
    edited October 2014
    I did think about doing something like that, but it seems like that would eat up a lot of the number of available assets allowed if we wanted it to look smooth at all.

    Maybe I'll have to make tacofangs some tacos or something....bribery ftw?
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited October 2014
    It does indeed eat assets up. I had a shuttle fly in from behind a tree, turn, and land in Shore Leave Under Siege and that took about 26 shuttles with 26 reach markers.


    screenshot_2013-10-09-22-37-37.jpg?dl=0

    screenshot_2013-10-09-21-18-57.jpg?dl=0
  • sorojisoroji Member Posts: 97 Arc User
    edited October 2014
    That's insane haha. i bet it looked cool though.
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