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unchecking common/uncommon/rare doffs every DAMN time for assignments?

notapwefannotapwefan Member Posts: 1,138 Arc User
Ok, this might be small thing but certainly it is pain in the rear one. Are show runners going to fix this unchecking of doffs? Everytime we have to unselect common/uncommon/rares doffs for an assignment if we want very rare ones only.
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Post edited by notapwefan on

Comments

  • imruinedimruined Member Posts: 1,457 Arc User
    edited October 2014
    Don't forget that Doff 'classes' (Assault, Security, Energy Weapons Officer etc)...

    This is worse than having to deselect quality, as having every 'class' selected virtually rules out the possibility of refining your search...
    The entitlement is strong in these forums...

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  • drazursouthclawdrazursouthclaw Member Posts: 223 Arc User
    edited October 2014
    Couldn't agree more, and also can't believe this hasn't been fixed yet.

    And frankly, I'm more than a little upset with the community in general for just accepting such inefficient gameplay with regards to DOff/R&D. Perhaps they're more forgiving of mediocrity than I am. Perhaps they're happier people in general. If so, good for them.

    But NONE of that changes the fact that the current DOff system is LESS efficient for those of us that actually like to be involved in the choice, and don't just click on 'Do Mission' (or whatever it says, I don't even bother with it anymore.)

    I used to be able to do a single characters DOff stuff in 2 minutes. I have many characters, so this is important to me.

    Now, it takes me 2 minutes to FIND SPECIFIC DOffs. How is this PROGRESS?

    And I see no reason to pretend that this is a better system, or that I'm fine with it. I'll be honest, between this and crafting I rarely play now, as I was pretty big on both before. Now, I actively hate and avoid them. And the game itself. I sometimes come back to the forums to see if anythings has changed, because I have a lifesub. While I'm certain that that doesn't really affect other gamers, it sure does affect the amount of money I spend on this game. Which is something that the Devs probably SHOULD care about.

    Still, I don't doubt there are others that spent way more than me. If they're not complaining, I guess Cryptic have no incentive to actually make DOffing fun (or at least 'as efficient') for people like me again.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited October 2014
    Couldn't agree more, and also can't believe this hasn't been fixed yet.

    And frankly, I'm more than a little upset with the community in general for just accepting such inefficient gameplay with regards to DOff/R&D. Perhaps they're more forgiving of mediocrity than I am. Perhaps they're happier people in general. If so, good for them.

    It's been mentioned and undoubtedly Cryptic are aware of the issue, as to when they will fix it, who knows...

    I personally see no point raging over it in the mean time, like so many others do over the most inconsequential of problems...

    It's frustrating yes, but it's not game-breaking, so why get worked up over it?

    I have far bigger real life concerns than needing to rage over a few insignificant game bugs...
    The entitlement is strong in these forums...

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