test content
What is the Arc Client?
Install Arc

Temporal Sci. Particle damage build feedback

crappynamerulescrappynamerules Member Posts: 146 Arc User
edited October 2014 in Federation Discussion
Alright, so I've been running this layout with a wells class for a while now. I have a tac officer captaining it, and the idea is being able to put out big gobs of burst damage. But I am looking for some feedback on the setup.

Front weapons: Fleet antiproton dual beams, chroniton dual beams, temporal disruption device
aft weapons: borg kinetic cutting beam, omega plasma torpedo launcher, omni-directional antiproton beam array (from ancient obelisk tech set)
deflector: omega deflector
engines: omega engines
warp: obelisk subspace rift warp core
shields: omega regenerative
eng. consoles: neutronium alloy, energy signature dampener (with resist all), eps flow regulator
sci. consoles: tipler cylinder, isometric charge, assimilated module, shield refrequencer (+shield hp)
tac consoles: tachyokinetic converter, 2 antiproton mag regulators

boff stations:
LtC universal (engineer): eng team 1, EPtS2, eject warp plasma
Lt Universal (tactical): HYT 1, BFaW2
Ensign Engineer: EPtS1
Commander Science: sci team 1, HE2, CPB 2, Gravity well 3
Lt Science: polarize hull 1, transfer shield strength 2

active doffs:
2 conn officers (reduce evasive maneuvers cooldown)
2 deflector officers (reduce deflector recharge time)
1 gravimetric scientist (aftershock gravity well)

Particularly, I like to pop the damage buffs, damage resistance debuffs (fire on my mark, gravitic anchor) on the biggest ship in a group, and sci buffs (namely the romulan rep one). Then I drop a gravity well into the enemy, hit evasive, fly through them with eject warp plasma on, and hit CPB on the group. Finally I come about and fire off an isometric charge into the nicel big clump. I also like to shunt my power around, I have the presets bound to be very easy to change on the fly. Typically I run weapons prioritized, but I switch to aux when I use the science stuff that benefits from it. Since the abilities don't seem to change after being activated if you lower the aux setting, I go back to weapons after they're done. If I need to move fast for whatever reason, I switch to engines.

Anyway, knowing what my intended utillity is (damage/particle damage), I am looking for some feedback. Science ships are a very weird but interesting territory for me, it's why I went into one in the first place. I have been strongly eyeing that CPB2, but not sure what I'd replace it with. Maybe feedback pulse? I also have been having issues with cooldowns on some of the things, like the isometric charge, and am not sure if I'd be better served swapping it out for a better passive benefit console.
Post edited by crappynamerules on

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Science ships are a very weird but interesting territory for me, it's why I went into one in the first place. I have been strongly eyeing that CPB2, but not sure what I'd replace it with.

    TBR doffed for pulling and get to level 15 on the science R&D track for the trait.
  • crappynamerulescrappynamerules Member Posts: 146 Arc User
    edited September 2014
    Hah, nice! STO wiki didn't list those doffs under tractor beam officers but I found them on the exchange. Beautiful.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited October 2014
    A particle Gen build without any particle generators?.... If you're serious about exotic damage, you'd be far better off with them than some of those universals(which should probably be pushed to your eng slots anyway).

    Otherwise, Tractor Beam Repulsors is the highest damage particle gen skill - push or pull(since you're running warp plasma, pull would be advisable). It's hard to call that a particle gen build without it.

    Good to see you're running Isometric Charge, I strongly suggest investing in a Spacial Charge Launcher. It's even better than the Isometric Charge and can be used alongside it if you want.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    szerontzur wrote: »
    A particle Gen build without any particle generators?.... If you're serious about exotic damage, you'd be far better off with them than some of those universals(which should probably be pushed to your eng slots anyway).

    Otherwise, Tractor Beam Repulsors is the highest damage particle gen skill - push or pull(since you're running warp plasma, pull would be advisable). It's hard to call that a particle gen build without it.

    Good to see you're running Isometric Charge, I strongly suggest investing in a Spacial Charge Launcher. It's even better than the Isometric Charge and can be used alongside it if you want.

    And come DR, their cooldown will be a short 2 minutes.
  • crappynamerulescrappynamerules Member Posts: 146 Arc User
    edited October 2014
    Part of the problem I have with new consoles is that I am already really pressed for console space. One solution I am thinking of is possibly getting fleet neutronium consoles to replace the regular neutronium and the energy signature dampener. Losing the 2.5% defense probably won't do much. But that way I actually have more damage resistance for the hull and almost enough bonus power transfer to match the EPS console, which might free up that spot for me to put a universal in there. I am also thinking of dropping the assimilated module, as the crit modifiers are the only real benefit I get from it, and the three piece set ability is such an absurdly rare occurence (even less than 1 in 100, which is the odds it's supposed to have). Also might drop out the omega weapons set entirely. I've been thinking maybe putting in the protonic arsenal instead. The torps seem like they might be good against a cluster of more or less immobilized enemies, and the console provides more energy transfer, which I like. Plus it allows the proton weapon to use fire at will.

    Another thing I've been thinking about is switching the omega set for the joint command technologies set. The items seem pretty solid. Sucks the warp core has shield power benefits and not aux ones, but I can live with that. It also adds to EPS skill, which again helps to keep the transfer rate up. The overall tankiness of it should be good for surviving inbetween cooldowns, and most of all, the proton barrage seems perfect to go along with everything else. Rack 'em up in the gravity well, smash them with even more shield ignoring particle damage from that. And it's got a pretty short cooldown, to boot.

    There is one other REALLY outside option I've been thinking about, and that's dropping the warp plasma for aux2bat. More precisely, taking out the warp plasma, getting EPtS3 instead, and then putting aux2bat 1 where the EPtS2 is right now. Might seem stupid as hell to run that in a ship that uses aux powered damaging stuff, but the idea is to use it right after all the aux powered stuff gets used, to help slice off of the cooldown time on them (as well as on every other boff ability, which is no small added benefit). Since I switch to an aux-low energy config when I'm not firing off the astrophysical mass destruction anyways, I figured one aux2bat wouldn't be too rough. The increased power flow I like to rock with anyhow would also mean quicker recovery. The build could technically squeeze in a second copy to have a complete rotation of it, but even though it means cooldowns slashed like crazy, it also means double the uptime of aux running on empty, which is no good. Like I said anyway, the whole thing is a real offbeat idea I've been pondering, I'm not even sure if I could make room for 3 doffs to support it.
  • edited October 2014
    This content has been removed.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    lucho80 wrote: »
    And come DR, their cooldown will be a short 2 minutes.

    W-What? Wow...
    XzRTofz.gif
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2014
    W-What? Wow...

    Think of it as a boost to 5U-11 ships. An extra console slot becomes closer to on-par with T6 getting an extra LtCmdr power.
  • crappynamerulescrappynamerules Member Posts: 146 Arc User
    edited October 2014
    I think scramble would be a really bad choice for my build. It ruins isometric charge, for one. I also think it's fairly unreliable, as there are enemies resistant or flat out immune to it. And against other players, they can usually just sci team right out of it.
  • edited October 2014
    This content has been removed.
  • crappynamerulescrappynamerules Member Posts: 146 Arc User
    edited October 2014
    It's been a long time, many universal consoles and c store ships ago, that I used to PvP frequently. But I like to leave the option open.
Sign In or Register to comment.