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Acc, the stat you don't want on your weapons.

thisslerthissler Member Posts: 2,055 Arc User
edited October 2014 in PvP Gameplay
And I really really REALLY like tea.

If you follow...THIS LINK...

You will go down a little rabbit hole, back in time, to a time when our innocence was lost.

And you get to consider if even now after much time has passed if you still want Acc on your weapons.

Cheers and happy flying!:D
Post edited by Unknown User on

Comments

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    For a build like yours, yes, it is a wasted slot.

    For anyone trying to hit you however...

    :)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Did Hawk ever mention if the stuff he's working on is for Delta or S10/later?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Did Hawk ever mention if the stuff he's working on is for Delta or S10/later?

    He didn't, but since they do have that "mechanics feedback" thread, I'm thinking there is something on the works already for either S10 or 10.5. After 10.5, I'm afraid they might go into this whole expansion rabbit hole once more.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited September 2014
    Like i have said in other (beam ACCvsCrtHvsCrtD) thread, everyone is happy with bigger damage per hit, not bigger chance to hit.

    You can significantly lower enemy DEF with one button press and boost your ACC/CrtD at same time.
    There are also weapons/skills that cannot miss.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited September 2014
    You forgot one key thing:

    Excess Acc goes to CrtH and CrtD.

    Even when you are guaranteed to hit, Acc still supplies crit. It's a grey area but we know that much at least.
    EnYn9p9.jpg
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    You forgot one key thing:

    Excess Acc goes to CrtH and CrtD.

    Even when you are guaranteed to hit, Acc still supplies crit. It's a grey area but we know that much at least.

    Overflow is still a lot lower number then an actual CrtX mod.

    Defense has taken plenty of buffs the last year or so, even the slowest fat boats tend to have high enough defense to cut into those overflow numbers.

    Having said that the rumor seems to be that hawk is likely to remove overflow from ACC. Which is logical to me. Acc should be about hitting things, not about hitting them harder.
    [SIGPIC][/SIGPIC]
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    Just a question: does this apply to VPvP at all? Y'know, the PvP buried underneath the garbage and haphazard adding of stats (which includes defense) and proc garbage.
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  • freenos85freenos85 Member Posts: 443 Arc User
    edited September 2014
    Overflow is still a lot lower number then an actual CrtX mod.

    It is, but then agains CrtX only serves one purpose whereas Acc has the ADDED benefit of overflow.
    Defense has taken plenty of buffs the last year or so, even the slowest fat boats tend to have high enough defense to cut into those overflow numbers.

    Even more of a reason to go Acc then? It may be true that disables are just a button press away, but so are their hard counters. It's not like pressure damage is completely dead and ACC at least allows you to put on some pressure despite the defense creep. Considering that perfect Acc x5 weapons are coming in DR...
    Having said that the rumor seems to be that hawk is likely to remove overflow from ACC. Which is logical to me. Acc should be about hitting things, not about hitting them harder.

    Hm, i always found it logical to assume that if your ability to hit in a incrementally more precise fashion it would overflow into the ability to hit enemy weakpoints and thus "crit". CrtH seemed to be more the chance to overload certain parts of the ship (or overcharge your weapons, or have them use a slightly different more damaging phase modulation) and CrtD is the overall measurment of that extra damage (like a higher conversion rate of energy to damage). *nerd moment over*
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Don't worry, we think Dmg and to a lesser extent CritH and CritD are underperforming. There's a small chance I'll tweak the overflow multipliers for Accuracy, so it becomes less of an "all stack, all the time" stat. But as for core numbers, Accuracy is very unlikely to change.

    Acc will have it's day of reckoning pretty soon.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    The EPvP folks prefer Pen and Thrust. ;)
  • chezmazterchezmazter Member Posts: 0 Arc User
    edited September 2014
    I like all the accuracy I can get on my weapons. I like to PvP, and my oh my does it make a hell of a difference to have enough accuracy to hit that escort a few times per volley. I like the higher hit ratio over the higher crit, cause a missed shot does nothing.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    lucho80 wrote: »
    Acc will have it's day of reckoning pretty soon.

    I really hope in that quote of Hawk you have there... he's not really serious about CritH/CritD underperforming, is he? LOL

    Because I'm sure all those Roms will say with a straight-face that CritH & CritD are not enough of a boost :P
    XzRTofz.gif
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    I really hope in that quote of Hawk you have there... he's not really serious about CritH/CritD underperforming, is he? LOL

    Because I'm sure all those Roms will say with a straight-face that CritH & CritD are not enough of a boost :P

    Yeah, Romulans are a problem if he boosts those, specially CrtD.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    I really hope in that quote of Hawk you have there... he's not really serious about CritH/CritD underperforming, is he? LOL

    Because I'm sure all those Roms will say with a straight-face that CritH & CritD are not enough of a boost :P

    by removing the overflow of acc, you are buffing CrtD and CrtH. They don't need to direct touch the values to buff them. As long as they don't nerf the accuracy values (in that case accuracy will be more important than ever), is going to be ok.
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    voporak wrote: »
    Just a question: does this apply to VPvP at all? Y'know, the PvP buried underneath the garbage and haphazard adding of stats (which includes defense) and proc garbage.

    As it stands: To an extent, but not much - [acc] or [dmg] is best for us, our crit rates aren't good enough to take advantage of [CrtH] and [CrtD] better potential as VPvP bans most native crit boosts.

    Future: Who knows...
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited September 2014
    Well, since no one here actually knows for a fact how the damage/hit/crit system works, there's little point in even discussing it. And why would you? It removes a lot of the fun of the game if you can win simply by pushing a button and removing any chance for you to miss your target, and its even less fun when you're constantly trying to win off of some formula that may or may not even apply to the game. Please, stop overanalyzing and killing the fun of the game and just play it.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited September 2014
    Overflow is still a lot lower number then an actual CrtX mod. It's actually exactly half.

    Defense has taken plenty of buffs the last year or so, even the slowest fat boats tend to have high enough defense to cut into those overflow numbers.

    Having said that the rumor seems to be that hawk is likely to remove overflow from ACC. Which is logical to me. Acc should be about hitting things, not about hitting them harder.

    I had to pick you out of the crowd because I think this old thread (if you read the blog) is where you and I got started tussling on crit and etc.

    How you been man!?!? I know you and a few others were around for the excitement of those times.

    Anyhoos, to anyone that WASN'T there or has forgotten, read my blog and let it sink in. That original thread, along with a few others that I published were designed really to get people to be aware of the two roll system and the part that acc vs def played in the game.

    As I restate in the preamble, everything I said in the post was accurate within the confines of the post. The understanding that I was trying to bring to people was that acc always needs to be compared to def to have meaning and that the only time you as a player could be 100% positive of what your targets def was, was when it was zero. IE; in a tractor beam, in warp plasma, etc.

    And yes, we do absolutely understand how acc, def, crit, etc work. or how it is SUPPOSED to work. Even at that time in the past, it did seem to me that I was getting far more Crit H from overflow than I was supposed to be getting.

    So yes acc is hands down the best mod ever. It never goes bad, it increases in effectiveness the more you have relative to def instead of diminishing, and then it converts into two other mods. Yah hello it converts into two other mods. That means that even though it converts at a rate of 50% you still get...two mods out of it. You see how that works, for general purpose all around balanced play how exactly do you beat that? You don't.

    At the time of the original thread, pushing Crit D as the second mod after Acc was purely due to the fact that I myself was only firing one shot. Obviously CRF could be a different consideration.

    So anyhoo's, please read and enjoy the original on the blog, and keep in mind it's an OLD post. Some things have changed as has been mentioned (gobs of defense added into the game for one) but the idea is to be aware of acc/def and how very very quickly changes in those values change your TTD. or TTK.

    Cheers, happy flying, and ty for taking a nostalgia trip with me.

    Oh, and Cbrjwrr sure acc is going to be so important for you in vanilla but please don't think about it in that manner. The issue really is that we never chose a word for the difference between Acc and Def. You don't really need more acc. You can never chase Def with Acc. What you want to focus is bringing the value of acc-def as close to zero as possible.

    You want warp plasma, you want TSS engines, you want tractorbeams you want grav well, you want tykens. Vanilla ships had far fewer ways out of CC sooooo there you go.

    Peace and love and thanks again for reading
  • redz4twredz4tw Member Posts: 3
    edited September 2014
    deokkent wrote: »
    Tractor beam is all the acc I need, snb helps too.

    +1. I vape with a tractor beam 2 and aux battery with full spec to graviton generators, and CrtDx3 elachi DBB. With Crth around 21% (and rising, my rom vaper toon is like 2 weeks old from level 50,)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    deokkent wrote: »
    Tractor beam is all the acc I need, snb helps too.

    Eat my dust as I rock and roll! ;)

    Yeah, I'm really surprised by the lack of discussion on the Captain Specialization stuff.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2014
    Eat my dust as I rock and roll! ;)

    Yeah, I'm really surprised by the lack of discussion on the Captain Specialization stuff.

    Maybe with the overwhelming wave of PvP garbage coming, we've lost the will to discuss it all?
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2014
    Does weapon mods even really matter so much when vaping nowadays? After the BO nerfs weapon damage is an even smaller part of my vapes, I am relying more on proton barrage and isometric charge. I still use CrtD x3 DBB but its just a 1/4 or 1/5 or less of the total damage from the vape so not sure if changing mods really matters there. I also use the enhanced bio torp, grav torp and experimental proton weapon, and you can't get different mods on those, only the default ones.

    When not vaping and using beams or DHC I think you still need some acc, usually 1 or 2 acc mods is ok.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2014
    marc8219 wrote: »
    Does weapon mods even really matter so much when vaping nowadays? After the BO nerfs weapon damage is an even smaller part of my vapes, I am relying more on proton barrage and isometric charge. I still use CrtD x3 DBB but its just a 1/4 or 1/5 or less of the total damage from the vape so not sure if changing mods really matters there. I also use the enhanced bio torp, grav torp and experimental proton weapon, and you can't get different mods on those, only the default ones.

    When not vaping and using beams or DHC I think you still need some acc, usually 1 or 2 acc mods is ok.

    I think you've got the vaping part nailed down pretty well.

    For the classic alpha I'd say you have it nailed down pretty well too. I use Fleet AP with [Acc]x2and a bunch'a something else on there. :rolleyes:
  • therealmttherealmt Member Posts: 428 Arc User
    edited October 2014
    Al rivera once explained about Acc vs CritD/H and said it was actually quite balanced.

    And he is right, I do amazing amount of damage yesterday against borg cube.

    :] :]
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  • dave18193dave18193 Member Posts: 416 Arc User
    edited October 2014
    Im gonna be a bit vanilla and say I always want at least 2 acc mods on most of my beams, even though I run EWP and tb.

    Saying that though, I dont vape. Im an FAW-er.

    One thing we should be thinking about when selecting mods on our weapons 9before upgrading) is the guaranteed epic mod. I read somewhere its gonna be +10% accuracy, though I cant confirm it. Frees up a mod for [CrtD] or [Over].
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2014
    dave18193 wrote: »
    Im gonna be a bit vanilla and say I always want at least 2 acc mods on most of my beams, even though I run EWP and tb.

    Saying that though, I dont vape. Im an FAW-er.

    One thing we should be thinking about when selecting mods on our weapons 9before upgrading) is the guaranteed epic mod. I read somewhere its gonna be +10% accuracy, though I cant confirm it. Frees up a mod for [CrtD] or [Over].


    Or just use surgical strikes for bonus lulz. You'll never go back to FAW.

    Anyhoo's, remember all, the title of this was just a grabber. It's a straight up math calculation that anyone can do to determine the effects that the different mods have on damage landed.

    The idea is just to be aware of (if you feel like it) what will do the most damage and deciding if you wish to pursue it.

    Cheers, happy flying, and pursue knowledge!
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