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Mk XII t Mk XIII - Where's the beef?

goodscotchgoodscotch Member Posts: 1,680 Arc User
This past weekend I upgraded everything on one vessel from Mk XII to Mk XIII. I was expecting a bump in ship structural points and shield facing points, but didn't see anything happen. Where's the beef? All the gear shows Mk XIII. Did I miss something or maybe I wasn't paying close enough attention and it did get bumped slightly? Anyone else have a similar experience?
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  • guilli88guilli88 Member Posts: 0 Arc User
    edited September 2014
    goodscotch wrote: »
    This past weekend I upgraded everything on one vessel from Mk XII to Mk XIII. I was expecting a bump in ship structural points and shield facing points, but didn't see anything happen. Where's the beef? All the gear shows Mk XIII. Did I miss something or maybe I wasn't paying close enough attention and it did get bumped slightly? Anyone else have a similar experience?

    A liot of items are bugged.

    Wait 6-12 weeks before using the crafting system.

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  • knockyknocky Member Posts: 0 Arc User
    edited September 2014
    guilli88 wrote: »
    A liot of items are bugged.

    Wait 6-12 weeks before using the crafting system.

    You are being too generous with your estimate.
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    Upgrading/crafting is broken dont even waste ur time dill on it to some time in the the late 27th century
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  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    goodscotch wrote: »
    This past weekend I upgraded everything on one vessel from Mk XII to Mk XIII. I was expecting a bump in ship structural points and shield facing points, but didn't see anything happen. Where's the beef? All the gear shows Mk XIII. Did I miss something or maybe I wasn't paying close enough attention and it did get bumped slightly? Anyone else have a similar experience?

    I can't think of any upgrades that would boost your structural/hull hitpoints. That will happen with an upgrade to T5U (hitpoints will scale as you level from 50-60). Shield hitpoints should increase with the mark of your shields item, but some are buggy at the moment. I expect those particular Mk XIII need their data tweaked and should (hopefully) be 'grandfathered in' once fixed.
  • divvydavedivvydave Member Posts: 184 Arc User
    edited September 2014
    I can't think of any upgrades that would boost your structural/hull hitpoints.>snip<

    Maybe the fleet neutronium (+Hull) would get a boost to HP?
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    divvydave wrote: »
    I can't think of any upgrades that would boost your structural/hull hitpoints.>snip<

    Maybe the fleet neutronium (+Hull) would get a boost to HP?

    Yeah, there are a few things that add to hull HP.

    Some deflector dishes, for instance.

    As for crafting, I'm avoiding playing with anything I'm massively attached to atm.

    Checking out the system, upgrading items I've crafted myself using the free boosts, that sort of thing.

    As time goes by, and especially a little while after DR launches, we'll get a better sense of what we can do with the system.

    But, for now, I'd counsel dabbling in the system, rather than going for it full throttle.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    Some deflectors add to hull hit points plus as someone said the mine consoles
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    divvydave wrote: »
    I can't think of any upgrades that would boost your structural/hull hitpoints.>snip<

    Maybe the fleet neutronium (+Hull) would get a boost to HP?

    A Positron deflector array can do it. Deflector arrays with the [SIF] mod will also increase the ship's structural integrity. Well, they actually boost your captain's Structural Integrity skill which in turn increases your ship's hit points.
  • erraberrab Member Posts: 1,434 Arc User
    edited September 2014
    I don't plan on upgrading any of my equipment until I can see clear and marked improvement over my current equipment (SOLID NUMBERS)

    I've been reading the horror stories on the forums about players spending 5-10 million in EC and 250-400k in Dilithium upgrading their gear and coming out with nothing to show for it.



    Monetization, Monetization and more Monetization goes hand in hand with STO now and this game is setup to pray on our instant gratification mindsets.

    Patience truely is a virtue ;)
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited October 2014
    Didn't notice that this situation was addressed in today's release.
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    rinkster wrote: »

    As time goes by, and especially a little while after DR launches, we'll get a better sense of what we can do with the system.

    But, for now, I'd counsel dabbling in the system, rather than going for it full throttle.

    Wise advice. Dabble in the ssytem to understand the ins and outs, but keep it limited: Experimental technology upgrades will increase your chances of rarities a bit better and will be more Dil efficient and with any luck more items will be squared away by then. However I am concerned at the slow pace that they are fixing bugged upgraded items.

    I did a handful of ground items for the LULZ to mk xii, but nothing major. Just waiting.
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  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited October 2014
    goodscotch wrote: »
    This past weekend I upgraded everything on one vessel from Mk XII to Mk XIII. I was expecting a bump in ship structural points and shield facing points, but didn't see anything happen. Where's the beef? All the gear shows Mk XIII. Did I miss something or maybe I wasn't paying close enough attention and it did get bumped slightly? Anyone else have a similar experience?

    Not sure what you expect from 1 mark upgrade did the same thing and everything is 0,5 to 1% higher on the list so it's not realy a blast and you probely won't notice it in a team event.... I did get from 15% Crit change to 18% Crit change so for STF thats nice but other then that not much change....
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    goodscotch wrote: »
    Didn't notice that this situation was addressed in today's release.

    What are you wanting addressed? I don't really get the issue here.

    There are only a few items that in fact boost the things you listed.

    Did you have a deflector that didn't get a stat boost or something... Does your deflector even have mods for Shield Systems or Struc points. I ask because many of the rep ones don't.

    Upgrading wepaons won't give you more shields or hull... upgrading a shield will in fact give you a bit more shielding. Really though what did you expect... massive numbers you went from mk xii to xiii.

    Take your mk xii off and put a mk xi on... and look at the difference. Its SMALL.

    I upgraded a few of my ships and I got exactly what I expected. Slighly better numbers. MK XIV will be a slight bit better yet... and if you are crazy enough to roll for Epic quality you will have a total of 2 extra mods on weapons (one from UR and one from EPIC)... as well as extra mods on defelectors engines shields ect.

    I am really not sure what it is you where expecting.
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  • bubblebaflebubblebafle Member Posts: 273 Arc User
    edited October 2014
    goodscotch wrote: »
    Didn't notice that this situation was addressed in today's release.

    They adressed SOME items, but a lot of em will be still pending of fixing. I still cant believe it is not an automated system where you can upgrade anything no matter what and the stats grow according. Instead they made just a specific upgrade for every item.. what a "nice" upgrade system , lol.
  • irm1963irm1963 Member Posts: 682 Arc User
    edited October 2014
    Some items show no or very little improvement ATM, but it does show you the stats of the upgraded item so you can compare the numbers before committing any resources to it. IME, you get more bang for yer buck upgrading any X/XI gear you might still have to XII than XII to XIII as it currently works. YMMV.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    They adressed SOME items, but a lot of em will be still pending of fixing. I still cant believe it is not an automated system where you can upgrade anything no matter what and the stats grow according. Instead they made just a specific upgrade for every item.. what a "nice" upgrade system , lol.

    Would you rather have to throw out multiple copies of say a fleet shield because it didn't get a stat you wanted. There would always be one BEST stat that if you didn't get it your super high end now very expensive piece just wouldn't have.

    Some items having set mods is a way to keep the player base from wanting to lynch Cryptic headquarters. So far they have left the random random to things like weapons which is fine... having random on things like REP items would be annoying as all heck.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    goodscotch wrote: »
    This past weekend I upgraded everything on one vessel from Mk XII to Mk XIII. I was expecting a bump in ship structural points and shield facing points, but didn't see anything happen. Where's the beef? All

    Well, your beef is with not getting T5U-like stats. :P The buff, however, if that's what you meant, will only come with T5U-upgradeable ships.

    As for shields, unless they get an extra [Cap] mod, will not increase their HP. I got an Ultra-Rare Borg shield out of it, with [Rad], for example. And ship-hp? Only on upgraded armor mods, I reckon.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    irm1963 wrote: »
    Some items show no or very little improvement ATM, but it does show you the stats of the upgraded item so you can compare the numbers before committing any resources to it. IME, you get more bang for yer buck upgrading any X/XI gear you might still have to XII than XII to XIII as it currently works. YMMV.

    The same can be said of most of the lower tier gear.

    For instance something like a MK VII weapon will have almost the exact same number as a MK VI... but MK VIII is a pretty good jump.

    People need to relax a little bit... report the items in case there is a bug if the numbers really are EXACTLY the same as the MK XII. (if they are a small bit better then that is the intended numbers I'm sure). Really 13 is just a step to 14. If 14 isn't the same % bump from a standard captain level bump in the lower levels then people have a right to complain. (from everything I have seen on tribble numbers that isn't the case MK 14 is at least as good as a jump from MK X to MK XII and perhaps a bit more)
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  • irm1963irm1963 Member Posts: 682 Arc User
    edited October 2014
    Aye, I know. I was really just pointing out that you don't need to upgrade "blind" as it were.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    irm1963 wrote: »
    Aye, I know. I was really just pointing out that you don't need to upgrade "blind" as it were.

    No doubt :) Your correct of course.. the system lets you know what the standard result is not counting any rarity bumps before you commit anything. :)
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    No doubt :) Your correct of course.. the system lets you know what the standard result is not counting any rarity bumps before you commit anything. :)

    Interesting; so it would likely pay to cancel the upgrade (= remove the item), and schedule it again.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    meimeitoo wrote: »
    Interesting; so it would likely pay to cancel the upgrade (= remove the item), and schedule it again.

    Doesn't quite work that way no.

    IF you haven't seen it you select your item and your upgrade stuffs... on the far right is a "possible result" which shows the next level up same rarity (which is the worst case, if the item doesn't bump up in rarity.... you may also get a crit on the AMOUNT of xp added to the item... which still won't effect the outcome but will overflow into the bar for the next upgrade.) You can mouse over that "possible result" item and see the stats for the next level... including mk 13.

    If you get to 13 right now and 14 after delta launches... you can continue to upgrade your item until it reaches epic quality. At this point though if you don't get EPIC on that roll you get nothing at all... Sort of. You increase the items chance to go up a rarity on the next upgrade attempt. (its stupid small like 1% more per missed attempt). Which is why it is completely possible to spend 100s of thousands of D trying to upgrade one item if it never procs an upgrade of rarity.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited October 2014
    Yesterday's patch must have done something...I noticed a small increase in hull points last night.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    Doesn't quite work that way no.

    IF you haven't seen it you select your item and your upgrade stuffs... on the far right is a "possible result" which shows the next level up same rarity (which is the worst case, if the item doesn't bump up in rarity.... you may also get a crit on the AMOUNT of xp added to the item... which still won't effect the outcome but will overflow into the bar for the next upgrade.) You can mouse over that "possible result" item and see the stats for the next level... including mk 13.

    If you get to 13 right now and 14 after delta launches... you can continue to upgrade your item until it reaches epic quality. At this point though if you don't get EPIC on that roll you get nothing at all... Sort of. You increase the items chance to go up a rarity on the next upgrade attempt. (its stupid small like 1% more per missed attempt). Which is why it is completely possible to spend 100s of thousands of D trying to upgrade one item if it never procs an upgrade of rarity.

    *nods* I understand that. But it was suggested that the stats themselves on the 'possible result' may vary, each time when you slot an identical item. I haven't been able to confirm that, though; for instance, all Vulnerability Locators I upgraded to Mk XIII got the exacts same 1.7% CrtH (and +33.3% wep dmg, was it?). And both my Zero-Points do 2.0% CrtH now.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    They adressed SOME items, but a lot of em will be still pending of fixing. I still cant believe it is not an automated system where you can upgrade anything no matter what and the stats grow according. Instead they made just a specific upgrade for every item.. what a "nice" upgrade system , lol.

    'Grow accordingly' is a complex term, definitely needing human intervention. Things like shields have many properties; and I, for one, am glad the devs are carefully weighing what to increase on what.
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  • firestorm10491firestorm10491 Member Posts: 109 Arc User
    edited October 2014
    I did some experimenting with upgrades I started with consoles rather than weapons seeing as they were cheap and easy to do. When considering upgrading weapons they work well with good upgrades from tactical consoles and the weapons, you do actually get a good upgrade out of it. When you combine both numbers of the console and the weapons the upgrade is respectable.

    The upgrade system to me is better than crafting as it can only improve the item rather than generate vendor trash. I only worked with purple gear that which I didn't have I crafted Mark X which doesn't use very rare components and dilithium (this works out cheaper). I did this for consoles, and I haven't bothered upgrading my ship or ground gear as I will be switching to Delta sets.
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