test content
What is the Arc Client?
Install Arc

Keep Your Enemies Closer Redux needed

sentinel64sentinel64 Member Posts: 901 Arc User
edited September 2014 in Klingon Discussion
The mission has some weird components in it.

I am in a Fed ship and the other Fed ships are able to immediately identify that I am doing something spooky. If I knew that was a risk then wouldn't I do something to reduce the obviousness of the action (other than try to do the sabotage when nearby ships are farther away. Then if I am shooting at one ship right next to a space station, why is the station not doing anything.

the big escape is just one big menagerie; the NPC ships just start shooting at everything and not even try to evade to the cruiser. If the objective is to destroy ships then state that and make it so it has a specific number of patrols/ships to destroy before you can make an escape and then throw in some cut scene to represent the rendezvous and escape with the Negh'var.
Post edited by Unknown User on

Comments

  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    sentinel64 wrote: »
    The mission has some weird components in it.

    I am in a Fed ship and the other Fed ships are able to immediately identify that I am doing something spooky. If I knew that was a risk then wouldn't I do something to reduce the obviousness of the action (other than try to do the sabotage when nearby ships are farther away. Then if I am shooting at one ship right next to a space station, why is the station not doing anything.

    Agreed, that mission makes very little to no sense. It really shows it's age. I find it unbeliveable that after I'm uncovered to do something I'm not suposed to only 1 ship engages me, while the others just fly next to us and watch me blow up their friends.
    sentinel64 wrote: »
    the big escape is just one big menagerie; the NPC ships just start shooting at everything and not even try to evade to the cruiser. If the objective is to destroy ships then state that and make it so it has a specific number of patrols/ships to destroy before you can make an escape and then throw in some cut scene to represent the rendezvous and escape with the Negh'var.

    The thing is - there's no objective like that. If you put your shuttle engines to max before you land on the starbase to free the prisoners and then when you're in space again and need to escape, just hit evasives and then full impulse as fast as you can and you'll rendezvous with the Negh'var and finish the mission without even firing a shot.
    If you're slower and get shoot at the start, then you get involved in the skirmish and the game is programmed in a manner when you can finish/leave maps if you're under red alert, so you need to blow the other ships before you leave then. Same goes for the Negh'var, if you get them involved in the fight too, they can't finish the mission even if you're not at red alert because they are.
    HQroeLu.jpg
Sign In or Register to comment.