test content
What is the Arc Client?
Install Arc

Here’s a suggestion: bring back Neutral Zones

prierinprierin Member Posts: 7 Arc User
edited September 2014 in PvP Gameplay
I hear a lot from people who say there isn’t enough true PvP. I also hear from people who are perfectly happy with PvE… however, it seems what’s truly missing as the OPTION to run either PvP or PvE. Therefore, my suggestion is to bring back the concept of a Neutral Zone.

I see it as sections of the map where there are no mandatory episode missions but rather optional missions for optional, slightly more advanced rewards. Areas of space where upon entry you are flagged for PvP by opposing factions… let’s say. For example, the Klingons are expanding their empire beyond the Haromi cluster. This would potentially cut into Romulan space and I would imagine the Rommies wouldn’t be too happy about this. Or perhaps a new area of space is discovered that could greatly benefit all three factions, leading to a race to establish dominance quickly. Ships may be called to engage in combat against other factions in order to strike their claims. Perhaps even ground areas need to be attacked/defended to maintain that superiority.

In fact, have the area evolve to lean towards the faction with the greatest power at the time. i.e., if the FEDS have over 50% of control of the system and planets, full the space area with Federation NPC patrols. If the Klingons manage to overwhelm them and take power, the NPC patrols become Klingon (or Romulan, etc.)

This way there is a CONSTANT PvP option for those who thirst for it. We PvE players can merely avoid the area and, as I said, since no mandatory missions would lead us there it would be wholly optional to engage in PvP.

Thoughts?
[SIGPIC][/SIGPIC]
You will forever be missed and never forgotten.
Post edited by prierin on

Comments

  • lianthelialianthelia Member Posts: 7,905 Arc User
    edited September 2014
    It's a interesting idea...but I don't see it happening for various reasons including the devs just don't give dip about PvP...
    Can't have a honest conversation because of a white knight with power
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    prierin wrote: »
    I hear a lot from people who say there isn’t enough true PvP. I also hear from people who are perfectly happy with PvE… however, it seems what’s truly missing as the OPTION to run either PvP or PvE. Therefore, my suggestion is to bring back the concept of a Neutral Zone.

    I see it as sections of the map where there are no mandatory episode missions but rather optional missions for optional, slightly more advanced rewards. Areas of space where upon entry you are flagged for PvP by opposing factions… let’s say. For example, the Klingons are expanding their empire beyond the Haromi cluster. This would potentially cut into Romulan space and I would imagine the Rommies wouldn’t be too happy about this. Or perhaps a new area of space is discovered that could greatly benefit all three factions, leading to a race to establish dominance quickly. Ships may be called to engage in combat against other factions in order to strike their claims. Perhaps even ground areas need to be attacked/defended to maintain that superiority.

    In fact, have the area evolve to lean towards the faction with the greatest power at the time. i.e., if the FEDS have over 50% of control of the system and planets, full the space area with Federation NPC patrols. If the Klingons manage to overwhelm them and take power, the NPC patrols become Klingon (or Romulan, etc.)

    This way there is a CONSTANT PvP option for those who thirst for it. We PvE players can merely avoid the area and, as I said, since no mandatory missions would lead us there it would be wholly optional to engage in PvP.

    Thoughts?

    Not enough PvP?

    If I hear about it, there's too much.

    Not an area of the game I pursue lol
  • saedeithsaedeith Member Posts: 628 Arc User
    edited September 2014
    It's interesting idea but I don't think it meshes well with the game lore. It's time for the big three to sit around the campfire and sing kumbaya.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited September 2014
    saedeith wrote: »
    It's interesting idea but I don't think it meshes well with the game lore. It's time for the big three to sit around the campfire and sing kumbaya.

    Thank you for saying this before me
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited September 2014
    saedeith wrote: »
    It's interesting idea but I don't think it meshes well with the game lore. It's time for the big three to sit around the campfire and sing kumbaya.

    Aren't they supposed to sing "Row row row your boat"? :D
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • edited September 2014
    This content has been removed.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2014
    Rogue Klingon houses, Tal Shiar remnants, mirror starfleet incursions- it's easy to justify why pvp might be happening.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    another one of those threads
  • edited September 2014
    This content has been removed.
  • dius1981dius1981 Member Posts: 500
    edited September 2014
    While I think this is something close to a good idea.

    The implementation alone would make it very unlikely given the attention Cryptic has shown towards PvP, to date.

    My first & only suggestion are PvP leader board.
    Statistical information about players & their ships past and present.

    This has the be the foundation for anything they do to real PvP content. If it will ever happen...

    Hilbert and his guide are doing a fantastic job considering the circumstances.

    But really, this should be an in-game mechanic.

    D,
    OMEGA ARMADA & House of Beautiful Orions
    [SIGPIC][/SIGPIC]
    Please keep the QQ to a minimum.
    >>>PUNISH THE FEDs<<<
    >>>Positive Feedback from a PvE HERO<<<
  • naz4naz4 Member Posts: 1,373 Arc User
    edited September 2014
    dius1981 wrote: »
    While I think this is something close to a good idea.

    The implementation alone would make it very unlikely given the attention Cryptic has shown towards PvP, to date.

    My first & only suggestion are PvP leader board.
    Statistical information about players & their ships past and present.

    This has the be the foundation for anything they do to real PvP content. If it will ever happen...

    Hilbert and his guide are doing a fantastic job considering the circumstances.

    But really, this should be an in-game mechanic.

    D,

    In all honesty, a leader board would only be an e-peen extension because it does not factor in what makes a player good.

    Is he or she good because they have an outstanding team around them? Is it because they have a real smart tactician calling the shots who knows where to point the gun so to speak? is it actually just raw talent?

    I have seen so many great puggers. as soon as you put them in a team environment, its like a fish out of water.

    Also i have seen TRIBBLE puggers who take on a new life when they become part of a team.

    There's just so many unmeasurable factors that can influence the "greatness" of a player that having a leader board is absolutely pointless.

    Only scenario i can see it working is in the solo duo queues and no where else really.
  • dius1981dius1981 Member Posts: 500
    edited September 2014
    naz4 wrote: »
    In all honesty, a leader board would only be an e-peen extension because it does not factor in what makes a player good.

    Is he or she good because they have an outstanding team around them? Is it because they have a real smart tactician calling the shots who knows where to point the gun so to speak? is it actually just raw talent?

    I have seen so many great puggers. as soon as you put them in a team environment, its like a fish out of water.

    Also i have seen TRIBBLE puggers who take on a new life when they become part of a team.

    There's just so many unmeasurable factors that can influence the "greatness" of a player that having a leader board is absolutely pointless.

    Only scenario i can see it working is in the solo duo queues and no where else really.

    Sup Naz,

    A lot of what you said is correct and I totally agree with.

    But the fact of the matter is you can really only ever store and process raw data I.E. number crunching from a game.

    What your talking about, or at least how I interpret it. Is how can I put this... The X-Factor for lack of a better term.

    I agree that is a huge variable that number crunching alone can never really take into account.

    I don't believe there is any mechanic that could be used for such a thing...

    None the less, the information the Hilbert Guide collects at the moment, although very raw... Is better then nothing, no?

    I can only imagine if the devs took it upon themselves to build something similar. Over time with tweaking, player feed back etc...

    The information collected could not only be reasonably accurate but give you valuable insight into what is going on in a PvP match.

    The way I see it is more statistical information is a good thing... And certainly better then none at all...

    D,
    OMEGA ARMADA & House of Beautiful Orions
    [SIGPIC][/SIGPIC]
    Please keep the QQ to a minimum.
    >>>PUNISH THE FEDs<<<
    >>>Positive Feedback from a PvE HERO<<<
Sign In or Register to comment.