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AtB Healer

rastislavsvkrastislavsvk Member Posts: 7 Arc User
edited September 2014 in PvP Gameplay
Post edited by rastislavsvk on

Comments

  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014
    It won't work in my opinion - you have 1 single ET 3 what you can decrease with other doffs and 1 He with low aux (if you don't use bats) in the end.

    Switch the Delta to a second TT without A2B or Bfaw to clear spam.

    1 short shield heal with St3 isn't enough too. If you need to clear debuffs you have no shieldheals left.

    And the Tbr? whats the point?
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    This is just my opinion others may have better ones id run with 2xsci team cd doffs 2 eng team cd doffs and 2 empt cd doffs

    http://skillplanner.stoacademy.com/?build=adapheal2_0
  • rastislavsvkrastislavsvk Member Posts: 7 Arc User
    edited September 2014
    ET3, ST3, ES3 to heal, all at GCD
    HE1 to cleaning debuffs (plasma, ...)
    TBR to clear spam.
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    As shak said ud only have one shield heal and if u use that and someone gets nucd well ur no use to them, yes a2b will give u globals but so will the doffs i listed PLUS u have full aux for the heals also but its ur ship and ur game bruh :)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    With double a2b even on an engi. (perhaps even more so as EPS makes you eat drains like crazy) you are going to have your TBR shutting off all the time anyway when your aux bottoms out.

    IMO if you want to heal in that dump the a2b... run 2 Dmg control, 2 Maint For the engi team, and 2 Dev lab for the sci team.

    Then just load Aux to Sif 3. Run and Extend one and a RSP 1 or something.

    The Polarized Hull could even go for a second Tac team if you want to have all 3 teams at global.

    In my experience a2b players trying to do the team healer thing get caught with timings after getting there aux off lined or drained.

    Going full aux healer with sif 3 a drainer would have to suck you right dry in order to keep you from being able to heal.

    Really I think the only role for an engi anymore is full on aux powered healer. Trying to go a2b and still doing dmg is just not going to happen.

    The thing is you can put Bio tech patch trait on a Xindi Tac scort... and run Dual A2B Engi Team 3 ... Sci team 1 tac team 1... and do the same thing only hit like a truck with a tac.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited September 2014
    Nooo poor my battlecruiser, what did they done to you little sweetheart? :(
    If you want to heal with that monster of ship i use regularly, here is a better setup (imho):
    http://imgur.com/2MeGK4W
    2 maint engi for eng team
    2 dev lab sci for sci team
    1 warp core eng debuff cleaner
    1 matter antimat aux to struct hot heal variant
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    one of the great things about AtB is you cant make a good healer out of it! the strongest heals run on aux, the spikes heals can be nice in a jam, but are a flash in the pan, HE and TSS keep things alive through the worst of it.

    one of the many reasons AtB isnt OP! cant make good healers with it, cant make good sci ships with it, cant make top escorts with it, all of which are very strong as is, and need no buff, AtB builds buffing them WOULD actually make it a problem. but its only really a boon to otherwise terrible tac cruisers and non speedy destroyer types. thats what makes it a good thing, exactly as it is.
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014
    one of the many reasons AtB isnt OP! cant make top escorts with it

    Sry, thats wrong but the rest should be true. ;)

    It works really well with the right builds/ships. I'm on a2b since a while. :cool:
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • rastislavsvkrastislavsvk Member Posts: 7 Arc User
    edited September 2014
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014
    Looks much better - 1 aux2Sif 3 should be enough - second one maybe rsp 1/ second extend 1

    - EPtE isn't really flyable with this slow turn - go for a second EPtS

    - You don't really need APD - second TT or Bfaw

    - instead of TSS 2 - He 2 / instead of HE 1 - Polarize Hull

    ;)
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014

    http://skillplanner.stoacademy.com/?build=romthingedit_0

    Sif has a global one copy is all you need.
    Run 2 x sci team 1 for global with no doff use
    Run 2 x tac team for global with no doffs... or as shak suggested perhaps even faw 2.

    Run Extend 1 + TSS 3 should mean you can resist the heck out of shields if you need to.

    Sif 3 with or with out hazards 2 with super buff hull resist.

    Setting it up like that leaves you lots of doff options.

    Run 2 Main for the Engi team global... after that You can go crazy. A Keel clear doff perhaps... perhaps some SIF hot doffs Extend resist doff... plenty of options. Only really require 2 in that build.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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