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Flashlight Questions

gammadelta2gammadelta2 Member Posts: 117 Arc User
I'm not going to necro a thread but I have a question

Someone (kirksplat if I remember correctly) posted that he's creating a mission that requires flashlights. But my question is how do you get them. Would you have to tell the player to play the "What lies benieth mission" or at least the start of it, before playing yours?

It seems that it would turn off a few players having to do pre-work like that. Is that the only way to get them?

Thanks,
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Post edited by gammadelta2 on

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    It's not something you can actually do... We can make dimly lit maps, but not as dim as a true dark map.

    That and you don't "need" them for dark maps it's simply a convenience.
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  • gammadelta2gammadelta2 Member Posts: 117 Arc User
    edited September 2014
    http://i300.photobucket.com/albums/nn8/gammadelta1/screenshot_2014-09-20-18-34-52.jpg

    My lighting on my computer is set to normal levels, so unless this is a glitch I'm going to need a flashlight.

    This is a picture with a different backdrop only.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    what BG is the first one?
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  • janus1975janus1975 Member Posts: 739 Arc User
    edited September 2014
    STO Wiki on Flashlight: http://sto.gamepedia.com/Flashlight

    This is the same as what I found by experience: the "starbase incursion" flashlight stays, but the one from What Lies Beneath will disappear most times, unless you equip it on a boff. However, if you have your display options tweaked to see around somewhere like Drozana anyway, then the flashlight is more of a distraction than a help.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    We really can't create missions that truly REQUIRE a flashlight to see.
    The issue is with the computers that people play on. While a majority of players use machines that can actually render a dynamic light, projected from the player's perspective, some cannot. Older machines, and laptops, simply don't have the processing power to calculate dynamic lights. As such, if you're playing on one of those low end systems, and have a flashlight on, what you see as "the light" is actually just a texture being projected out into the world, which mimics the effects of a proper light, but it isn't nearly as effective. So when we (Cryptic) make a flashlight mission, it will almost always have enough light to at least see your way around major obstacles.
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  • maxxinamaxxina Member Posts: 158 Arc User
    edited September 2014
    Well , you should do a little bold move and kinda announce, like with year in advance . Hey we gonna move to DX11 support only . Most of the games kinda leaving DX9 behind. So if you give people like 1 year warning, it would be more then enough for them get the better card .
  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    maxxina wrote: »
    Well , you should do a little bold move and kinda announce, like with year in advance . Hey we gonna move to DX11 support only . Most of the games kinda leaving DX9 behind. So if you give people like 1 year warning, it would be more then enough for them get the better card .

    Without knowing the exact percentage, I'd wager there's a rather large contingent of players on "older hardware" who would be summarily left out in the cold by such a decision. There's a reason a game like WoW has been so successful for so many years, and that is despite improvements to the graphics engine, they still maintain support for hardware dating back many many years. If they were to say that it now "Requires Windows 8/8.1" for example, I'd bet at least 50% of their subscriber base would suddenly disappear. Likewise with STO, which I'm certain doesn't have a huge player base as is.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    tacofangs wrote: »
    We really can't create missions that truly REQUIRE a flashlight to see.
    The issue is with the computers that people play on. While a majority of players use machines that can actually render a dynamic light, projected from the player's perspective, some cannot. Older machines, and laptops, simply don't have the processing power to calculate dynamic lights. As such, if you're playing on one of those low end systems, and have a flashlight on, what you see as "the light" is actually just a texture being projected out into the world, which mimics the effects of a proper light, but it isn't nearly as effective. So when we (Cryptic) make a flashlight mission, it will almost always have enough light to at least see your way around major obstacles.

    The UI bottlenecking the performance and the optimization problems make impossible to play STO in a low-end computer. Any computer that can actually run this game over 25 fps, can render dynamic lights.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    playhard88 wrote: »
    The UI bottlenecking the performance and the optimization problems make impossible to play STO in a low-end computer. Any computer that can actually run this game over 25 fps, can render dynamic lights.

    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.


    And no, we aren't going to be cutting of DX9. Trust me, I'd love to, it would make my job a ton easier, but we have a sizable percentage of players on old machines.
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  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    tacofangs wrote: »
    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.

    And this is an over-generalization on your part.

    I have a machine that has more than enough horse power to run ANY MMO at maximum settings without any issues whatsoever. But if I try to crank up the settings beyond Medium, for Ground Maps, it slows to a crawl. On Space Maps, I can go maximum settings, and it looks really nice. But as soon as I enter a Ground Map with the same settings, it's like running in molasses.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2014
    druhin wrote: »
    And this is an over-generalization on your part.

    I have a machine that has more than enough horse power to run ANY MMO at maximum settings without any issues whatsoever. But if I try to crank up the settings beyond Medium, for Ground Maps, it slows to a crawl. On Space Maps, I can go maximum settings, and it looks really nice. But as soon as I enter a Ground Map with the same settings, it's like running in molasses.

    just reduce what your computer will generate for items. I have mine reduced, and it's funny walking around complex maps like ESD.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2014
    tacofangs wrote: »
    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.


    And no, we aren't going to be cutting of DX9. Trust me, I'd love to, it would make my job a ton easier, but we have a sizable percentage of players on old machines.

    It is not just old machines that do this pretty much what you do for like the elachi mission where you use a flashlight for that que. Putting it on the lowest possible settings removes the darkness so you don't need the flashlight lol.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2014
    tacofangs wrote: »
    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.


    And no, we aren't going to be cutting of DX9. Trust me, I'd love to, it would make my job a ton easier, but we have a sizable percentage of players on old machines.

    At what point does this kind of thinking become 'disadvantageous' for the game?

    Microsoft has stopped supporting all versions of WINDOWS up through XP, I'm sure there's still folks out there trying to run on older versions, but they do so at their own peril with no support from the company.

    At what point should the larger part of the STO Community, who most likely upgrade their computers semi-regularly to keep up with the pace of technology, have to put up with an inferior performance level of the game?

    I'm not trying to be snarky, I'm just curious about PWE/Cryptics ideology on this.

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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited September 2014
    You can't know what system people are trying to play on. Do you want to risk alienating customers by making STO suddenly unplayable on their system when for four years it had been? I wouldn't do that. Obviously that's the worst case scenario, but I'm sure it's something they have to think about when deciding to make updates.

    @druhin. Taco has to deal in generalities. He can't tailor the game to each person's specific system's quirks. Nobody can do that. My system can run STO, SWTOR, Starcraft 2, and all sorts of other games at max settings, but it chokes sometimes when I play Lord of the Rings Online. I have to reduce some settings there even though it predates my hardware by a good four years.

    If you are having trouble with the game when you think you should be able to run it at max settings, i suggest you make a post detailing your system (hardware, drivers, OS, etc.) and exactly what you are experiencing down in the tech support forums and see if anyone has any suggestions.
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  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    tacofangs wrote: »
    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.

    With a FX 8320 overclocked to 4.3ghz, 8 gigs of ram and a amd R270x, playing with medium settings my fps drop to 30 in CCE or starbase fleet defense. I hardly believe this game is playable in a low-end computer (except maybe for do the featured episodes from lvl 1 to 50). I pay for a video of a low-end computer an stable 30frames in CCE.
    The curious part is that i disable the UI with alf+f12, the fps skyrock (from 30 to 70 in CCE for example). The UI rendering is more heavy than the entire game with all the dx11 fancy effects lol

    I can play AAA titles like battlfield 4 at framerates over 100, and in sto can't get an stable 60fps
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    Only YOU can prevent forum fires!
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  • maxxinamaxxina Member Posts: 158 Arc User
    edited September 2014
    tacofangs wrote: »
    This is absolutely false. People play on old Laptops, with the lowest possible settings, so they can get a good framerate, but everything in game will look very old/mushy.


    And no, we aren't going to be cutting of DX9. Trust me, I'd love to, it would make my job a ton easier, but we have a sizable percentage of players on old machines.


    What is sizeable percentage just out of curiosity ?
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited September 2014
    tacofangs wrote: »

    Love the TI-82 on there.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2014
    tacofangs wrote: »

    If I upgrade from a ti-82 to a ti-83 plus could we get better frame rate if we drop the gray scale and go straight monochrome?

    Edit: Better yet can we do better if we drop graphics all together and create and ASCII engine to render it in and stream it over telnet? Might help with bandwidth issues and it worked for Star Wars Episode 4.

    telnet towel.blinkenlights.nl
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited September 2014
    tacofangs wrote: »

    And that, my friends, is why he's on the art team.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited September 2014
    tacofangs wrote: »

    The new GTX 10.000 cards will turn you into space salamanders. But only when in SLI.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    tacofangs wrote: »
    I love how you threw in a loop. :D
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  • kazabokkazabok Member Posts: 230 Arc User
    edited September 2014
    robdmc wrote: »
    Edit: Better yet can we do better if we drop graphics all together and create and ASCII engine to render it in and stream it over telnet? Might help with bandwidth issues and it worked for Star Wars Episode 4.

    You could use aalib to render OpenGL as ASCII, so it's doable.

    http://aa-project.sourceforge.net/aalib/


    ASCII Quake II for example.

    http://www.jfedor.org/aaquake2/
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    tacofangs wrote: »

    This thread is win now.

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  • gammadelta2gammadelta2 Member Posts: 117 Arc User
    edited September 2014
    what BG is the first one?

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