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My T3 Ambassador build

ryan218ryan218 Member Posts: 36,106 Arc User
edited September 2014 in Federation Discussion
Hi,

So, I was hoping I could get some feedback on my T3 Ambassador-Class build. Keeping in mind that even though I'm a vet (here since Open Beta), I still don't know much about ship set-ups. However, with my Ambassador, I'm attempting to go for a build which balances survivability and the ability to support my team mates in Fleet Actions and, just perhaps, Ker'rat. I want to try and develop a set-up which allows me staying power, with an arsenal of support powers to keep my allies fighting.

Fore Weapons:
Transphasic Torpedo Launcher Mk VI [Acc] [CrtH]
Phaser Beam Array Mk IV [Acc]
Phaser Beam Array Mk IV

Deflector:
Neutrino Deflector Array Mk IV

Impulse:
Impulse Engines Mk IV

Warp:
Matter/Antimatter Warp Core Mk IV

Shields:
Shield Array Mk IV

Aft Weapons:
Phaser Beam Array Mk IV
Phaser Beam Array Mk IV
Quantum Torpedo Launcher Mk IV [Acc] [CrtH]

Devices:
Red Matter Capacitor
Shields Battery
Weapons Battery
Deuterium Surplus

Eng Consoles:
Console - Universal - Ionised Gas Sensor
Console - Engineering - Tritanium Alloy Mk IV
Console - Engineering - Field Emitter Mk III

Science Consoles:
Console - Science - Sensor Probes

Tactical Consoles:
Console - Tactical - Phaser Relay Mk III

For Bridge Officer powers, I use:

Torpedo High Yield I
Beam Array: Fire at Will II

Engineering Team I
Auxiliary Power to Inertial Dampers I
Directed Energy Modulation II

Emergency Power to Shields I
Directed Energy Modulation I

Science Team I

____

So, how do you guys feel I can improve this build?
Post edited by Unknown User on

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