Greetings, Captains! You’re listening to Episode 190 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, September 11th, 2014 and made available for download Monday, September 15th, 2014 at PriorityOnePodcast.com!
Captains, this week we Trek Out our interview from STLV with our friend John Champion of Mission Log Podcast. You can also check out our video version of the interview on our new YouTube Channel (
youtube.com/p1network). This week in STO News, the specs and details of the T6 Intelligence Ships has been released in a series of blogs highlighting each ship. Additionally, we have information on the new Intelligence Bridge Officers that will have access to a whole new slew of powers. Lastly, a new adventure zone has been announced with details on what players can expect. We also hear from Star Trek Online’s Lead Designer, Al “Captain Geko” Rivera with a special supplemental discussion regarding the Intelligence BoFFs. Later, we’ll open hailing frequencies and see what’s incoming from you -- our listeners!
Captains! We have published a majority of our interviews from STLV check them out
HERE!
In case you missed it – you can catch the STODev Panel – in its entirety – during
episode 184 of Priority One Podcast!
Topics Discussed
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Intelligence Bridge Officers
[*]
The Kobali Adventure ZoneThis week’s Community Question- Captains, share with us your thoughts on the new Hybrid BoFFs.
Let us know YOUR thoughts by commenting below!
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There are no plans to transcribe this episode at this time.
Comments
Sorry to see there are zero animations for t5u, leveling or ship traits.
And yeah it's hard to tell how you getting jacked the most, what will be the biggest waste of resources.
Upgrading each ship individually, deleting all your old ships, using your fleet versions, going with a lockbox or simply wait for winter ship and get one for free.
Personally I'd like to play ball but I don't like the un-official ship designs so too bad it's black or white all or nothing with no animations "because we want you to buy the new ships".
Instead I feel forced to pay again for all my ships. Making me feel forced to spend money to continue to enjoy the game might not have been their goal, it might not be logical, and it may not be how others feel about it, but it is how I feel about it.
And my characters have their ships. I'd love to go do an alt but you know someone removed the mirror event hoping I'd play their cursed story missions.
I just can't be whiped like that. You can make all the t5u upgrades passives hoping I will get a t6 ship but you know that's just going to make me ignore the entirety of the expansion instead.
Joe pesci bat-pistol kind of guy.
But that aside it seems as with crafting you are better off waiting and then potentially down the line put something into it.
The next lockbox ships, the next fleet tier ships?
In either case, 10$ for some hull HP passive, hilarious
The upgrade from Tier 5 should simply be Tier 6 (instead of complicating it with Tier 5U, Tier 6, Tier 6I, Fleet Tier 6, etc.) and the Tier 6 ships should be balanced against one another.
I think even having a separate TERM for Tier 5U is a case of over systemizing and trying to squeeze more out of players.
All they really had to do was just call it ALL Tier 6 and give the retrofits a single generic 5th mastery tier starship trait while the Intel ships get unique ones. Much better marketing. Much less confusion and pointless, manipulative subdivision.
Want a Tier 6 ship? Upgrade your existing ship (and recognize your mastery tier 5 trait is generic) or buy one of our new ships that start at Tier 6 and have unique traits and BOs. That simple.
Or maybe not - if, after they sold a lot of Tier 6 ships, they buff TIer 5 Upgrades to full Tier 6, it may only cost them manpower, but may give them more income than the other way around.
But it feels just very messy.
Things that Geko says.
Actually, yeah, that is pretty lame. I've seen several ppl go "OMG! How dare you complain about an animation?!" Yet almost all of our boff abilities have some sort of visual effect on your ship: if, for nothing else, because it's informative towards other players. And a thing so major, like a trait that encompasses the entire ship itself, should not be without *some* sort of visual at least. Otherwise T5U is nothing but a 'notepad' job.
Didn't have my coffee yet, so I could be missing something, but what ship traits did you get on exchange so far? (not personal ones)
If I read/watched everything correctly, the new T6 ship traits themselves will be animated.
as far as the new traits on t6s, the one on the intel ships is called receiprocity. all it does is speed up the cool down of intel abilities. if it has an animation great, not that i've heard it does. but keep in mind that you can slot any t6 trait onto a t5u ship, which means it gets the animation too. and there's new t6 traits that t5u ships can use in the new rep system.
You are not alone. Being forced to pay again for an intentionally subpar "upgrade" is grating in the extreme and does not put me in the mood to buy the new ships. I'll just get by on the few characters I have that have lockbox ships and ghetto all my other characters into the veteran destroyer.
Geko needs to realize that using the stick just pisses people off. Honey is a much better strategy in a retail environment.
Everything else, t5u, your 10 new captain levels and your ship traits will have ZERO animations.
Reputations had animations for free but ignore that and let's talk about LoR having 8 free ships for you, ship abilities - with animations, and free outfits. 5-10 outfits ?
All I am saying is I take offence by the attempt alone. 10$ for some hull hp is an insult, funny but an insult still
So, a T5U upgrade will cost 1,000 Zen? That's more than I expected (I thought they'd be cool about it, and sell it for 500 Zen or so).
you need to keep in mind this guy is stuck in some ocd logic loop. he keeps going on about animations and lor's 8 free ships, but can't seem to grasp those ships were meaningless to the 75% of the players who don't play romulans. he can't understand that new content for everyone is better then new content for a fraction of the players.
Honestly, an animation, in the grand scheme of things, is minor. I'm already most happy with my 11th console. A ship trait animation would have been cool, though.
Good to hear the price isn't set yet, though.
Cite a source where they confirm it's $10 or stop spouting this TRIBBLE. Making up a set number to feed your bias against the idea is how false rumors get started and right now we need as few of those as possible.
I Support Disco | Disco is Love | Disco is Life
But just to clarify...
Passives, passive stats with no animation, in terms of work they have to do is roughly the same it takes for you to send a txt.
Animations or ship skins - 8 for free in LoR, takes WEEKS of good solid work.
So, in terms of value I hope you understand the clear picture that's forming here.
All the work went into animations of t6 ships boffs "because we wanted to sell those ships" and can only guess someone felt they were on rocky ground it being unofficial design?
Threw everything at it but the kitchen sink
And so there is litterly nothing for t5u, character leveling or ship traits.
Not one single animation there - aka. no WORK put in there aka no VALUE for t5u, 10 character levels AND space traits. THE GOOSE EGG
SO, 1+1=2
And, yes, this is where I like to bring up the 8 ships we got for free with LoR, the amount of work and value put into that versus the goose egg this time
and here we go with the ocd stuff again. please type 8 ships 50 more times and then try to explain to me how that helped my fed andorian at all?
Just not fed ships. I don't have a fed character and won't make one to buy the pack.
More kdf ships, please.
Carrier? Bop?
other new specializations in the future might include communications or pilot.