Hello Fellow KDF Players.
Im Playing a Vo'Quv(VQ) for some time now , at the moment with 6 Disruptor Beam Arrays intended for Broadside Attack and weakening Enemys with the Procable -DMG resistance Debuff.
But in the Shuttle Week i Smacked a To'Duj fighter with 2 Turrets together and Noticed that the 2 Turrets fire 6 Projectiles each Projectile does its OWN dmg that got me Thinking .. 6 Turrets would be 18 Shoots a Volley(even more with cannon Volley)... this would tripple the chance of Inflicting a Debuff.
So what you Guys think is better for my VQ.
Beam Arrays with about 40 % More Overall DMG but the chance to outflank me (happens alot in the Udine Space Battle zone where i get just nailed into Place)
Or Turrets with 100% Uptime and the tripple chance to Proc...a Proc...
Talking about Procs ... im kinda in Flux between
Disruptor: 2.5% chance to lower the target's damage resistance by 10% for 15 sec
Tetryon: 2.5% chance to deal additional shield damage
i Tend somehow to Tetryon because its sorta "Stackable"
Thanks for all feedback
Comments
Disruptor.
And save yourself a bit of time and don't run tactical energy weapon buffs on that ship. Torpedoes, mines, or patterns.
Peace.
I'd probably continue using beams if I were you, possibly work towards getting a crafted [arc] Disruptor beam for more 360 damage (either from the exchange, or your fleet's crafter [if you have one]), though you can only equip one at a time. Also, for more proc goodness, grab a Nanite Disruptor or two, as those proc separate to the standard Disruptor for lowered shield resilience and slightly more hull debuff. Also, add in more control resist abilities like Axu2Damps (get a blue DOff for increased up time if you want to run just one copy), Emergency Power to Engines and Attack Pattern Omega.
Why do you say that? Not enough tac consoles to give it any oomph?
Thanks,
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
So that 2x ODB + 1x HT, 2x TOP (with auto loading/firing more that one torpedo) are the best. If your only have two slots for Tac BOF which most have just one TAC.
Time will only tell!
Its a Heal/Support Carrier
Running 2x Science TeamII
1x Engenir TeamI
1x Tactical TeamI
2x hazard EmitersI
Extend Shields
Tyken RiftII
Gravity WellII
Its a Flying Brick who keeps others Alive and Weakens Enemys my only Movement utilitys are Pattern Omega and Evasive..i use them if i have to Quickly turn but only once like every 30-45 seconds isnt enough for combat.
Right now im Using 6 Disruptor Beam arrays MKII (BORG) i read that that Borg buff is quite buggy thats why you cant get them anymore... so replacing my weapons seems logical and Kicked off my Whole thinking around
To make it Perfectly clear i dont intend to tickle out the maximum possible damage her , but the most Universal support for others in all situations
So my Current Planed New Weapon Layout would be 5 tetryon Turrets (ACC)x3 and the 360 beam array from the Episode Mission for the Sub System targeting ( no blind spot hurray )
still fighting between the choice of my Tac Bridge Skill between
Beam Overload (with 6 beams they seem to Pause for a brief moment what feels odd i hope the turrets dont care about it)
Cannon Rapid Fire and Cannon Spread.
thanks again for all who take the time to bounce around idears
Not enough Tac Boff seating. For instance you could use the best of the torpedo abilities or the second best of the cannon abilities. And if you're only using turrets that won't really get you that far.
You could mount DHC's on the front, but there's a lot of work for...what really? If for fun than sure it is worthwhile. Otherwise not so much.
But torpedoes, or well placed mines, are huge. Why give that up? Stick with beams and use the SST of the ship.
You can very nicely support you carrier pets using beams. Time is short on the expansion, but Rommie Plasma beams have that nice debuff plus you can boost damage with embassy consoles. So maybe that isn't worth the expense at this time, but it is an option as well.
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
And that changes nothing on my position that there isn't enough tac seating to support a cannon build.
I think everyone in STO realizes that there are some huge dps monsters that use...beta.
This isn't one of those.
Okay I suppose you could mess with pattern doffs or otherwise squish the cooldown of beta to the point where the uptime would greatly benefit the carrier pets, but...probably outside the scope of the thread.
If you wanted some lulz, you can use a mirror voquv. However mirror ships won't get updated in Delta Rising. But one of my characters is in a Mirror Voquv, using this..
Fore: 1 Elite Fleet Disruptor DHC, Undine Set Rep photon torp, Dyson set rep photon torp.
Aft: 2x Elite Fleet Disruptor Turrets, 1x Reputation heavy turret
Lt. Com Tact slot: TT1, CSV1, Torp Spread 2-3
Run it with A2B+ Tech Doffs for double copies of all three tact boffs listed. Use elite scorpion fighters for high pve dps with little worries about hanger recharge since fighters are fastest recharge. Use 3x projectile officers. Ship setup also lets you have a grav well, mostly for crowd control to cluster pve npcs up together for csv and ts2-3 barragges.
Its pretty lulz and surprisingly effective for pve.
Torpedo (Romulan Hyper Plasma)
Dual Beam Bank (Romulan Plasma)
Romulan Experimental Beam Array (no power use and I run max Aux)
Plasma Beam Array (Romulan Plasma)
Plasma Beam Array (Romulan Plasma)
Kinetic Cutting Beam
I want to exchange one Plasma for an Omni Beam.
If one where to run Anti Protons one could get a free Omni Beam.
You have 4 Beams forward (I count the Dual as two) 4 Beams to the side and 3 beams to the back. With an Omni in the back you'd have 5 Forward.
I tried all turrets, it sucked. As did single cannons and turrets and DHCs and turrets.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Let your pets harass baddies and use your science skills to hold/ drain/ confuse the baddies, whatever you like.
So in all shield power drain, defense, heals, and hold, confuse are the main ones to get with this ship.
You really shouldn't: The DBB is simply a single beam bank with slightly more damage but a narrower arc and a "dual beam" visualization. Nothing less, nothing more.
Well, no. That 2.5% for proc comes to life once per firing cycle, not once per shot.
Not true; proc still works on basically all Borg except Klingon/Borg assimilated ships in Cure. Weapons were removed in big season 7 STF rewards revamp, not because proc was buggy.
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"