I've been annoyed by players who doesn't use their common senses, in Elite Borg STF, especially the 'Conduit' and 'Khitomer Vortex'.
~~~~Conduit~~~~
After destroying the ships guarding the conduit, please use common sense.
If everyone is at the middle of the gate, move to the left. I'm pretty sure this is standardise already, but some of those who just entered or just being stubborn, is/are attacking the right side nanite transformer and generators for a bad reason.
However, what if everyone falls mostly on the right side of the conduit. Well DON'T move to the left side of the conduit, just proceed in destroying the right side first.
Q: What if there are two people on one side, and I'm with the remaining two (means the side which have 3 players)?
A: Call them to join your group on the otherside, unless, one of the guys is capable in holding out and destroying it quickly.
In the middle of taking down the nanite transformer, if you are the closes to the conduit--where the spheres are spawning. If you have gravity well, or eject warp plasma power, please use on the spheres, it helps in slowing down their movements, instead of using it on the transformer.
Plus, don't focus on the spheres which spawn to protect the nanite transformer (after destroying two of its generators), it's more of a distraction.
Let's move on after taking down the generators, what to do next? If optional objective has failed, focus on the Spheres-->Cube-->Conduit. Else, Spheres-->Conduit-->Cube, unless, there's an OP guy who thinks to do the cube first, to remove the annoyance of moving away from it.
~~~~Khitomer Vortex~~~~
After destroying the Tactical cube, guarding the system. The team should split into 3:2 ratio, instead of 4:1. As 3:2 is considered more balanced than 4:1.
Each side should have one guy defending the front area. However, if you believe your ship is capable of popping up the cube at the front, do so, and don't forget about the probes.
Don't do the front nanite transformer, do the back. You can help the defender after the destruction of the transformer (back) in defending the vortex.
Please don't be rude, if you pop up the cube, at least try destroying it, instead of going off, and let the cube drift off and attack other players. Plus, your ship must be capable in destroying a cube singlehandedly--if you happened to be alone.
Park your ship near the gate, but not to the point where your ship is under-attack by the conduit, and is able to use all weapons at your disposal (especially beam weapon), and your weapons buff, and you can assist in destroying the probes as well (torpedo spead and/or beam fire at will).
Like Conduit, try to use gravity well, warp plasma, repulsor tractor on the probes.
After completing clearing the area, keep away at least 5 km away from Donatra (Donny). if you happen to caught within the thalaron firing arc, move away until it's more than 10 km.
~~~~Cure Found~~~~
This mission is a little bit flexible, but, at most, three players should move to the right side to take down the cube, while the remaining two either defend the Kang, or try taking out the nanite generators.
Like Conduit, try to use gravity well, warp plasma, repulsor tractor on the incoming BoP, Raptor, and Negh'var.
~~~~Lastly...~~~~
Be helpful to your team mates, heal and assist them. Don't be rude and just take the heal, they will stop healing you eventually.
May I also add on to the last point: Thank the person who heals you, altruistic and civic-minded players should be acknowledged. It also means a lot to the healer, and turn a boring grind mission smth really enjoyable.
May I also add on to the last point: Thank the person who heals you, altruistic and civic-minded players should be acknowledged. It also means a lot to the healer, and turn a boring grind mission smth really enjoyable.
Regrettably you can't really teach people to have a positive attitude and be team-minded, but it's still worth pointing out the basics in terms of what "team minded" play looks like in an STF.
I'd like to add "Pay attention to what your *team* can achieve" to this: there's no point to a high-end player's wonderful performance, if the result of their rushing ahead leaves the other four flailing, and a failed mission.
Being civil is very often appreciated: say "Hi" at the start (which also gives you an indication of who's reading the team chat window), say "thank you" or even ty if someone heals you, say "good game" or gg at the end of the match (or if it didn't go great, at least say 'thanks' or something... it may have been tough, but that's no reason to start sulking). In missions that were chaotic, you can always do a "Thanks for the heals too!" at the end of it. Better late than never.
If you're new, before going into a match, familiarize yourself with the mission by going to the STO Wiki STF article, and read up on it. Now I admit that the Wiki won't make a huge amount of sense till you've played it (tons of mission-specific jargon, and descriptions of environments are always difficult to wrap our heads around), but it will at least give you some indication. Even better, go re-read the Wiki straight after the mission as well, and you'll be able to visualize it with it fresh in your mind. And when you enter the mission, tell people! Saying, "Hi, I'm new to this one" alerts everyone that you will just follow others' lead, and someone should give you advice on the way.
You can also get familiar with Borg ships in Gamma Orinis deepspace which is worthwhile. Similarly, if you want to do STF Grounds (slightly Off-Topic but bear with me), go to Defera and enter the Invasion Zone. Getting used to your remodulator and other tactics with these Borg-Lite will make it much easier for you in STFs.
If you're experienced and the mission is not going great, assume there are new people there, and give some advice. Maybe they're just too overwhelmed to say something. And often, at the point you realize things aren't great, there's not much to lose in saying something... heck, you might even get these players working better by their next go, and that'd be good for everyone. Case in point: in Atmos Assault over this weekend, I've gotten used to asking if anyone wants pointers. The weekend runs have worked fairly smoothly as people didn't split up and make other obvious tactical team errors.
I'd also like to add that if you pug (i.e. join a queue and take whatever team you get), there's a good chance you'll have players of all levels. This is not the time to get upset about losing optionals! If you really, really want the optional, join an in-game channel or contact your fleetmates, and make a team to enter with roles and responsibilities clearly laid out beforehand.
And remember: it's a game. It's meant to be fun... if you're getting frustrated, it could also be your emotions getting the better of you, especially if you're grinding intensely. Remain civil, finish the mission, and give yourself a breather!
Cubes are the only dangerous units capable of surprise kills on players. Kill them first.
Though definitely a threat I find cubes a lot easier than a swarm of spheres. The cube is only shooting at you with at most 1-2 weapons at a time and is slow, plus it's sheer size means your weapons can often all have a target in their arc at once if you get up close and personal. You basically get 360 degree shots on a target that big.
Sphere swarms on the other hand can take even a well prepared player by surprise if they are left to do their thing and ignored. There's more shots coming off them as a group than a single cube and they are faster moving too. People assume they are easy but if you get caught by a swarm when busy with something else they can be real nasty.
After completing clearing the area, keep away at least 5 km away from Donatra (Donny). if you happen to caught within the thalaron firing arc, move away until it's more than 10 km.
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Can't emphasize that enough.... lol. Was geting ticked last night on an elite run of Vortex cause someone in a D'Kyr kept bum rushing Donatra and causing her to cloak...... was like only getinga couple shots in before the guy would cause her to cloak again. Went through that over and over again, barely made the optional.... we wouldn't have at all had a few of us not had some appreciably high DPS.
Can't emphasize that enough.... lol. Was geting ticked last night on an elite run of Vortex cause someone in a D'Kyr kept bum rushing Donatra and causing her to cloak...... was like only getinga couple shots in before the guy would cause her to cloak again. Went through that over and over again, barely made the optional.... we wouldn't have at all had a few of us not had some appreciably high DPS.
By the time Donatra appears the optional is done either way. So appart from being annoyed what was the harm during the probe stage?
By the time Donatra appears the optional is done either way. So appart from being annoyed what was the harm during the probe stage?
I'm chiming in...
Going in for the kill works when Donatra has a shield facing down, her hull is weak, and the team happens to be in a favorable position to really give her a hiding. Did that the other day, and there's something to be said for seeing that ship blow up 1km off your starboard bow.
Apart from that, if someone zooms in when she's basically near 100%, all that happens is she will cloak and move away when your team isn't ready for her to do so. In the meantime, you've got all your tacticals sitting there with their Attack Patterns all getting wasted on tractor probes and Engineers with Directed Energy Modulations getting used on nothing... and when she comes back, everyone has to spend precious seconds getting out of the way of her Thalaron pulse and repositioning themselves for the next attack... only to have her cloak again as the player once again zooms in to pop a single solitary ship's weaponry at her.
A great run with Donatra is her *not cloaking at all*, and her ship thus destroyed in a minute or two. A bad run is her cloaking constantly and the whole thing devolving into a game of "keep away" which lasts a good half-hour.
If someone's grinding, 30 minutes on Donatra thanks to poor teamwork by a single player is 30 minutes better spent redoing 2-3 other STFs and getting their points.
I think that timelord is saying all that stuff because the other dude mentioned "barely made the optional" but the optional timer ends when the last mob from the last gate is dead. The other dude mentioned going over and over and over again with Dona repeatedly cloaking and them barely making the optional. And the "aside from being annoyed" part timelord mentioned? that's pretty much all the stuff you talked about janus with cooldowns getting wasted.
Comments
hip63 :P
yep indeed; thx for your post
I'd like to add "Pay attention to what your *team* can achieve" to this: there's no point to a high-end player's wonderful performance, if the result of their rushing ahead leaves the other four flailing, and a failed mission.
Being civil is very often appreciated: say "Hi" at the start (which also gives you an indication of who's reading the team chat window), say "thank you" or even ty if someone heals you, say "good game" or gg at the end of the match (or if it didn't go great, at least say 'thanks' or something... it may have been tough, but that's no reason to start sulking). In missions that were chaotic, you can always do a "Thanks for the heals too!" at the end of it. Better late than never.
If you're new, before going into a match, familiarize yourself with the mission by going to the STO Wiki STF article, and read up on it. Now I admit that the Wiki won't make a huge amount of sense till you've played it (tons of mission-specific jargon, and descriptions of environments are always difficult to wrap our heads around), but it will at least give you some indication. Even better, go re-read the Wiki straight after the mission as well, and you'll be able to visualize it with it fresh in your mind. And when you enter the mission, tell people! Saying, "Hi, I'm new to this one" alerts everyone that you will just follow others' lead, and someone should give you advice on the way.
You can also get familiar with Borg ships in Gamma Orinis deepspace which is worthwhile. Similarly, if you want to do STF Grounds (slightly Off-Topic but bear with me), go to Defera and enter the Invasion Zone. Getting used to your remodulator and other tactics with these Borg-Lite will make it much easier for you in STFs.
If you're experienced and the mission is not going great, assume there are new people there, and give some advice. Maybe they're just too overwhelmed to say something. And often, at the point you realize things aren't great, there's not much to lose in saying something... heck, you might even get these players working better by their next go, and that'd be good for everyone. Case in point: in Atmos Assault over this weekend, I've gotten used to asking if anyone wants pointers. The weekend runs have worked fairly smoothly as people didn't split up and make other obvious tactical team errors.
I'd also like to add that if you pug (i.e. join a queue and take whatever team you get), there's a good chance you'll have players of all levels. This is not the time to get upset about losing optionals! If you really, really want the optional, join an in-game channel or contact your fleetmates, and make a team to enter with roles and responsibilities clearly laid out beforehand.
And remember: it's a game. It's meant to be fun... if you're getting frustrated, it could also be your emotions getting the better of you, especially if you're grinding intensely. Remain civil, finish the mission, and give yourself a breather!
The negh's IC on CSE is fairly strong and can kill you if your hull is down a bit.
Though definitely a threat I find cubes a lot easier than a swarm of spheres. The cube is only shooting at you with at most 1-2 weapons at a time and is slow, plus it's sheer size means your weapons can often all have a target in their arc at once if you get up close and personal. You basically get 360 degree shots on a target that big.
Sphere swarms on the other hand can take even a well prepared player by surprise if they are left to do their thing and ignored. There's more shots coming off them as a group than a single cube and they are faster moving too. People assume they are easy but if you get caught by a swarm when busy with something else they can be real nasty.
Can't emphasize that enough.... lol. Was geting ticked last night on an elite run of Vortex cause someone in a D'Kyr kept bum rushing Donatra and causing her to cloak...... was like only getinga couple shots in before the guy would cause her to cloak again. Went through that over and over again, barely made the optional.... we wouldn't have at all had a few of us not had some appreciably high DPS.
By the time Donatra appears the optional is done either way. So appart from being annoyed what was the harm during the probe stage?
I'm chiming in...
Going in for the kill works when Donatra has a shield facing down, her hull is weak, and the team happens to be in a favorable position to really give her a hiding. Did that the other day, and there's something to be said for seeing that ship blow up 1km off your starboard bow.
Apart from that, if someone zooms in when she's basically near 100%, all that happens is she will cloak and move away when your team isn't ready for her to do so. In the meantime, you've got all your tacticals sitting there with their Attack Patterns all getting wasted on tractor probes and Engineers with Directed Energy Modulations getting used on nothing... and when she comes back, everyone has to spend precious seconds getting out of the way of her Thalaron pulse and repositioning themselves for the next attack... only to have her cloak again as the player once again zooms in to pop a single solitary ship's weaponry at her.
A great run with Donatra is her *not cloaking at all*, and her ship thus destroyed in a minute or two. A bad run is her cloaking constantly and the whole thing devolving into a game of "keep away" which lasts a good half-hour.
If someone's grinding, 30 minutes on Donatra thanks to poor teamwork by a single player is 30 minutes better spent redoing 2-3 other STFs and getting their points.
I think that timelord is saying all that stuff because the other dude mentioned "barely made the optional" but the optional timer ends when the last mob from the last gate is dead. The other dude mentioned going over and over and over again with Dona repeatedly cloaking and them barely making the optional. And the "aside from being annoyed" part timelord mentioned? that's pretty much all the stuff you talked about janus with cooldowns getting wasted.