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Material Cost for Upgrade Kits (on tribble) as well as clarification on how they work

jarodroto123jarodroto123 Member Posts: 1,337 Arc User
HOW THEY WORK:

"Use an upgrade kit with dilthium to perform research on an item. When you complete enough research, you will upgrade to the next higher mark. This next part is the part in question There is also a chance that your item's quality (common, uncommon, rare, very rare) will improve

Again down below (in the same description)

"Applying this kit gives a better chance of improving your item's quality than other advanced kits.

The point being that they quarantee increase in mark, while giving a chance for rarity increase

NOTE These are tradeable kits you are crafting, you do not need to have that toon or any toon with any levels in crafting


THE COST

NOTE: These use a success/crit table like components do, meaning that you are guaranteed what you are crafting, with a chance for more (3?)
NOTE2: A difference between upgrades i dont have a number for is the chance to increase rarity, which does increase with kit quality, and seems to be the only different between using a ton of basic kits and using 1 or 2 experimental kits
NOTE3: Salavaged Technology is an ultra rare material that presumably comes from the new elite tier of PvE queues being implemented with Delta Rising

Basic Tech Upgrade Kit:
Cost: 1 of each common component in that school +2,500 EC
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 68% Critical 32% Success
Required Level in that school: 5
Research Points given to item used on: 2000

Improved Tech Upgrade Kit:
Cost: 1 of each uncommon component in that school +7,500 EC
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 10
Research Points given to item used on: 5000

Superior Tech Upgrade Kit:
Cost: 1 of each rare component in that school +15,000 EC +1 VR mat (not component)
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 15
Research Points given to item used on: 12,800

Superior Experimental Tech Upgrade Kit:
Cost: 1 of each rare component in that school +15,000 EC +1 VR mat (not component) + 2 Salvaged Technology (Ultra Rare mat, probably from the new elite tier of missions)
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 15
Research Points given to item used on: 12,800
Post edited by jarodroto123 on
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Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    RNG gambling AND requiring the use of their godawful crafting revamp. This expansion just keeps getting worse and worse.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    RNG gambling AND requiring the use of their godawful crafting revamp. This expansion just keeps getting worse and worse.

    tell me what part of this requires RNG gambling to make my VR gear MK XIV?
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited September 2014
    I'm a bit lost. How does this apply to rep gear? Please give an example.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    tell me what part of this requires RNG gambling to make my VR gear MK XIV?

    If there's no randomness, then why does kit quality or success/crit-success matter at all?

    And its still the crafting system. I think I'd rather have a number of infectious diseases than level even one character in that, let alone all of my alts.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    Questions.

    Do these upgrade kits only focus on one specific field? Like under ground weapons, the kit for that only works on ground weapons and thats it? Because if so, -.-.

    Also are the kits Bound as soon as they go in your inventory? Or can they be traded?

    If bound, bound to character or bound to account?

    Will the kits work on reputation items as well, or can we run a project in reputations to upgrade for marks and dilithium, our mkxiis to mkxivs?

    Are they one time deals or can you upgrade a single piece of gear multiple times; Namely Kit Modules stuck at XI?
  • bareelbareel Member Posts: 3 Arc User
    edited September 2014
    How much, upgrade XP i guess, does it take to upgrade an item from Mk 12 to 13 then to 14?
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    bareel wrote: »
    How much, upgrade XP i guess, does it take to upgrade an item from Mk 12 to 13 then to 14?

    And is it a one time deal? Or can you upgrade multiple times. For instance,

    My Sweeping Strikes is a Very Rare XI kit. Will this upgrade it to XII and can i upgrade it again to XIII, or is it a one time deal and stuck at XII?
  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited September 2014
    So I need to start leveling all the schools so I can upgrade my stuff? I.E. if I want to upgrade a shield I need to level up the school that includes shields? And it needs to be level freakn 15?
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    bareel wrote: »
    How much, upgrade XP i guess, does it take to upgrade an item from Mk 12 to 13 then to 14?

    no clue, not on tribble yet
    And is it a one time deal? Or can you upgrade multiple times. For instance,

    My Sweeping Strikes is a Very Rare XI kit. Will this upgrade it to XII and can i upgrade it again to XIII, or is it a one time deal and stuck at XII?

    not a one time deal, you can go as many marks as you want up to MK XIV

    buddha1369 wrote: »
    So I need to start leveling all the schools so I can upgrade my stuff? I.E. if I want to upgrade a shield I need to level up the school that includes shields? And it needs to be level freakn 15?

    no, the only reason you would need lvl 15 is to have a better chance of the rarity increasing
  • overlapooverlapo Member Posts: 0 Arc User
    edited September 2014
    Just some clarifications here...
    -Right now only the upgrade kits are in tribble. The upgrade system is not there yet so no one knows for sure how it is going to operate and how many and what resources that will cost.
    -These kits are available from the EC vendors and mission rewards. They can also be crafted, but that is optional.
    -The text on the crafting interface for the kits suggest that these kits and dilithium will be needed to level up items, but the rest is pure speculation based on similar systems already present in Neverwinter.
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited September 2014
    If there's no randomness, then why does kit quality or success/crit-success matter at all?

    My reading of it is that the "randomness" is regarding whether or not you get a higher quality level. In other words, a purple quality will ALWAYS become at least a purple quality of the next higher mark, but if you crit it you would get it upgraded to ultraviolet quality.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    Last question.

    Can the upgrade kits be used on Lobi items?

    Like lobi kit modules such as immunity mine field, motivation, biotech siphon, etc. Lobi weapons that have level values.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    schmedicke wrote: »
    I'm a bit lost. How does this apply to rep gear? Please give an example.

    EX: I take my MK XII Adapted Maco Shield and apply Xquantity of kits to it, when it accumulates enough research points from this process, it will become a MK XIII Adapted Maco Shield (with appropriate stat scaling)
    If there's no randomness, then why does kit quality or success/crit-success matter at all?

    And its still the crafting system. I think I'd rather have a number of infectious diseases than level even one character in that, let alone all of my alts.

    the crit/success matters the same way it does on components, a crit gives you 3 kits instead of one
    Questions.

    Do these upgrade kits only focus on one specific field? Like under ground weapons, the kit for that only works on ground weapons and thats it? Because if so, -.-.

    Also are the kits Bound as soon as they go in your inventory? Or can they be traded?

    If bound, bound to character or bound to account?

    Will the kits work on reputation items as well, or can we run a project in reputations to upgrade for marks and dilithium, our mkxiis to mkxivs?

    Are they one time deals or can you upgrade a single piece of gear multiple times; Namely Kit Modules stuck at XI?
    1) Yes they focus on a field
    2) EDIT: Completely unbound
    3)No signs that they wont work on rep items, so id say its safe to assume yes
    4) multiple times
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Last question.

    Can the upgrade kits be used on Lobi items?

    Like lobi kit modules such as immunity mine field, motivation, biotech siphon, etc. Lobi weapons that have level values.

    no idea, the system isnt implemented to the point where i can upgrade items
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    no idea, the system isnt implemented to the point where i can upgrade items

    Kay. Thanks for the replies. Please keep us updated as you learn more pretty please! I'd be on tribble looking myself but derp I'm not a subscriber or lifer.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Kay. Thanks for the replies. Please keep us updated as you learn more pretty please! I'd be on tribble looking myself but derp I'm not a subscriber or lifer.

    np, and i will
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    Oh I almost forgot a question.

    What about items that don't seem to fall under any of the categories, liek tactical consoles. Theres only Cannon and Beam and Projectile categories. Will one of those categories double over for upgrade kits for tact consoles? Or are they adding new R&D categories for DR release? Or no idea yet?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.

    One step forward, two steps back.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited September 2014
    Oh I almost forgot a question.

    What about items that don't seem to fall under any of the categories, liek tactical consoles. Theres only Cannon and Beam and Projectile categories. Will one of those categories double over for upgrade kits for tact consoles? Or are they adding new R&D categories for DR release? Or no idea yet?

    Weapon Consoles use the same kits as their weapon type would currently. Since energy damage consoles can be crafted in both Beam & Cannon R&D, both Beam & Cannon kits will upgrade Damage specific consoles.

    The consoles I'd be worried about are Universals.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited September 2014
    lucho80 wrote: »
    Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.

    One step forward, two steps back.

    There is no randomness, you get the next Mark of that exact gear.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited September 2014
    I'm curious how this will work on some of the abnormal weapons, like mission rewards and such.

    Spiral Wave Disruptors already have four modifiers, for instance. Would upgrading them to Ultra Rare quality add a fifth, or not?

    What about Standard-Issue weapons like the hand phasers? If I go through the bother of upgrading one to MK XIV UR, will it retain it's Standard-Issue model, or use the MK XII one? I kinda want some high-mk versions with the low-mk appearance, and I'm wondering if this would be a way of achieving this.

    What about hanger Items? Can I upgrade a Danube Runabout to UR, and would it still look like a Danube instead of a Yellowstone?

    Could this be used to upgrade items like the Chromodynamic armor? Or the TR-116A? Seleya Ceremonial Lirpa?

    How will this affect the Jem'Hadar Ground/Space sets? Currently the MK XII versions are Lobi-store Items. How will these be affected?

    So many questions....
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    I'm curious how this will work on some of the abnormal weapons, like mission rewards and such.

    Spiral Wave Disruptors already have four modifiers, for instance. Would upgrading them to Ultra Rare quality add a fifth, or not?

    What about Standard-Issue weapons like the hand phasers? If I go through the bother of upgrading one to MK XIV UR, will it retain it's Standard-Issue model, or use the MK XII one? I kinda want some high-mk versions with the low-mk appearance, and I'm wondering if this would be a way of achieving this.

    What about hanger Items? Can I upgrade a Danube Runabout to UR, and would it still look like a Danube instead of a Yellowstone?

    Could this be used to upgrade items like the Chromodynamic armor? Or the TR-116A? Seleya Ceremonial Lirpa?

    How will this affect the Jem'Hadar Ground/Space sets? Currently the MK XII versions are Lobi-store Items. How will these be affected?

    So many questions....


    no idea on the standard issue, lobi or spirals, but hangars becuase they dont have a mark, and the rarity increase is a percent chance with mark increase, i can fairly confidently say will not be upgradeable
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    lucho80 wrote: »
    Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.

    One step forward, two steps back.

    not sure if you missed the part where you didnt need more than a basic kit for any item, unless you wanted to increase rarity
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited September 2014
    no idea on the standard issue, lobi or spirals, but hangars becuase they dont have a mark, and the rarity increase is a percent chance with mark increase, i can fairly confidently say will not be upgradeable

    That's too Bad. Having Type 8 shuttles with the abilities of Elite Type 10's, or B'rels with the stats of Qaw'Duns would be awesome. Still, the ability to upgrade some of the older, less useful equipment will be great.
  • binebanebinebane Member Posts: 557 Arc User
    edited September 2014
    what about that breeen set that its upgradable via lobi? hope we will get regular upgrade for it...

    i also hope we will be able to upgrade older maco/omega like mk x and xi. still have some of those.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    so R&D system to update gears; nice piece of TRIBBLE; and no thx. i'm going to keep my current MK XII gears
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited September 2014
    lucho80 wrote: »
    Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.

    One step forward, two steps back.

    Cryptic, everyone
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited September 2014
    so R&D system to update gears; nice piece of TRIBBLE; and no thx. i'm going to keep my current MK XII gears

    Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).


    t
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited September 2014
    so R&D system to update gears; nice piece of TRIBBLE; and no thx. i'm going to keep my current MK XII gears

    Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).


    t
  • binebanebinebane Member Posts: 557 Arc User
    edited September 2014
    Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).


    t
    they always miss that part...:D
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