"Use an upgrade kit with dilthium to perform research on an item. When you complete enough research, you will upgrade to the next higher mark. This next part is the part in question There is also a chance that your item's quality (common, uncommon, rare, very rare) will improve
Again down below (in the same description)
"Applying this kit gives a better chance of improving your item's quality than other advanced kits.
The point being that they quarantee increase in mark, while giving a chance for rarity increase
NOTE These are tradeable kits you are crafting, you do not need to have that toon or any toon with any levels in crafting
THE COST
NOTE: These use a success/crit table like components do, meaning that you are guaranteed what you are crafting, with a chance for more (3?)
NOTE2: A difference between upgrades i dont have a number for is the chance to increase rarity, which does increase with kit quality, and seems to be the only different between using a ton of basic kits and using 1 or 2 experimental kits
NOTE3: Salavaged Technology is an ultra rare material that presumably comes from the new elite tier of PvE queues being implemented with Delta Rising
Basic Tech Upgrade Kit:
Cost: 1 of each common component in that school +2,500 EC
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 68% Critical 32% Success
Required Level in that school: 5
Research Points given to item used on: 2000
Improved Tech Upgrade Kit:
Cost: 1 of each uncommon component in that school +7,500 EC
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 10
Research Points given to item used on: 5000
Superior Tech Upgrade Kit:
Cost: 1 of each rare component in that school +15,000 EC +1 VR mat (not component)
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 15
Research Points given to item used on: 12,800
Superior Experimental Tech Upgrade Kit:
Cost: 1 of each rare component in that school +15,000 EC +1 VR mat (not component) + 2 Salvaged Technology (Ultra Rare mat, probably from the new elite tier of missions)
DOFF: Research Lab Scientist
Chances with VR DOFF and 80 skill (110): 30% Critical 70% Success
Required Level in that school: 15
Research Points given to item used on: 12,800
tell me what part of this requires RNG gambling to make my VR gear MK XIV?
If there's no randomness, then why does kit quality or success/crit-success matter at all?
And its still the crafting system. I think I'd rather have a number of infectious diseases than level even one character in that, let alone all of my alts.
Do these upgrade kits only focus on one specific field? Like under ground weapons, the kit for that only works on ground weapons and thats it? Because if so, -.-.
Also are the kits Bound as soon as they go in your inventory? Or can they be traded?
If bound, bound to character or bound to account?
Will the kits work on reputation items as well, or can we run a project in reputations to upgrade for marks and dilithium, our mkxiis to mkxivs?
Are they one time deals or can you upgrade a single piece of gear multiple times; Namely Kit Modules stuck at XI?
So I need to start leveling all the schools so I can upgrade my stuff? I.E. if I want to upgrade a shield I need to level up the school that includes shields? And it needs to be level freakn 15?
So I need to start leveling all the schools so I can upgrade my stuff? I.E. if I want to upgrade a shield I need to level up the school that includes shields? And it needs to be level freakn 15?
no, the only reason you would need lvl 15 is to have a better chance of the rarity increasing
Just some clarifications here...
-Right now only the upgrade kits are in tribble. The upgrade system is not there yet so no one knows for sure how it is going to operate and how many and what resources that will cost.
-These kits are available from the EC vendors and mission rewards. They can also be crafted, but that is optional.
-The text on the crafting interface for the kits suggest that these kits and dilithium will be needed to level up items, but the rest is pure speculation based on similar systems already present in Neverwinter.
If there's no randomness, then why does kit quality or success/crit-success matter at all?
My reading of it is that the "randomness" is regarding whether or not you get a higher quality level. In other words, a purple quality will ALWAYS become at least a purple quality of the next higher mark, but if you crit it you would get it upgraded to ultraviolet quality.
I'm a bit lost. How does this apply to rep gear? Please give an example.
EX: I take my MK XII Adapted Maco Shield and apply Xquantity of kits to it, when it accumulates enough research points from this process, it will become a MK XIII Adapted Maco Shield (with appropriate stat scaling)
If there's no randomness, then why does kit quality or success/crit-success matter at all?
And its still the crafting system. I think I'd rather have a number of infectious diseases than level even one character in that, let alone all of my alts.
the crit/success matters the same way it does on components, a crit gives you 3 kits instead of one
Do these upgrade kits only focus on one specific field? Like under ground weapons, the kit for that only works on ground weapons and thats it? Because if so, -.-.
Also are the kits Bound as soon as they go in your inventory? Or can they be traded?
If bound, bound to character or bound to account?
Will the kits work on reputation items as well, or can we run a project in reputations to upgrade for marks and dilithium, our mkxiis to mkxivs?
Are they one time deals or can you upgrade a single piece of gear multiple times; Namely Kit Modules stuck at XI?
1) Yes they focus on a field
2) EDIT: Completely unbound
3)No signs that they wont work on rep items, so id say its safe to assume yes
4) multiple times
no idea, the system isnt implemented to the point where i can upgrade items
Kay. Thanks for the replies. Please keep us updated as you learn more pretty please! I'd be on tribble looking myself but derp I'm not a subscriber or lifer.
Kay. Thanks for the replies. Please keep us updated as you learn more pretty please! I'd be on tribble looking myself but derp I'm not a subscriber or lifer.
What about items that don't seem to fall under any of the categories, liek tactical consoles. Theres only Cannon and Beam and Projectile categories. Will one of those categories double over for upgrade kits for tact consoles? Or are they adding new R&D categories for DR release? Or no idea yet?
Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.
What about items that don't seem to fall under any of the categories, liek tactical consoles. Theres only Cannon and Beam and Projectile categories. Will one of those categories double over for upgrade kits for tact consoles? Or are they adding new R&D categories for DR release? Or no idea yet?
Weapon Consoles use the same kits as their weapon type would currently. Since energy damage consoles can be crafted in both Beam & Cannon R&D, both Beam & Cannon kits will upgrade Damage specific consoles.
Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.
One step forward, two steps back.
There is no randomness, you get the next Mark of that exact gear.
I'm curious how this will work on some of the abnormal weapons, like mission rewards and such.
Spiral Wave Disruptors already have four modifiers, for instance. Would upgrading them to Ultra Rare quality add a fifth, or not?
What about Standard-Issue weapons like the hand phasers? If I go through the bother of upgrading one to MK XIV UR, will it retain it's Standard-Issue model, or use the MK XII one? I kinda want some high-mk versions with the low-mk appearance, and I'm wondering if this would be a way of achieving this.
What about hanger Items? Can I upgrade a Danube Runabout to UR, and would it still look like a Danube instead of a Yellowstone?
Could this be used to upgrade items like the Chromodynamic armor? Or the TR-116A? Seleya Ceremonial Lirpa?
How will this affect the Jem'Hadar Ground/Space sets? Currently the MK XII versions are Lobi-store Items. How will these be affected?
I'm curious how this will work on some of the abnormal weapons, like mission rewards and such.
Spiral Wave Disruptors already have four modifiers, for instance. Would upgrading them to Ultra Rare quality add a fifth, or not?
What about Standard-Issue weapons like the hand phasers? If I go through the bother of upgrading one to MK XIV UR, will it retain it's Standard-Issue model, or use the MK XII one? I kinda want some high-mk versions with the low-mk appearance, and I'm wondering if this would be a way of achieving this.
What about hanger Items? Can I upgrade a Danube Runabout to UR, and would it still look like a Danube instead of a Yellowstone?
Could this be used to upgrade items like the Chromodynamic armor? Or the TR-116A? Seleya Ceremonial Lirpa?
How will this affect the Jem'Hadar Ground/Space sets? Currently the MK XII versions are Lobi-store Items. How will these be affected?
So many questions....
no idea on the standard issue, lobi or spirals, but hangars becuase they dont have a mark, and the rarity increase is a percent chance with mark increase, i can fairly confidently say will not be upgradeable
Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.
One step forward, two steps back.
not sure if you missed the part where you didnt need more than a basic kit for any item, unless you wanted to increase rarity
no idea on the standard issue, lobi or spirals, but hangars becuase they dont have a mark, and the rarity increase is a percent chance with mark increase, i can fairly confidently say will not be upgradeable
That's too Bad. Having Type 8 shuttles with the abilities of Elite Type 10's, or B'rels with the stats of Qaw'Duns would be awesome. Still, the ability to upgrade some of the older, less useful equipment will be great.
Lol, so they got rid of tech salvage back when they introduced the Borg rep to reduce the randomness of getting them, and now they bring it back for MK XIII and MK XIV gear upgrades.
so R&D system to update gears; nice piece of TRIBBLE; and no thx. i'm going to keep my current MK XII gears
Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).
so R&D system to update gears; nice piece of TRIBBLE; and no thx. i'm going to keep my current MK XII gears
Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).
Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).
Comments
tell me what part of this requires RNG gambling to make my VR gear MK XIV?
If there's no randomness, then why does kit quality or success/crit-success matter at all?
And its still the crafting system. I think I'd rather have a number of infectious diseases than level even one character in that, let alone all of my alts.
Do these upgrade kits only focus on one specific field? Like under ground weapons, the kit for that only works on ground weapons and thats it? Because if so, -.-.
Also are the kits Bound as soon as they go in your inventory? Or can they be traded?
If bound, bound to character or bound to account?
Will the kits work on reputation items as well, or can we run a project in reputations to upgrade for marks and dilithium, our mkxiis to mkxivs?
Are they one time deals or can you upgrade a single piece of gear multiple times; Namely Kit Modules stuck at XI?
And is it a one time deal? Or can you upgrade multiple times. For instance,
My Sweeping Strikes is a Very Rare XI kit. Will this upgrade it to XII and can i upgrade it again to XIII, or is it a one time deal and stuck at XII?
no clue, not on tribble yet
not a one time deal, you can go as many marks as you want up to MK XIV
no, the only reason you would need lvl 15 is to have a better chance of the rarity increasing
-Right now only the upgrade kits are in tribble. The upgrade system is not there yet so no one knows for sure how it is going to operate and how many and what resources that will cost.
-These kits are available from the EC vendors and mission rewards. They can also be crafted, but that is optional.
-The text on the crafting interface for the kits suggest that these kits and dilithium will be needed to level up items, but the rest is pure speculation based on similar systems already present in Neverwinter.
My reading of it is that the "randomness" is regarding whether or not you get a higher quality level. In other words, a purple quality will ALWAYS become at least a purple quality of the next higher mark, but if you crit it you would get it upgraded to ultraviolet quality.
Can the upgrade kits be used on Lobi items?
Like lobi kit modules such as immunity mine field, motivation, biotech siphon, etc. Lobi weapons that have level values.
EX: I take my MK XII Adapted Maco Shield and apply Xquantity of kits to it, when it accumulates enough research points from this process, it will become a MK XIII Adapted Maco Shield (with appropriate stat scaling)
the crit/success matters the same way it does on components, a crit gives you 3 kits instead of one
1) Yes they focus on a field
2) EDIT: Completely unbound
3)No signs that they wont work on rep items, so id say its safe to assume yes
4) multiple times
no idea, the system isnt implemented to the point where i can upgrade items
Kay. Thanks for the replies. Please keep us updated as you learn more pretty please! I'd be on tribble looking myself but derp I'm not a subscriber or lifer.
np, and i will
What about items that don't seem to fall under any of the categories, liek tactical consoles. Theres only Cannon and Beam and Projectile categories. Will one of those categories double over for upgrade kits for tact consoles? Or are they adding new R&D categories for DR release? Or no idea yet?
One step forward, two steps back.
Weapon Consoles use the same kits as their weapon type would currently. Since energy damage consoles can be crafted in both Beam & Cannon R&D, both Beam & Cannon kits will upgrade Damage specific consoles.
The consoles I'd be worried about are Universals.
There is no randomness, you get the next Mark of that exact gear.
Spiral Wave Disruptors already have four modifiers, for instance. Would upgrading them to Ultra Rare quality add a fifth, or not?
What about Standard-Issue weapons like the hand phasers? If I go through the bother of upgrading one to MK XIV UR, will it retain it's Standard-Issue model, or use the MK XII one? I kinda want some high-mk versions with the low-mk appearance, and I'm wondering if this would be a way of achieving this.
What about hanger Items? Can I upgrade a Danube Runabout to UR, and would it still look like a Danube instead of a Yellowstone?
Could this be used to upgrade items like the Chromodynamic armor? Or the TR-116A? Seleya Ceremonial Lirpa?
How will this affect the Jem'Hadar Ground/Space sets? Currently the MK XII versions are Lobi-store Items. How will these be affected?
So many questions....
no idea on the standard issue, lobi or spirals, but hangars becuase they dont have a mark, and the rarity increase is a percent chance with mark increase, i can fairly confidently say will not be upgradeable
not sure if you missed the part where you didnt need more than a basic kit for any item, unless you wanted to increase rarity
That's too Bad. Having Type 8 shuttles with the abilities of Elite Type 10's, or B'rels with the stats of Qaw'Duns would be awesome. Still, the ability to upgrade some of the older, less useful equipment will be great.
i also hope we will be able to upgrade older maco/omega like mk x and xi. still have some of those.
Cryptic, everyone
Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).
t
Did you miss the part where he said you don't have to use the crafting system, its just one way of getting them, the others being EC vendor and missions? Plus they're unbound so kits will be available on the exchange, incluidng the best ones (not that most of the best gear will need the best upgrade kits it as most of it is already Violet and it doesn't seem to meantion a higher quality then ultra rare).
t