Maybe I'm just not seeing it here on the forums, or anywhere on google, but is there a way to switch out npc's without the beam in effect?
I'm having a group of npc's to go from being static to moving along a patrol path after a dialogue trigger. Or would it just be easier to put the npc's on follow and change the way the dialogue flows?
I'll have to switch out the npc's at a different part in the story as well but, I would like to avoid the beam in effect if at all possible.
As to avoiding the beam in effect, I do know a secret trick. Targ Captain 01. It doesn't have a beam effect and despite it's description, it's friendly to the player. I've used it to swap out NPCs on a number of occasions.
A couple of notes though, they won't attack the player, but they will attack enemies. Because they're reskinned Targs, it'll look strange. Also, something to note about patrols. Getting them started is easy, getting them to stop is harder. A patrol is always a loop and only the player can cause triggers to fire so getting them to stop on queue is tricky at best. Also, don't try to separate part of the group as it'll cause the patrol to freak out.
The group I'm using now, which will go on patrol is a fed group that I have reskinned.
I guess what I saw about having NPC's follow is outdated, or I'm losing it. But I will give the targs a shot and see how well it works. It's still my first endeavor on a foundry mission so I'm just learning as I go.
The group I'm using now, which will go on patrol is a fed group that I have reskinned.
Hi,
sorry to hijack this thread, but can you give me a quick pointer on how one reskins an NPC group? I couldn't find an option to set the costume anywhere, what's the trick?
To reskin them you have to click on the individual npc's themselves. Once you have one of them selected you'll have an option to change the costume. You can't do the entire group all at the same time as far as I know.
Comments
Beam-in animations are a function of faction and that group just doesn't have one.
My character Tsin'xing
As to avoiding the beam in effect, I do know a secret trick. Targ Captain 01. It doesn't have a beam effect and despite it's description, it's friendly to the player. I've used it to swap out NPCs on a number of occasions.
A couple of notes though, they won't attack the player, but they will attack enemies. Because they're reskinned Targs, it'll look strange. Also, something to note about patrols. Getting them started is easy, getting them to stop is harder. A patrol is always a loop and only the player can cause triggers to fire so getting them to stop on queue is tricky at best. Also, don't try to separate part of the group as it'll cause the patrol to freak out.
I guess what I saw about having NPC's follow is outdated, or I'm losing it. But I will give the targs a shot and see how well it works. It's still my first endeavor on a foundry mission so I'm just learning as I go.
Thanks for the suggestions!
Original Join Date: January 30th, 2010
My character Tsin'xing
Because NW's Foundry was built after STO's and they haven't (to date) back ported many of the features introduced there.
Hi,
sorry to hijack this thread, but can you give me a quick pointer on how one reskins an NPC group? I couldn't find an option to set the costume anywhere, what's the trick?
-- Uli