So I have been back for about four days off and on, done about 30 or so matches total, both in pug queue and in 5 man queue.
So I gotta say this new metagame is pretty trash, it really is. We have come full circle now, to where the best setup for pvp is all the same ship running the same amount of particle gens with the same three skills... stack as many as needed.
Are we ever going to achieve build diversity, or is it a continuing spiral of one size fits all (but make sure to cash gate and/or make a massive overpriced market for the new gear).
Perplexed really, I cant see myself or anyone else getting back into the saddle with constant changes like we had been seeing all of last year and then another jerk around lately.
I mean perhaps its just that I am using my old tried and true ships, they still work until I run into the five man parti-ball fawdemhax + a side of bacon teams. TBR optional.
What say you playerbase, is cryptic missing the mark again, or did they ever hit it. I kind of liked where the metagame was this time last year. Healer, harasser, some DPS/spike, but its starting to homogenize again, and this time becoming so heavily sci that its like the whole game inverted from a year ago.
Am I missing something?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
What say you playerbase, is cryptic missing the mark again, or did they ever hit it. I kind of liked where the metagame was this time last year. Healer, harasser, some DPS/spike, but its starting to homogenize again, and this time becoming so heavily sci that its like the whole game inverted from a year ago.
Am I missing something?
imo pvp is broken beyond repair.
its not so much that its impossible to fix, its just that cryptic dont have the will or the desire. every release is more traits, consoles, ships and gimmicks more cheesy than the last. its all cryptic knows.
Sure there are plenty of crazy traits... but there are so many that it balances out mostly.
The Particle trait adds one more build option for scis... but its easy to defend against.
My guess would be you came back with a ship that is simply not equipped to play right now.
Don't feel bad there are plenty of people that just QQ instead of adjusting. No one likes having to rethink there perfectly finished builds.
People need to realize this is a mmo like any other and there will never ever ever be a finished build.
That is most of the fun of a MMO for me. The fact that what worked last patch doesn't work in this one... time to rethink and adapt. MMOS that stagnate get boring fast.
Uhh actually no, I am equipped fine. These builds were niche back at the start of the year. Youd see a few of them running around, mostly on teams that used to be labeled "cheese"
It was the exception to the norm, now it is the norm. The point of the thread is "really?"
The meta has shifted to the point of yesterdays cheese is todays norm, and its frankly stupid.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Let's be fair now, Antoniosalieri is going to defend this new style till the end of the earth as his team and fleet is now at the forefront for building teams around PM. Never before has it been so easy for a team of 5 sci ships (not 5 sci captains) to rule the day. They'll claim "meta-change" this and that, probably post a definition or two of words we all understand, throw in some complaints about clicky consoles while using all of them (and admitting to it), and finally tell everyone they need to adapt to broken mechanics (thanks Al...).
Btw I've seen you around in the queues lately, hopefully you get some decent action in before X2 comes around and drops more garbage on us.
Tell that to people who want to play engineering captains in cruisers without falling back on A2B.
I saw fine as it ever has been... that doesn't mean its perfect.
Captains in general all need a once over. Not my place. I just comment on what we have. Well I do more then that... I mostly have given up on the Detail what you would change to fix the game stuff now. Mostly I slip now and then... until I realize it is what it is. lol
Engis still make great healers... and things like engi fleet are more useful know then ever... still I agree engi is sort of stuck in one role... which Science can more then capably take care of. What we need is more ways for engis to contribute to the team I agree completely. I posted a few days ago about what I would do to change the 3 captain types during one of my slips where I forgot Cryptic doesn't care to really fix much. I'm to lazy right now to link it.
Let's be fair now, Antoniosalieri is going to defend this new style till the end of the earth as his team and fleet is now at the forefront for building teams around PM. Never before has it been so easy for a team of 5 sci ships (not 5 sci captains) to rule the day. They'll claim "meta-change" this and that, probably post a definition or two of words we all understand, throw in some complaints about clicky consoles while using all of them (and admitting to it), and finally tell everyone they need to adapt to broken mechanics (thanks Al...).
Btw I've seen you around in the queues lately, hopefully you get some decent action in before X2 comes around and drops more garbage on us.
Just to be clear... Pandas doesn't run 5 man sci captain nor 5 man sci ship teams.
Our teams are almost always 3 sci 2 tac... which has been standard now for what 2 years.
Have we chanaged our sci and tac buidls... well ya we have kept current. We took a break form PvP (some from the game) for a bit. We came back and realized mostly our same stuff was fine... we did adapt to changes. Sure why would we not.
I defend the PM trait because its fine. I would have done it a bit different but its not my game. What they changed did what they had set out to do with it IMO. Just like changes to Overload did exactly what they wanted it to do.
Really if you think 5 Science ships are the key to vicotry by all means put together that team... I'm sure we could setup a game for you.
Just to be clear... Pandas doesn't run 5 man sci captain nor 5 man sci ship teams.
Our teams are almost always 3 sci 2 tac... which has been standard now for what 2 years.
Have we chanaged our sci and tac buidls... well ya we have kept current. We took a break form PvP (some from the game) for a bit. We came back and realized mostly our same stuff was fine... we did adapt to changes. Sure why would we not.
I defend the PM trait because its fine. I would have done it a bit different but its not my game. What they changed did what they had set out to do with it IMO. Just like changes to Overload did exactly what they wanted it to do.
Really if you think 5 Science ships are the key to vicotry by all means put together that team... I'm sure we could setup a game for you.
Have we chanaged our sci and tac buidls... well ya we have kept current. We took a break form PvP (some from the game) for a bit. We came back and realized mostly our same stuff was fine... we did adapt to changes. Sure why would we not.
Everyone is adapting to it, you have to, it's here and probably not going anywhere at all. The point being why was it put there as it was in the first place. We've gone back and forth enough to know we don't agree, and don't have to go over everything again.
I defend the PM trait because its fine. I would have done it a bit different but its not my game. What they changed did what they had set out to do with it IMO. Just like changes to Overload did exactly what they wanted it to do.
Really if you think 5 Science ships are the key to vicotry by all means put together that team... I'm sure we could setup a game for you.
In regards to 5 sci ships: Not in all cases, of course not. Are we getting to that point? I honestly think so, but only time will tell. Look at the T6 scintel ship for example, coming to a theater near you.
As Antonio said, it is really easy to deal with, especially in a team environment. If anything it's just annoying in pugs when someone is running dual FBP, voth reflection, and rsp. But again, just annoying at best with so many pseudo-immunities out there these days that can be chained.
As Antonio said, it is really easy to deal with, especially in a team environment. If anything it's just annoying in pugs when someone is running dual FBP, voth reflection, and rsp. But again, just annoying at best with so many pseudo-immunities out there these days that can be chained.
Hear you on that, just chuckling at the amount of blue that would be flying around in a 5 man FBP team honestly....
Engis still make great healers... and things like engi fleet are more useful know then ever... still I agree engi is sort of stuck in one role... which Science can more then capably take care of.
I think in pugs, yes they are great healers still. When it comes to teams though, sci is way preferred for healing, and engineers get left in the dust as they quickly become slow-moving liabilities.
What we need is more ways for engis to contribute to the team I agree completely. I posted a few days ago about what I would do to change the 3 captain types during one of my slips where I forgot Cryptic doesn't care to really fix much. I'm to lazy right now to link it.
Which is a shame, especially after they went so far as to make a forum thread about making changes to BOff abilities and such.
In regards to 5 sci ships: Not in all cases, of course not. Are we getting to that point? I honestly think so, but only time will tell. Look at the T6 scintel ship for example, coming to a theater near you.
No doubt been fun though. We may not have changed each others mind but you can't always do that.
I don't think we will get to 5 sci ships. To be honest have heard that for a long time. We where at that point at one time what was it season 5 or so. Back when FS and TSI both ran 5 man sci teams.
The T6 sci ship is really not even a sci ship... Its an intel ship. (ok half joking there).
Really though no Sensor Ann... and the intel boff skills will have a pretty hefty cost benifit I think. For sure there won't be room on a team for more then one of these running intel magiks. Perhaps one sci one scort... or even one cruiser per team I think. With ships like wells and xindi taking up the other slots. (unless there is some crazy new T6 lockbox ships that drop with delta)
(unless there is some crazy new T6 lockbox ships that drop with delta)
Haha, isn't that one of the few guarantees? They have to make them better than what we've already got or else they won't fly off the digital shelves.
Still one of the funniest (or saddest) things to happen regarding X2 was how they already let slip the fact that these new T6 Intel ships will be out of date shortly after release because there will be fleet versions.
Haha, isn't that one of the few guarantees? They have to make them better than what we've already got or else they won't fly off the digital shelves.
Still one of the funniest (or saddest) things to happen regarding X2 was how they already let slip the fact that these new T6 Intel ships will be out of date shortly after release because there will be fleet versions.
True... on the other end of it though. Everyone knew that already.
This X2 doesn't really bring anything new there. Every 3 months or so we get a new lockbox that obsoletes in most cases at least one previous ship. In between we get a mix of Cstore and New Fleet versions that do the same.
I think when it comes down to it the lifespan of every ship has been around 1 year with a few exceptions. Even lockbox / Lobi ships have been surpassed. Look what happened to the poor orb weaver, very next box ouch. lol (wonder if this first delta box will have a xindi bumping escort... that would be funny)
Its the main reaosn I have really not gotten all that worked up by the T5U junk... I fully epxect every ship I currently own will be force obsoleted by Cryptic within the next year.
Really I wish Cryptic would stop the lying about so many things. Just come right out and say it... ships are intended to be flown for 8-12 months after which by design you will suck unless you spend somehow. Its sort of a MMO standards (in most cases anyway) that gear / sets what ever have you is replaced over time.
imo pvp is broken beyond repair.
its not so much that its impossible to fix, its just that cryptic dont have the will or the desire. every release is more traits, consoles, ships and gimmicks more cheesy than the last. its all cryptic knows.
yeah same thing just keeps getting worse every season
Well Rylana, you know I love sci builds, but even I have to admit, the current meta is broken. Motivation got hit hard by the nerf bat because of the 100% crit chance, and this will too. Changed my signature pic, maybe it will get someone's attention.
Seems the refraction sticks to you if you put it on an alt ship and then switch to your normal ship. On top of that, if the shooter and target both boost the same damage type, massive crits happen. If I were running disruptor weapons, I'd be careful.
I took a two year break from this game and only came back at the beginning of the year. I could write a freaking novel on what has changed in the game in that time. The biggest (and imo best, thnx hilbert I believe) is the removal of the op SDO doff procs. Escorts out healing dedicated heal boats was pretty damn silly. But at the same time, now everyone had 3 more doff slots to run since everyone and their mother ran SDO doffs back then. Is this bad? No. It brings out doffs that were around 2 years ago when I quit, but no one would have thought of using because SDOs were amazing. This is just one example.
It took me the obvious 40 days (I quit before omega rep even started) to catch up rep, about a week to catch up gear (I am one of those space rich vet players/lifetime/had more dil than I knew what to do with when I quit) and had to learn what people were doing at current in other successful pvp teams, as there were about 3 pandas left when I came back.
The point I'm trying to make here, is the game is constantly changing. When I quit the game was escorts online. Cruisers/faw boats made a surge while I was gone (hysterical to me cuz lolfaw) which is something that had gone away for 2-3 seasons already when I had quit (extend shields faw circle jerk etc).
One point about PM that husanak and I have been trying to convey in the near 20 page prtg thread, you can kill people with tbr, yes. Slowly. 3 people can slowly kill someone if properly focused, this is true. I'm not gonna spell it out 100% but when you leave more than 2 people at <60% hull because of aoe supression damage and you have access to doffs that allow a certain skill to create straight to hull spike damage..... This is what we saw as we all came back. Sick amount of hull damage, and I'll be frank, it might be FoTW, it might be op/broken/community confetti, but if you're going to ignore something as a potential option because it's "dirty", make sure it really is as dirty as you think. Unless you can compare it to Manheim+Tipler+Tricobalt mines in the original few weeks after wells/mobius release....just don't bother. Adjust your game, pew pew, move on. The basic cycle of sto.
Particle Manipulator trait is the exact opposite of balanced.
It's what brought me to build a science Scimitar. Just to break FBP boats as they get striked down. Usually it goes like: I attack, he uses FBP and RSP, I subnuke it and keep firing
Don't feel bad there are plenty of people that just QQ instead of adjusting. No one likes having to rethink there perfectly finished builds.
People need to realize this is a mmo like any other and there will never ever ever be a finished build.
That is most of the fun of a MMO for me. The fact that what worked last patch doesn't work in this one... time to rethink and adapt. MMOS that stagnate get boring fast.
Precisely why PvP, F2P, and MMO should never be in the same sentence. Together, they are incompatible. STO PvP is never something to be taken seriously in any respect because the player gets the shaft and there is no balance.
Balance is needed for a skill and strategy based pvp game. In the video of the panda (known established cheaters) vs the hobos the first 10-15 minutes of the video was the dude hopping onto the exchange and buying all the clickies and shinies needed to compete in the "meta".
Pretty muchs sums it up there. Go buy stuff that just came out in the last patch that is more OP than the last, equip, hop on TS with your little buddies and have a e-peen circle jerk, then post in forums to brag, repeat as needed.
:rolleyes:
PvP queues should just be removed from this game until Cryptic wants to introduce a completely revamped pvp system, and they can throw that one in the trash and make a new one.
Yeah won't address the dumb part, but I will correct the silly. It was jevonite and team batteries. If you go into a private without jevonite...yeah... If you know youre going against a historically drain heavy team without team batteries... yeah... #gamesohard
Comments
I think this meta is so popular because people are starting to unlock the crafting traits and if built right one gets 100% crit chance...
They'll soon get bored and follow someone else.
A few weeks ago it was all FBP builds waiting to be attacked...
before that everyone went for drain builds.
At least doffed A2D builds are immune.
but yeah...100% crit chance...either bugged or bad design, but it's being talked about in another thread.
for me, I've been sporting my old charal again. The extra room for neutroniums help a lot (and cant wait for the 5th tac console )
imo pvp is broken beyond repair.
its not so much that its impossible to fix, its just that cryptic dont have the will or the desire. every release is more traits, consoles, ships and gimmicks more cheesy than the last. its all cryptic knows.
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Sure there are plenty of crazy traits... but there are so many that it balances out mostly.
The Particle trait adds one more build option for scis... but its easy to defend against.
My guess would be you came back with a ship that is simply not equipped to play right now.
Don't feel bad there are plenty of people that just QQ instead of adjusting. No one likes having to rethink there perfectly finished builds.
People need to realize this is a mmo like any other and there will never ever ever be a finished build.
That is most of the fun of a MMO for me. The fact that what worked last patch doesn't work in this one... time to rethink and adapt. MMOS that stagnate get boring fast.
It was the exception to the norm, now it is the norm. The point of the thread is "really?"
The meta has shifted to the point of yesterdays cheese is todays norm, and its frankly stupid.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Btw I've seen you around in the queues lately, hopefully you get some decent action in before X2 comes around and drops more garbage on us.
Tell that to people who want to play engineering captains in cruisers without falling back on A2B.
I saw fine as it ever has been... that doesn't mean its perfect.
Captains in general all need a once over. Not my place. I just comment on what we have. Well I do more then that... I mostly have given up on the Detail what you would change to fix the game stuff now. Mostly I slip now and then... until I realize it is what it is. lol
Engis still make great healers... and things like engi fleet are more useful know then ever... still I agree engi is sort of stuck in one role... which Science can more then capably take care of. What we need is more ways for engis to contribute to the team I agree completely. I posted a few days ago about what I would do to change the 3 captain types during one of my slips where I forgot Cryptic doesn't care to really fix much. I'm to lazy right now to link it.
::looks at his T-5U galor with 4 hull focused traits and 5 engi consoles::
Just to be clear... Pandas doesn't run 5 man sci captain nor 5 man sci ship teams.
Our teams are almost always 3 sci 2 tac... which has been standard now for what 2 years.
Have we chanaged our sci and tac buidls... well ya we have kept current. We took a break form PvP (some from the game) for a bit. We came back and realized mostly our same stuff was fine... we did adapt to changes. Sure why would we not.
I defend the PM trait because its fine. I would have done it a bit different but its not my game. What they changed did what they had set out to do with it IMO. Just like changes to Overload did exactly what they wanted it to do.
Really if you think 5 Science ships are the key to vicotry by all means put together that team... I'm sure we could setup a game for you.
FBP.....FBP everywhere.........
Easy to deal with... we would be very happy to see a premade full of FBP.
Never said you did, and everyone who has ever been on a good team knows it's 3 sci/2 tac (insert car insurance commercial here).
Everyone is adapting to it, you have to, it's here and probably not going anywhere at all. The point being why was it put there as it was in the first place. We've gone back and forth enough to know we don't agree, and don't have to go over everything again.
Agree to disagree, no harm no foul.
In regards to 5 sci ships: Not in all cases, of course not. Are we getting to that point? I honestly think so, but only time will tell. Look at the T6 scintel ship for example, coming to a theater near you.
As Antonio said, it is really easy to deal with, especially in a team environment. If anything it's just annoying in pugs when someone is running dual FBP, voth reflection, and rsp. But again, just annoying at best with so many pseudo-immunities out there these days that can be chained.
Hear you on that, just chuckling at the amount of blue that would be flying around in a 5 man FBP team honestly....
Agreed.
I think in pugs, yes they are great healers still. When it comes to teams though, sci is way preferred for healing, and engineers get left in the dust as they quickly become slow-moving liabilities.
Which is a shame, especially after they went so far as to make a forum thread about making changes to BOff abilities and such.
No doubt been fun though. We may not have changed each others mind but you can't always do that.
I don't think we will get to 5 sci ships. To be honest have heard that for a long time. We where at that point at one time what was it season 5 or so. Back when FS and TSI both ran 5 man sci teams.
The T6 sci ship is really not even a sci ship... Its an intel ship. (ok half joking there).
Really though no Sensor Ann... and the intel boff skills will have a pretty hefty cost benifit I think. For sure there won't be room on a team for more then one of these running intel magiks. Perhaps one sci one scort... or even one cruiser per team I think. With ships like wells and xindi taking up the other slots. (unless there is some crazy new T6 lockbox ships that drop with delta)
What we need is FBP that can FBP FBP pulse.
The endless loop of blue sparkles till someone went boom. lol
Haha, isn't that one of the few guarantees? They have to make them better than what we've already got or else they won't fly off the digital shelves.
Still one of the funniest (or saddest) things to happen regarding X2 was how they already let slip the fact that these new T6 Intel ships will be out of date shortly after release because there will be fleet versions.
True... on the other end of it though. Everyone knew that already.
This X2 doesn't really bring anything new there. Every 3 months or so we get a new lockbox that obsoletes in most cases at least one previous ship. In between we get a mix of Cstore and New Fleet versions that do the same.
I think when it comes down to it the lifespan of every ship has been around 1 year with a few exceptions. Even lockbox / Lobi ships have been surpassed. Look what happened to the poor orb weaver, very next box ouch. lol (wonder if this first delta box will have a xindi bumping escort... that would be funny)
Its the main reaosn I have really not gotten all that worked up by the T5U junk... I fully epxect every ship I currently own will be force obsoleted by Cryptic within the next year.
Really I wish Cryptic would stop the lying about so many things. Just come right out and say it... ships are intended to be flown for 8-12 months after which by design you will suck unless you spend somehow. Its sort of a MMO standards (in most cases anyway) that gear / sets what ever have you is replaced over time.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
You want another messed up meta? Nukara shields (See http://sto-forum.perfectworld.com/showpost.php?p=19055151&postcount=14)
Seems the refraction sticks to you if you put it on an alt ship and then switch to your normal ship. On top of that, if the shooter and target both boost the same damage type, massive crits happen. If I were running disruptor weapons, I'd be careful.
It took me the obvious 40 days (I quit before omega rep even started) to catch up rep, about a week to catch up gear (I am one of those space rich vet players/lifetime/had more dil than I knew what to do with when I quit) and had to learn what people were doing at current in other successful pvp teams, as there were about 3 pandas left when I came back.
The point I'm trying to make here, is the game is constantly changing. When I quit the game was escorts online. Cruisers/faw boats made a surge while I was gone (hysterical to me cuz lolfaw) which is something that had gone away for 2-3 seasons already when I had quit (extend shields faw circle jerk etc).
One point about PM that husanak and I have been trying to convey in the near 20 page prtg thread, you can kill people with tbr, yes. Slowly. 3 people can slowly kill someone if properly focused, this is true. I'm not gonna spell it out 100% but when you leave more than 2 people at <60% hull because of aoe supression damage and you have access to doffs that allow a certain skill to create straight to hull spike damage..... This is what we saw as we all came back. Sick amount of hull damage, and I'll be frank, it might be FoTW, it might be op/broken/community confetti, but if you're going to ignore something as a potential option because it's "dirty", make sure it really is as dirty as you think. Unless you can compare it to Manheim+Tipler+Tricobalt mines in the original few weeks after wells/mobius release....just don't bother. Adjust your game, pew pew, move on. The basic cycle of sto.
Are there cliff notes available? Are those still a thing?
It's what brought me to build a science Scimitar. Just to break FBP boats as they get striked down. Usually it goes like: I attack, he uses FBP and RSP, I subnuke it and keep firing
Precisely why PvP, F2P, and MMO should never be in the same sentence. Together, they are incompatible. STO PvP is never something to be taken seriously in any respect because the player gets the shaft and there is no balance.
Balance is needed for a skill and strategy based pvp game. In the video of the panda (known established cheaters) vs the hobos the first 10-15 minutes of the video was the dude hopping onto the exchange and buying all the clickies and shinies needed to compete in the "meta".
Pretty muchs sums it up there. Go buy stuff that just came out in the last patch that is more OP than the last, equip, hop on TS with your little buddies and have a e-peen circle jerk, then post in forums to brag, repeat as needed.
:rolleyes:
PvP queues should just be removed from this game until Cryptic wants to introduce a completely revamped pvp system, and they can throw that one in the trash and make a new one.