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Drkfrontiers' STODemoRecord Guide

I found this on my drive earlier today. Drk wrote it, back on the old Persistent Foundry website before it shut down. In case anyone decides they want to be STO filmmakers, here it is.

NOTE: I make no claim for the content in this document. Drk wrote it himself. I just happened to have it copied down and saved. Thank drk, not me.

https://drive.google.com/file/d/0BzhGBs8ZGb8RZ3FFY1pyV0ZlbGc/edit?usp=sharing

EDIT: Alternate download link, in case that one goes defunct.
http://www.4shared.com/file/y2ngsDqjba/DarkFrontiers_STODemoRecord_gu.html
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Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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Post edited by stardestroyer001 on

Comments

  • sorojisoroji Member Posts: 97 Arc User
    edited September 2014
    Nice. Still no way around the "rendering" to jpg I'm guessing.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    what rendering?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sorojisoroji Member Posts: 97 Arc User
    edited September 2014
    The render option exporting the file to jpg, if you use the Rachel Garrets STOdemo launcher. Unless someone knows another way to get rid of the UI during playback.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    Never tried that. I use the commandline version. IIRC it can still use the console command to export to a different file type.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sorojisoroji Member Posts: 97 Arc User
    edited September 2014
    the command line version has no UI? I guess I will have to check that out too. exporting 500+ images for 10 seconds of video is a little....dumb.
  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited September 2014
    Just started using demorecord, this is pretty useful.

    Still trying to work out pathing, does anyone know of a guide somewhere? (Text based not vid.)
    V9BQ6SM.gif
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited October 2014
    smeeinn1t wrote: »
    Just started using demorecord, this is pretty useful.

    Still trying to work out pathing, does anyone know of a guide somewhere? (Text based not vid.)

    This is years ago, so my memory is a little fuzzy. I recall doing a lot of playing around with the interface to get the hang of how the camera system works. I do remember that it differs based on the map you're in (ie, your axis, left/right and forward/back, are different based on the map).
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited October 2014
    CaptPFDennis posted a demorecord tutorial of his own on StarbaseUGC a few months back.

    In that tutorial, Dennis mentioned that custom NPCs don't show up in demo recordings. Is this still the case, and does that apply to custom-reskinned mobs too? I'm thinking of making trailers for my two Foundry series, but they both use a lot of custom NPC costumes for contacts and reskinned mobs (especially my just completed Valley of the Shadow trilogy). It probably wouldn't be worth my while to make trailers if the NPCs are going to be either invisible, or revert to their original skins, which would look out of place and confuse viewers once they actually play the missions.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    CaptPFDennis posted a demorecord tutorial of his own on StarbaseUGC a few months back.

    In that tutorial, Dennis mentioned that custom NPCs don't show up in demo recordings. Is this still the case, and does that apply to custom-reskinned mobs too? I'm thinking of making trailers for my two Foundry series, but they both use a lot of custom NPC costumes for contacts and reskinned mobs (especially my just completed Valley of the Shadow trilogy). It probably wouldn't be worth my while to make trailers if the NPCs are going to be either invisible, or revert to their original skins, which would look out of place and confuse viewers once they actually play the missions.

    Yes, any costume created in the Foundry's costume editor will not display in demo record. However, if you reskin an NPC to a different stock NPC costume, those are fine.

    There is a trick where you can take to a costume from a character one demo record file (say a recording of a player) and reassign that costume to an NPC in another demorecord file. Unfortunately, I don't know the process well enough to to describe it here, but hopefully someone can describe it better.
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