test content
What is the Arc Client?
Install Arc

List of T5-U Ship layouts/consoles

1246

Comments

  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    sifted through subforums and managed to nail down the garumba upgrade
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    Fleet Support Cruiser traits: Absorptive Hull plating, Rapid Repairs, Enhanced Hull Plating, Armored Hull
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    No stats for the kdf Hoh'sus yet?
    gs9kwcxytstg.jpg
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited September 2014

    Thanks for this list !

    I would like to ask Cryptic to do away with ships having 2 TAC consoles .
    This comes across especially on ships like the Nebula Refit and the D'Kyr ... -- ships that were promised some love by Capt. Geko .

    In general, where possible I'd like to see more TAC consoles on Eng & Sci ships instead of what they got .

    Also, instead of making the Jem'Hadar Dred an exception ... , I'd like the Scimitar to be the no-upgrade exception .
    Sorry guys but that is THE SHIP that is an over powered monstrosity , not the Jemmy .


    p.s. nice to see the Galaxy-R getting the treatment it should have gotten when it was reissued .
  • macwilliam1975macwilliam1975 Member Posts: 88 Arc User
    edited September 2014
    hravik wrote: »
    Fleet Support Cruiser traits: Absorptive Hull plating, Rapid Repairs, Enhanced Hull Plating, Armored Hull

    Do you happen to know what the extra +1 console is?
    screenshot_2014-11-17-20-57-54a1a1a.jpg
  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited September 2014
    Do you happen to know what the extra +1 console is?

    +1 Sci

    I have the Fed Fleet ships up through Tier 4 in my ship spreadsheet now. Feel free to use the info.
    :)
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited September 2014
    ok guys I have a odd question kinda ...what does the fleet Aquarius destroyer get ?? I love that little ship fpr some reason ....yes I know I shouldn't
    3ondby_zpsikszslyx.jpg
  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited September 2014
    wildweasal wrote: »
    ok guys I have a odd question kinda ...what does the fleet Aquarius destroyer get ?? I love that little ship fpr some reason ....yes I know I shouldn't

    +1 Tac Console
    +2.5% Accuracy
    +2.5% Defense
    +10% All Energy and Kinetic Damage
    +2.5% Critical Chance
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    dabelgrave wrote: »
    +1 Tac Console
    +2.5% Accuracy
    +2.5% Defense
    +10% All Energy and Kinetic Damage
    +2.5% Critical Chance

    new daaaattttaaaaa, :D:D
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    dabelgrave wrote: »
    +1 Sci

    I have the Fed Fleet ships up through Tier 4 in my ship spreadsheet now. Feel free to use the info.
    :)

    starting to migrate data, thanks
  • macwilliam1975macwilliam1975 Member Posts: 88 Arc User
    edited September 2014
    dabelgrave wrote: »
    +1 Sci

    I have the Fed Fleet ships up through Tier 4 in my ship spreadsheet now. Feel free to use the info.
    :)

    Thanks for the responce.
    screenshot_2014-11-17-20-57-54a1a1a.jpg
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Thanks for the responce.

    any further questions on the, see the sheet linked in the very first post of the thread, should have teh answer
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    I think my eyes are going bad...I didn't see the Fleet Assault Cruiser Refit
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited September 2014
    Thanks for the great resource! Can't wait for the D'kora to be fixed so I can find out what I'll get there.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    khan5000 wrote: »
    I think my eyes are going bad...I didn't see the Fleet Assault Cruiser Refit

    its not there, im still putting in fleet ships atm, havent gotten to it
    Thanks for the great resource! Can't wait for the D'kora to be fixed so I can find out what I'll get there.

    no prob, hoping that gets fixed as well
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Another update including a large number of fleet ships has been done to the list
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    EDIT: Now that i have gotten VLOOKUP to cooperate, i am going to begin copying this to a user friendly spreadsheet with a search bar
  • toivatoiva Member Posts: 3,276 Arc User
    edited September 2014
    Thanks for the updates. ;)

    Also, thanks for the more detailed info on (current) stats of intel abilities in the other doc.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    Thanks a bunch
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    toiva wrote: »
    Thanks for the updates. ;)

    Also, thanks for the more detailed info on (current) stats of intel abilities in the other doc.

    no problem
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    EDIT: Now that i have gotten VLOOKUP to cooperate, i am going to begin copying this to a user friendly spreadsheet with a search bar

    after fighting with the sheets trying to get partial text searches to work, im putting this on hold for the moment
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    I appreciate the work
    Do we have the numbers on what the final ship hull will be at lvl 60?
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    khan5000 wrote: »
    I appreciate the work
    Do we have the numbers on what the final ship hull will be at lvl 60?

    no firm numbers, but the T6 ships seem to indicate that ships gain about 20% hull going from lvl 50 to lvl 60.

    No clue what the one time boost they get from upgrades is, i would assume 10% like fleet ships
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Ive take to writing a changelog now :P

    Changelog 9/23/14 (hopefully this list embedding works)
    • Quick Deployment
      • Added a 50% Boost to Hangar Pet XP Gains
    • Auxiliary Power Infusers
      • Removed
      • Replaced by a new trait, Reactive Shield Technology on Carriers and Science Vessels
      • Replaced by Enhanced Weapon Systems on Dreadnought Carriers (Narcine and Jem'Hadar)
    • Reactive Shield Technology
      • Replaces Auxiliary Power Infusers on Carriers and Science Vessels
      • +Shield Regen and -5% Damage to Shields
    • Enhanced Hull Plating and Absorptive Hull Plating
      • Resist Buffs increased from +10 to +25
    • Additional Information
      • Mastery and Console added for Fleet Somraw Raptor

      EDIT: YAY it worked first try, go me :P
    • mikearoomikearoo Member Posts: 342 Arc User
      edited September 2014
      little disappointed with the fleet nebula, was watching a friend throw theirs around in an STF and it was quite a monster, I was going to copy their build.

      I Was hoping to see a 3rd tactical slot, its going to fall SO far behind in the dps department, I know its a science vessel but still!!
    • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
      edited September 2014
      mikearoo wrote: »
      little disappointed with the fleet nebula, was watching a friend throw theirs around in an STF and it was quite a monster, I was going to copy their build.

      I Was hoping to see a 3rd tactical slot, its going to fall SO far behind in the dps department, I know its a science vessel but still!!

      well the 5th science console has its uses, you can put another particle generator in that slot for instance, which further enhances its gravity well's damage
    • omegaphallicomegaphallic Member Posts: 101 Arc User
      edited September 2014
      Looking out how traits have been buffed, my Fleet Corsair should do well, every single FDC package trait got buffed.

      Quick Deploy now gives -20% CD and +50% pet XP, the hull resistance traits all went from 10% to 15% and now its 25%, and the Rapid Repairs Trait trippled in speed.

      On a ship with say 50,000 hull, you'd heal about 750hps every 10 seconds before, for 4,500hps per minute, not its every 3 seconds, for 15,000hps, twice that out of combat for 30,000hps per minute, 3,750 per 15 seconds.

      And it gets higher with higher hull points, so there is synergy between armoured hull which grants 10% more hull points and rapid repairs which heals 1.5% hull per 3 seconds.

      Also assuming I have this right, Quick Deploy should stack with my Wing Commander Trait so my pets should get to rank 5 in a minute and 40 seconds, that means a heal on my pets once every 20 seconds till max ranks..
    • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
      edited September 2014
      Looking out how traits have been buffed, my Fleet Corsair should do well, every single FDC package trait got buffed.

      Quick Deploy now gives -20% CD and +50% pet XP, the hull resistance traits all went from 10% to 15% and now its 25%, and the Rapid Repairs Trait trippled in speed.

      On a ship with say 50,000 hull, you'd heal about 750hps every 10 seconds before, for 4,500hps per minute, not its every 3 seconds, for 15,000hps, twice that out of combat for 30,000hps per minute, 3,750 per 15 seconds.

      And it gets higher with higher hull points, so there is synergy between armoured hull which grants 10% more hull points and rapid repairs which heals 1.5% hull per 3 seconds.

      Also assuming I have this right, Quick Deploy should stack with my Wing Commander Trait so my pets should get to rank 5 in a minute and 40 seconds, that means a heal on my pets once every 20 seconds till max ranks..

      the only wrong thing in this, is that the hull resits are NOT % resist, but are like the armor consoles, and so are affected by the diminishing returns curve.

      what those traits are, is a free monotanium MK XII VR and neutronium alloy MK XII VR
    • lebtronlebtron Member Posts: 296 Arc User
      edited September 2014
      Is the ferengi marauder upgrade still broken? :(
    • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
      edited September 2014
      lebtron wrote: »
      Is the ferengi marauder upgrade still broken? :(

      far as i know, if it isnt someone needs to get me that info, i dont have one
    Sign In or Register to comment.