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Maha Raptor

cepholapoidcepholapoid Member Posts: 284 Arc User
edited September 2014 in Klingon Discussion
Hey all, so I was checking out the new ships, and saw the sexy kdf designs. I find both of them pretty awesome and capture that kdf ship design philosophy well, but there is one thing that bothers me. Why is it that raptors STILL only have normal cloak, it makes very little sense. Even battlecruisers have battle cloak now, so I think that atleast the MaHa raptor should get somthing along the lines of a battle cloak.

But hey, just my opinion.
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Comments

  • ashlotteashlotte Member Posts: 316 Arc User
    edited September 2014
    Because Captain Smirk hates us. :3
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    Only the Intelligence ships get a boost to their stealth systems. MaHa isn't Intel, so faction-standard stealth.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited September 2014
    Guess you have a point with the non intel thing, but still, I think raptors have suffered enough lol.
    But my problem with the lack of BC still kinda stands, last time I checked the teir 5 mogh has a BC, and is a battlecruiser.
    But again, just my personal opinion on a fact that probably will never change.
    cI5XEZr.jpg
  • nightkennightken Member Posts: 2,824 Arc User
    edited September 2014
    Guess you have a point with the non intel thing, but still, I think raptors have suffered enough lol.
    But my problem with the lack of BC still kinda stands, last time I checked the teir 5 mogh has a BC, and is a battlecruiser.
    But again, just my personal opinion on a fact that probably will never change.

    cloak not battle cloak.... but unlike every other kdf ship it loses nothing for it.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited September 2014
    Ah okay, well that's what I get for never flying the mogh. Thanks for clearing it up.
    cI5XEZr.jpg
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    Yeah, it seems that they're going with that "intel" thing by advancing the faction-specific cloaking one step further for each faction on these "intel" ships.
    That's why Fed. intel gets cloak, KDF intel gets battlecloak and RR intel gets EBC.

    The MaHa is not an "intel" raptor, but rather a new T6 raptor - so it's get standard cloaking for raptors. I'm not too concerned with that though, if them advertizing it as "superior forward firepower" translates into 5 fwd.weapons + the nose cannon and 5 tac.consoles, combined with the unique console it comes with, I don't really need to battlecloak - nothing will survive the opening alpha anyway. :D
    HQroeLu.jpg
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited September 2014
    shpoks wrote: »
    Yeah, it seems that they're going with that "intel" thing by advancing the faction-specific cloaking one step further for each faction on these "intel" ships.
    That's why Fed. intel gets cloak, KDF intel gets battlecloak and RR intel gets EBC.

    The MaHa is not an "intel" raptor, but rather a new T6 raptor - so it's get standard cloaking for raptors. I'm not too concerned with that though, if them advertizing it as "superior forward firepower" translates into 5 fwd.weapons + the nose cannon and 5 tac.consoles, combined with the unique console it comes with, I don't really need to battlecloak - nothing will survive the opening alpha anyway. :D

    4/3 with the borty console. mark my words.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited September 2014
    shpoks wrote: »
    Yeah, it seems that they're going with that "intel" thing by advancing the faction-specific cloaking one step further for each faction on these "intel" ships.
    That's why Fed. intel gets cloak, KDF intel gets battlecloak and RR intel gets EBC.

    The MaHa is not an "intel" raptor, but rather a new T6 raptor - so it's get standard cloaking for raptors. I'm not too concerned with that though, if them advertizing it as "superior forward firepower" translates into 5 fwd.weapons + the nose cannon and 5 tac.consoles, combined with the unique console it comes with, I don't really need to battlecloak - nothing will survive the opening alpha anyway. :D

    Who needs battlecloak anyway?

    mask energy signature -> T5 rom rep cloak -> integrated cloak
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    Only the Intelligence ships get a boost to their stealth systems. MaHa isn't Intel, so faction-standard stealth.
    This. I have no idea why people ignore very important details such as this.
  • kapla1755kapla1755 Member Posts: 1,249
    edited September 2014
    shpoks wrote: »
    Yeah, it seems that they're going with that "intel" thing by advancing the faction-specific cloaking one step further for each faction on these "intel" ships.
    That's why Fed. intel gets cloak, KDF intel gets battlecloak and RR intel gets EBC.

    The MaHa is not an "intel" raptor, but rather a new T6 raptor - so it's get standard cloaking for raptors. I'm not too concerned with that though, if them advertizing it as "superior forward firepower" translates into 5 fwd.weapons + the nose cannon and 5 tac.consoles, combined with the unique console it comes with, I don't really need to battlecloak - nothing will survive the opening alpha anyway. :D
    MaHa Raptor

    The MaHa Raptor is the most advanced tactical vessel in the KDF fleet. This Tier 6 starship is designed to have unparalleled forward firepower capable of delivering volleys of devastating torpedo fire at its enemies. It is equipped with a Cloaking Device. The MaHa also comes equipped with a Heavy Disruptor Nose Cannon universal console. This console can unleash a sustained barrage of disruptor fire to any starship that enters its range of fire. Enemy ships hit by this weapon will have their engines knocked offline for a short time.


    I'm gonna dream for a 6 fore/2 aft for "unparalleled forward firepower" or even 6/3. It maybe just a dream but you never know. :P
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited September 2014
    kapla1755 wrote: »
    I'm gonna dream for a 6 fore/2 aft for "unparalleled forward firepower" or even 6/3. It maybe just a dream but you never know. :P

    It would be glorious! Imagine the alphas from this thing! :D

    However, it will never happen. Once the feds catch wind of its stats they'll cry for nerf. :(
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    kapla1755 wrote: »
    I'm gonna dream for a 6 fore/2 aft for "unparalleled forward firepower" or even 6/3. It maybe just a dream but you never know. :P

    Thing is, each time I read that little blurb...two things stand out to me...
    The MaHa Raptor is the most advanced tactical vessel in the KDF fleet. This Tier 6 starship is designed to have unparalleled forward firepower capable of delivering volleys of devastating torpedo fire at its enemies. It is equipped with a Cloaking Device. The MaHa also comes equipped with a Heavy Disruptor Nose Cannon universal console. This console can unleash a sustained barrage of disruptor fire to any starship that enters its range of fire. Enemy ships hit by this weapon will have their engines knocked offline for a short time.

    ...and it just doesn't parse.

    Cause you can't stop at the "unparalleled forward firepower"...you have to keep reading that sentence...and the "capable of delivering volleys of devastating torpedo fire" - eh? Then two sentences later, the special console for the ship is a disruptor cannon console?

    And yeah, maybe I'm not being imaginative enough (way of avoiding a forum TOS violation for what I think there)...but uh, yeah - it stands out like a sore thumb to me.

    A console that temporarily removed the triggered CD on torps? Sure.
    A console that increased the penetration of torps? Sure.
    A console that's a nose disruptor cannon? I'm just not that creative to put the two together to get it to make any sense.
  • rezkingrezking Member Posts: 1,109 Arc User
    edited September 2014
    Thing is, each time I read that little blurb...two things stand out to me...



    ...and it just doesn't parse.

    Cause you can't stop at the "unparalleled forward firepower"...you have to keep reading that sentence...and the "capable of delivering volleys of devastating torpedo fire" - eh? Then two sentences later, the special console for the ship is a disruptor cannon console?

    And yeah, maybe I'm not being imaginative enough (way of avoiding a forum TOS violation for what I think there)...but uh, yeah - it stands out like a sore thumb to me.

    A console that temporarily removed the triggered CD on torps? Sure.
    A console that increased the penetration of torps? Sure.
    A console that's a nose disruptor cannon? I'm just not that creative to put the two together to get it to make any sense.

    An innate synergy with torpedoes, much like the 2 piece KHG set.
    I guess the Devs imagine the Raptor decloaking with the Cannon blazing (bringing shields down on the NPC) following up with it's buffed torps.
    It may work...of course there'll be the obligatory insanely long CD, just because.
    "Damage reduced vs Player" should go without saying.

    I'm not complaining about it though, I like the idea.
    It's not like it can be used for PvP or anything.
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  • kapla1755kapla1755 Member Posts: 1,249
    edited September 2014
    Thing is, each time I read that little blurb...two things stand out to me...



    ...and it just doesn't parse.

    Cause you can't stop at the "unparalleled forward firepower"...you have to keep reading that sentence...and the "capable of delivering volleys of devastating torpedo fire" - eh? Then two sentences later, the special console for the ship is a disruptor cannon console?

    And yeah, maybe I'm not being imaginative enough (way of avoiding a forum TOS violation for what I think there)...but uh, yeah - it stands out like a sore thumb to me.

    A console that temporarily removed the triggered CD on torps? Sure.
    A console that increased the penetration of torps? Sure.
    A console that's a nose disruptor cannon? I'm just not that creative to put the two together to get it to make any sense.


    Kinda thinking that the "volleys of devastating torpedo fire" will be coming from a forward mounted FUSED torpedo launcher as fused weapons have been given to player ships lately.

    Maybe a "Micro?" Photon launcher that launches torpedos in volleys at a reduced CD like the Ferengi missile launcher does. a fused weapon means they could give it a 5/3, 6/2 or even a 6/3 loadout as 1 weapon will be fused like the Tempest or Dyson ships.

    The special console seems to be simple a rework of the Bortas Disruptor autocannon console personally, not really much different from the Regent with the wide arc quantum and the Metron cannisters. If it is a Micro-Photon hopefully it has a 180 arc like the ferengi does if the base damage is around 2k+ it won't be a total loss as I always run torps anyways.

    Although I would actually prefer to be wrong and have it be a "Volley-fire wide-arc photon"[un-fused] that could be mounted on other KDF ships.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited September 2014
    kapla1755 wrote: »
    Maybe a "Micro?" Photon launcher that launches torpedos in volleys at a reduced CD like the Ferengi missile launcher does.

    If it is a Micro-Photon hopefully it has a 180 arc like the ferengi does if the base damage is around 2k+ it won't be a total loss as I always run torps anyways.

    I would much rather they save something like this for a Ferasan ship. Preferably something like this one:
    http://www.klingon-empire.org/photopost/data/500/Kzinti_vessel_c2150s.jpg
    You can even see the launchers on this ship.

    As far as the MaHa's torpedo power goes. I want it to be a like the Omega torpedo but have a smaller arc and more damage.
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  • jnohdjnohd Member Posts: 5 Arc User
    edited September 2014
    I'm wondering if there is a torpedo refire or volley active ship trait at T5 with this ship. HY4 as a trait?
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    jnohd wrote: »
    I'm wondering if there is a torpedo refire active ship trait at T5 with this ship.

    Such a thing wouldn't be specific to the MaHa though, since the traits are on the captain rather than the ship.

    Honestly, I think they've either got a different idea of what torps do or it was a publishing error/typo sort of thing and they're talking about something else...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    kapla1755 wrote: »
    Kinda thinking that the "volleys of devastating torpedo fire" will be coming from a forward mounted FUSED torpedo launcher as fused weapons have been given to player ships lately.

    That's what I was thinking as well. Not necessarily a fused weapon, possibly just an aditional special one like the wide angle quantum on the Regent or the Kumari wing cannons, but you get the point.
    HQroeLu.jpg
  • dova25dova25 Member Posts: 475
    edited September 2014
    Maha will have strong fed competitors in PVP from the T5U class and personally I expect to have better stats than the actual fed escorts available in c-store have now so it will remain competitive after X2 launch.(Hmm it is supposedly the most advanced T6 kdf escort so it should be at least as good as a fed T5U.)

    So I would like to see something like that :

    -Inertia >=70
    -Impulse mod >=0.2
    -Shield mod >=0.99
    -Hull >=34000
    -Crew < 150

    -Consoles 5 tac 4 eng 2 sci
    (since it doesnt have the Intel array as other T6 ships why not have same consoles as fed T5U)

    -Fore :5 free slots +special fused weapon Aft :2 free slots
    ( so it will have 5+1+2 while the fed patrol escort refit has 4+3+1 at T5 level)

    -Special console weapon that has some use in PVP too not only in PVE
    ( the T5 level fed patrol escort has the nadion bomb and that is quite good in PVP)

    About the seating I can't say anything because I don't know how the the new hybrid officer seating will function exactly but anyway I expect at least one ltc universal seating as T5 fed patrol escort already has now.

    Figures are very important because if Bortas would have had a turn rate of 10 instead of 5 it would had been a big sale for Cryptic so please don't mess it up with Maha this time and make a kdf ship that is at least as good as the fed T5U.

    A new T6 fed Defiant will come too with X2 and I wonder what stats will have compared to Maha .Normally Maha not having Intell array should have better all around stats than new T6 Defiant.


    Edit :stats for new escorts were revealed so I would like for Maha at least the same values as fed escort for turn rate(17) and inertia (75) as the fed escort.In this way it would be fun to dogfight with new T6 fed and romulan escorts.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    shpoks wrote: »
    That's what I was thinking as well. Not necessarily a fused weapon, possibly just an aditional special one like the wide angle quantum on the Regent or the Kumari wing cannons, but you get the point.
    I'm guessing it's a fused torp as well, but a Wide-Angle Photon would be pretty neat. Though I'd think it would come with an Engineering ship like a Negh'var refit/retrofit, rather than a Tactical one.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited September 2014
    orangeitis wrote: »
    I'm guessing it's a fused torp as well, but a Wide-Angle Photon would be pretty neat. Though I'd think it would come with an Engineering ship like a Negh'var refit/retrofit, rather than a Tactical one.

    Fused or not, I don't see why it would be a wide angle one. If anything, it should have a smaller angle and be more powerful. :cool:

    Mo Dakka plx!!! :D
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    orangeitis wrote: »
    I'm guessing it's a fused torp as well, but a Wide-Angle Photon would be pretty neat. Though I'd think it would come with an Engineering ship like a Negh'var refit/retrofit, rather than a Tactical one.

    Truthfully, I was thinking more in line of some torpedo with other special abilities than the wide-angle. Something like rapid fire, or shield penetration or some other wortwhile gimmick. And I only mentioned in the relation of this ship because the description Cryptic offered mentiones the torpedo potential.
    As for wide-angle, one thing against would be that it's already a special item on antoher ship, albeit a Fed one. And the other is that I doubt a raptor would need a wide-angle since it's able to turn sufficiently enough to have a regular arc torp on target at all times.
    HQroeLu.jpg
  • kapla1755kapla1755 Member Posts: 1,249
    edited September 2014
    shpoks wrote: »
    Truthfully, I was thinking more in line of some torpedo with other special abilities than the wide-angle. Something like rapid fire, or shield penetration or some other wortwhile gimmick. And I only mentioned in the relation of this ship because the description Cryptic offered mentiones the torpedo potential.
    As for wide-angle, one thing against would be that it's already a special item on antoher ship, albeit a Fed one. And the other is that I doubt a raptor would need a wide-angle since it's able to turn sufficiently enough to have a regular arc torp on target at all times.

    Maybe we are just missing the obvious and it is a rapid volley-fire torp of some kind, still think it looks like a Vor'cha though, I like it. The MaHa raptor, maybe the QiB, and the Romulan ones are on my to purchase list whenever they hit the c-store.


    PS. I still want a Mek'leth, D'k tahg and Nausicaan energy lance [used by nausicaan npc ground bosses] for player use, [just hook up the tenglor sword animations for Mek'leth if needed]
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited September 2014
    kapla1755 wrote: »
    Maybe we are just missing the obvious and it is a rapid volley-fire torp of some kind, still think it looks like a Vor'cha though, I like it. The MaHa raptor, maybe the QiB, and the Romulan ones are on my to purchase list whenever they hit the c-store.


    PS. I still want a Mek'leth, D'k tahg and Nausicaan energy lance [used by nausicaan npc ground bosses] for player use, [just hook up the tenglor sword animations for Mek'leth if needed]

    even if it is a really cool torpedo ability they will probably make it fused and the projectile target able. so all the FAW spam will take it out.

    was there not an interview with a dev that said we get the new raptor but we would NOT like it? hopefully he was jsut showing his true contempt for the kdf thinking we like nothing, and it really will be a diamond in the ruff. but i doubt it.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    icsairguns wrote: »
    was there not an interview with a dev that said we get the new raptor but we would NOT like it? hopefully he was jsut showing his true contempt for the kdf thinking we like nothing, and it really will be a diamond in the ruff. but i doubt it.

    Pretty sure that was more a jab at players never being satisfied than speaking specifically about the ship itself.

    Either way, I'm still expecting/hoping it to come with the 'Volley Photon Torpedo Launcher' that was floating around the time the Undine Battlezone came out. (I suspect the Maha was under development around that time, but wasn't released due to the codebranch divergence.)
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2014
    If it has 5 Tac Consoles and follows the T6 Intel ships in BOFF layout.

    Tac Commander and Lt.Com
    Eng Lt.Com
    Sci Lt
    Uni Ens

    Turn rate 15, and the Console isn't a complete waste of space, Then I'm going to be happy with it. I'd prefer a Lt.com Sci but I'm not going to push it.

    I also hope the T5U Garumba gets upgraded to 11 Consoles (T5 is 9, Fleet is 10, T5U is 10, Fleet T5U is 11) And remember there will be T6 Fleet ships.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    I'm just waiting for an announcement of a T6 BoP with standard battle cloak.

    EBC would be a welcomed surprise though...
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited September 2014
    considering the kdf ship release schedule is measured in years, it would be great if cryptic would just give them a bit of future-proofing. let em be op for a bit of time. god knows you have no issues letting the roms roll that way.
  • dova25dova25 Member Posts: 475
    edited September 2014
    If it has 5 Tac Consoles and follows the T6 Intel ships in BOFF layout.

    Tac Commander and Lt.Com
    Eng Lt.Com
    Sci Lt
    Uni Ens

    Turn rate 15, and the Console isn't a complete waste of space, Then I'm going to be happy with it. I'd prefer a Lt.com Sci but I'm not going to push it.


    For PVE Maha will be a very good ship no matter the turn ratio/shield mod/inertia .

    For PVP if it hasn't at least same turn rate (17) inertia (75) as fed T6 escort and crew lesser or equal to 150 it won't be a very good ship for PVP no matter how many gimmicks it will have because you can't PVP if you can't turn fast (inertia+turn ratio) or you die quickly (crew bug+hull+shield mod) or you move slowly (impulse mod)
    ( Fed escort has +10 to weapons and +10 to engines beside 0.22 impulse mod and 0.9 shield mod and my guess is that it will be one of the best dog fighting escorts in game.)
    Low turning escorts usually die quickly to faster turning and moving escorts in dogfights.That was the problem of old raptor's with 15 turn ratio fighting against 17 turn ratio Defiants

    A fair trade it would be +15 to weapons for Maha 0.2 impulse mod 0.99 shield mod 5fore+1 fused fore+2 aft weapons and autocannon console,inertia (75) ,turn rate (17), crew 150 .

    For console I would like to see 5tac+4eng+2 sci so a total of 11 consoles.

    Actually I would make all T6 Cstore ships without Intel array (Fed Gardian cruiser,kdf Maha raptor and romulan Aelahl battlecruiser) with 11 consoles no matter faction because they loose some Intel capacities but the eleventh console would compensate somehow.
    (If before T5 C-store ships had 10 console normal T6 C-store ships should have 11 consoles)
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  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2014
    If it has 5 Tac Consoles and follows the T6 Intel ships in BOFF layout.

    Tac Commander and Lt.Com
    Eng Lt.Com
    Sci Lt
    Uni Ens

    Turn rate 15, and the Console isn't a complete waste of space, Then I'm going to be happy with it. I'd prefer a Lt.com Sci but I'm not going to push it.

    I also hope the T5U Garumba gets upgraded to 11 Consoles (T5 is 9, Fleet is 10, T5U is 10, Fleet T5U is 11) And remember there will be T6 Fleet ships.

    Got the t5U guramba on tribble and it gets +1 tac console so only ten consoles but, after trying it out an using the ship mastery it adds alot of punch to the ship, would of been nice to have a fleet version to upgrade but I will take it upgraded.
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