we have a new intel ship line, a new intel boff line, new intel gear (i'm guessing kits), does that mean we're getting a new intel playable class? when we go to make a new character will we pick from tac, eng, sci, or int? that'd be interesting.
evryone bar very few would be running around with sensor scan, apa, miracle worker and tac fleet on one boat.
And EPS power transfer
But I mean, science captains are already screwed that way.
Sensor Scan: Fire on my Mark does the same thing without aux dependency.
Photonic Fleet: Meet all carrier pets, scorpion fighters, nimbus pirates
Scattering Field: Subspace field Modulator, Aegis Energy feedback Conductor
SubNuke: New T6 ship trait
And BoFF abilities and stations determine your role in battle more than your 'profession' anyway. Get rid of the window dressing already, there is no trinity in this game.
I would think that Intel would be a specialization of the Tac class, kinda like Commando was for Soldier in Mass Effect 2.
it was mass effect 1 that had the specializations. sadly i wish they would have left it in the others. let you pick from the N7 multiplayer classes as specializations in 3 would have been cool.
A new playable class would be interesting. cause other MMO's add new classes every now and then.
I would absolutely love playable Intel Class. If it works how the boffs do, from what i understand, they can slot both intel abilities and another class abilities, but only of ONE TYPE.
So you could say, for kit modules, use
Sci/Sci/Intel/Sci
but not
Tact/Sci/Intel/Engie
To be honest, this game is lonnggg overdue for a new playable class, or even a z-store playable species.
It'd be lovely if a dev or someone could answer our curiousity and say, " We're considering it. " or " Nope. Definately Not. "
Well, before they revealed the Intel officer details, the term they were using was "specialist" bridge officers.
It is possible they intend to roll out a whole series of "specialists" (and their corresponding ships). There is also the new post-60 skill tree like system to get details on, which I suspect will focus on your character's ability to synergize with a given new class of ship/boff.
Well, before they revealed the Intel officer details, the term they were using was "specialist" bridge officers.
It is possible they intend to roll out a whole series of "specialists" (and their corresponding ships). There is also the new post-60 skill tree like system to get details on, which I suspect will focus on your character's ability to synergize with a given new class of ship/boff.
I would very much love it if that were the case
More diverse ranges of BOFF powers is welome
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I would love a new playable Class, and I think Intelligence would make for an interesting set of Kit and Captain's abilities.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Also If we get an Intel class with subterfuge skills
I want a Diplomat Class with placate skills
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
evryone bar very few would be running around with sensor scan, apa, miracle worker and tac fleet on one boat.
Anyone who pvps will run APA, Subnuke, RSF, EPSPT and Sci fleet.
For PvE I would swap Subnuke for SS and Sci fleet would likely stay as it's the only really useful fleet ability.
Then I could unleash evil combos like EPtW1, EPSPT3, TT1 (doffed), APB2, FAW2, APA3, SS3, DEM3 and watch any enemy of my choosing melt before me.
Sensor Scan: Fire on my Mark does the same thing without aux dependency.
It also isn't AoE.
Photonic Fleet: Meet all carrier pets, scorpion fighters, nimbus pirates
Actually, these are above-and-beyond. Their value is actually quite high especially with the recharge trait. They add up to significant damage, occasionally support or heal, and attract some attention as well. I have them out WITH my scorpions.
Scattering Field: Subspace field Modulator, Aegis Energy feedback Conductor
This is true, although the same can be said for most stats and traits.
SubNuke: New T6 ship trait
Different actually. AoE but significantly lower debuff capabilities. It strips less and is far less reliable a recharge screwer.
Your Ship and Boffs do a lot more, certainly, for how things play for you in space, but captains do bring in some excellent effects as well.
I could see them having a full, player-version Intelligence Officer class ready to go around when, say, the Cardassian faction is introduced! But for now, I think they're just BOffs.
Comments
Then they'd get to do things like introducing special captain abilities that can be packed into lockboxes etc.
And EPS power transfer
But I mean, science captains are already screwed that way.
Sensor Scan: Fire on my Mark does the same thing without aux dependency.
Photonic Fleet: Meet all carrier pets, scorpion fighters, nimbus pirates
Scattering Field: Subspace field Modulator, Aegis Energy feedback Conductor
SubNuke: New T6 ship trait
And BoFF abilities and stations determine your role in battle more than your 'profession' anyway. Get rid of the window dressing already, there is no trinity in this game.
it was mass effect 1 that had the specializations. sadly i wish they would have left it in the others. let you pick from the N7 multiplayer classes as specializations in 3 would have been cool.
A new playable class would be interesting. cause other MMO's add new classes every now and then.
An MMO without classes, because you know, logic doesn't matter :P
So you could say, for kit modules, use
Sci/Sci/Intel/Sci
but not
Tact/Sci/Intel/Engie
To be honest, this game is lonnggg overdue for a new playable class, or even a z-store playable species.
It'd be lovely if a dev or someone could answer our curiousity and say, " We're considering it. " or " Nope. Definately Not. "
It is possible they intend to roll out a whole series of "specialists" (and their corresponding ships). There is also the new post-60 skill tree like system to get details on, which I suspect will focus on your character's ability to synergize with a given new class of ship/boff.
I would very much love it if that were the case
More diverse ranges of BOFF powers is welome
I want a Diplomat Class with placate skills
Anyone who pvps will run APA, Subnuke, RSF, EPSPT and Sci fleet.
For PvE I would swap Subnuke for SS and Sci fleet would likely stay as it's the only really useful fleet ability.
Then I could unleash evil combos like EPtW1, EPSPT3, TT1 (doffed), APB2, FAW2, APA3, SS3, DEM3 and watch any enemy of my choosing melt before me.
Only because guns make MacGyver sad. He is still perfectly fine with blowing up buildings using a latex glove.
Your Ship and Boffs do a lot more, certainly, for how things play for you in space, but captains do bring in some excellent effects as well.