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Wat is wrong with STF's

mmkemp1997mmkemp1997 Member Posts: 9 Arc User
Hello all,

Wel sadly I have sadly noticed more then once that there more leavers during stf's, especially Kith this is becoming frustrating.
So I am asking what is wrong with stf, should be there a reason other then it should it go other then he imagine. Don't they realize that they make the stayers even harder.

Not everything goes as planned, there are stf's goes perfect other you have to work for it.
That is all in the game.
Sure everyone should try with the best stuff they are able to get atm, not everyones able to get the stuff what he/she wants at that time.
That is 1 of the reasons why ppl doing elite stf, to get Omega marks and Borg Neural Processor.
Only ppl should know what they are doing, at least on elite.
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Post edited by mmkemp1997 on
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Comments

  • hyplhypl Member Posts: 3,719 Arc User
    edited September 2014
    The other day a fleetmate told me a story of two people who left a KASE team during the Donatra fight.

    Because it took more than a minute to kill her.

    By far the absolute dumbest reason to leave an STF I've ever heard of.
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    People are impatient. Unwilling to play something out and learn from it if something goes wrong. Speaking for myself, I have completed KSE with only 2 of the 5 remaining. It took forever, but we remaining 2 players pulled it off.

    Basically, something goes wrong, usually failing an optional, and people start to bail.

    It's the pay for convenience model being taken to actual game play.
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  • mmkemp1997mmkemp1997 Member Posts: 9 Arc User
    edited September 2014
    skollulfr wrote: »
    game fails to communicate performance back to the players via something as simple as leaderboards.

    game fails to link effort to reward so that players acting as effectively as they can, are rewarded for it through action based rewards
    probably because cryptic repeatedly demonstrate they have that idea backwards.

    game fails to link overall effort for an event to the reward you gat at the end.
    making conduit elite the supreme path of least resistance in the queues.

    with fubar voth ground rewarding over 12k dil in 90 minutes easily.



    its more time vs effort.
    why are these people going to spend 10 minutes in an stf when they have 10 other toons to grind that day?


    Hello,

    Quite right, although most of the time it fail only because they where leaving though , I can recall latly once or twice it fail because someone made a mistake.
    One instance was is quite clear I join 1 there was 2 engineers, 1 Tactical an 2 Science (including me. After the first cube where destroyed the tac left, althous some what later joined another one, and we made the optional although it was hard.
    Greetings from,
    Fleet Admiral Michael
    co-founder STO Federation
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited September 2014
    Same thing as that one guy the other day who was complaining about being teamed with three Mirandas in Fleet Alert. Everybody who'd normally be playing STFs but has limited time per day to play is busy doing the CC event, so the queue populations are skewed.

    Channel teams are your friend.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    Don't pug.
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  • prierinprierin Member Posts: 7 Arc User
    edited September 2014
    It's hard to always not pug but when you do you run the risk of being teamed with inexperienced players. At this point you have three options:

    1: Abandon the STF
    2: Force your way through and finish it, even if it takes a half hour
    3: EDUCATE the players so they won't make the same mistake again


    Obviously, option 3 is the most appropraite and would hopefully resolve the issue in the long-term. However, this brings about option 4: If 3 fails repeatedly, go back to 1 or 2.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    The missions are fine. People are the problem.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited September 2014
    skollulfr wrote: »
    game fails to communicate performance back to the players via something as simple as leaderboards

    Horrible idea. Leaderboards do not help new players learn. They are a tool to reward griefing and epeen arguments that drive new players to dislike elitist veterans.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited September 2014
    skollulfr wrote: »
    game fails to communicate performance back to the players via something as simple as leaderboards.

    game fails to link effort to reward so that players acting as effectively as they can, are rewarded for it through action based rewards
    probably because cryptic repeatedly demonstrate they have that idea backwards.

    game fails to link overall effort for an event to the reward you gat at the end.
    making conduit elite the supreme path of least resistance in the queues.

    with fubar voth ground rewarding over 12k dil in 90 minutes easily.



    its more time vs effort.
    why are these people going to spend 10 minutes in an stf when they have 10 other toons to grind that day?

    Well lets face it...if these people are to impatient to spend a extra minute in a STF I doubt they're patient enough to level more than one character through the various rep grinds. :P

    It's just people these days...short attention spans and want instant gratification that the modern world generally brings them these days.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited September 2014
    Also, you have people that are focusing so much on trying to get the highest DPS that they don't want to do the mission right. (Not all high DPSers are like this, just most). They can also ruin the gaming experience, thereby causing others to leave because they cause the optional to fail.

    Honestly though, the ones that leave because of the optional failing are not only losing the small 15 marks the optional gave, but the rest of them also. So the little time they did spend is wasted because they didn't get the optional.

    However, there are also those that get disconnected. I have seen this over the last couple weeks getting worse. I have even had the game to disconnect me, but my internet is perfectly fine. The SNR issues are spreading a lot more lately.
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  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited September 2014
    I pug it all the time & due to the odd hours i work normally end up in a team where no one else speaks English but they are some of the best teams i have played with. i.e. only time i have done CFE in under 4 min.
    I have noticed that whenever an event of some kind is on a lot of so call team mates try and hide or do as little as poss, one tried to hide behind an asteroid others fly in get killed and dont respawn till the end but the one that makes me laugh most of all are those who cloak & think they cant be seen.

    I would rather play with a team of no hopers but who are willing to learn than a team of Iv got elite fleet kit & im better than u any day.

    Also who is worse the sitter or the quitter,,,,,,????
  • jon59650jon59650 Member Posts: 0 Arc User
    edited September 2014
    I hate AFKers, you can find a database here: sto-afk-list.tumblr.com
    sto-afk-list.tumblr.com/
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  • svindal777svindal777 Member Posts: 856 Arc User
    edited September 2014
    Only one that has ever bothered me was this elitist dbag in Azure nebula that insisted that his ship was to good to waste on releasing t'liss' and delhan's.

    He sat for over half the event, till a ha'pax came, then he blew up, and sat the rest of the event.
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    The only stf ive quiet in the last 3 mths is IGE they kept running in to the rooms n agrroing all the borg n getting the team all but wiped out the nOObs could not even read chat.
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  • vetteguy904vetteguy904 Member Posts: 3,934 Arc User
    edited September 2014
    Horrible idea. Leaderboards do not help new players learn. They are a tool to reward griefing and epeen arguments that drive new players to dislike elitist veterans.

    yep. seems to me that they need to ramp the leave penalty. make it account not toon, and make it 4 hours. then the extra 15 minutes won't seem so bad
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    There are a lot of bad players entering elite stfs, most likely because of the better rewards. Sometimes you end up getting teamed with a group composed entirely of these terribad players. I was in a pug KASE yesterday where the guy who was "guarding" for probes on the right didn't even have the firepower to do so. You have to have a pretty badly built ship if you can't even be depended on for probe duty. I wish the game had a better tutorial system on how to build your ship so stuff like that could be avoided. At the same time people need to be aware this is an MMO and if you pug a mission you risk being teamed with bad players.
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  • vetteguy904vetteguy904 Member Posts: 3,934 Arc User
    edited September 2014
    nikephorus wrote: »
    There are a lot of bad players entering elite stfs, most likely because of the better rewards. Sometimes you end up getting teamed with a group composed entirely of these terribad players. I was in a pug KASE yesterday where the guy who was "guarding" for probes on the right didn't even have the firepower to do so. You have to have a pretty badly built ship if you can't even be depended on for probe duty. I wish the game had a better tutorial system on how to build your ship so stuff like that could be avoided. At the same time people need to be aware this is an MMO and if you pug a mission you risk being teamed with bad players.

    how to build your ship.. according to who? You? should there be a minimum DPS throughput? probably but how do you put it in place?
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  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited September 2014
    I pugged an ISE the other day, with my new level 50. I was running a PvP control build on that toon, not particularly damage based. I forgot to change ships. Well, the group I saw took nearly 15 minutes to take down the FIRST transformer........... yea. that bad. I left that. normally I don't leave STF's, but that was just ridiculous. It would have taken 45 more minutes or more to finish that queue. I don't have that kind of time.
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  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited September 2014
    hypl wrote: »
    The other day a fleetmate told me a story of two people who left a KASE team during the Donatra fight.

    Because it took more than a minute to kill her.

    By far the absolute dumbest reason to leave an STF I've ever heard of.

    Lol how would they have coped with the old stf's? :P
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  • havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    I believe the more players gravitate toward premades, and recommend private game channels, the fewer 'competent/experienced' players there are to go around. This is detrimental it is to the quality of pug teams.

    I believe as more players push the dps threshold, and the quicker that content is raced through, it lessens the understanding of how any given stf should be played. This is detrimental to the quality of pug teams.

    I believe the overall cynicism and unwillingness to help or listen on behalf of the individual player creates an exclusive and at times abusive atmosphere. This is detrimental to the quality of pug teams.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited September 2014
    I had my first experience with players leaving a PvE mission this morning, but I could not really blame them: the CCE we were running apparently drew the short straw with the RNG, because the CE would not go down! In fact, it never even started energy absorbtion from what I saw, because it was spawning fleets of large shards, which chewed up ships in seconds. Even after some players left, others joined, to no better result. We started focusing on the shards, to clear a path to the CE, but in the interim, it had time to gain strength from the 19% we reached. In CCE a couple of days ago, I had my first #1 ranking (in ANY STF), with a ship nearly identical to the one I was using this morning; sadly, I was getting vaped within a few seconds of reaching firing range. Eventually, I was left with only one or two others in the system... :(
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    how to build your ship.. according to who? You? should there be a minimum DPS throughput? probably but how do you put it in place?

    There are effective ways to build a ship and ineffective ways to build a ship. That has nothing to do with my opinion, but on your ships performance within the game. If you can't destroy a couple borg probes over the course of a couple minutes then I'm sorry to say that you ship and/or skills probably needs some tweaking. But as I said in my original post this is an MMO and it is to be expected that if you do random pugs you will run into people like that. I never said anything about implementing a minimum dps system or any system at all. I was basically saying that you simply need to accept that there are going to be bad/inexperienced players in the pug q's and you can either accept it or stop pugging.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    The missions are fine. People are the problem.

    Yeah, and sometimes internet connection issues as well.

    I got kicked out of Storming The Spire Elite last night with less than 1 minute left in the mission 'cuz I lost my internet connection. Almost as bad as a few months ago when playing ISE, the Borg Tactical Cube was down to 1% health when I lost my connection. Grrr......
  • darin010darin010 Member Posts: 71 Arc User
    edited September 2014
    I don't even know where to start on this I have seen so much BS from people just not pulling there weight, AFK, Doing whatever. Hiding, Dieing then responing after its all done and so on. But what really gets me is these guys and their friends who get a warp core up their butt's and just stop doing any thing.

    I was in Kit. had 2 fleet members with me. We were taking the left gate and things were going well or so I thought. We had taken down both cubes and 1 gen and I look over and the guys on the right are just doing nothing no weapons fire they are not moving they are just sitting there out of gate reach and away from the probes and any thing else for that matter. They I can only guess are having a lovely PM chat or something. So as nice as I can I say "hey guys you got some probes on the lose" Well needless to say no answer so one of my guys goes over there and starts probe watch and starts taking down the probes on the right. Then all of a sudden on Team chat we start getting blasted about how we are totally messing up and what do we think we are doing and yad yad yad. To make a long story short those 2 morrons pretty much said "Fine you 3 do it all we arn't going to help at all" Why in the world would you even enter and Elite STF if you lose your mine becase some one is kindly telling you some somewhat important info for the good of the mission you are in. Those 2 people didn't help us 1 time through the whole STF they sit there tossing names and other interesting things around the best they could. We did finish that run of Kit with out there help but WOW...!!! Their are some great players out their and I am turly thankful for you all that know how to work together and stick with it but there are some morrons that you just want to shoot out a air lock no lie.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited September 2014
    Stfs are too difficult for pvpers. :(
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    zathri83 wrote: »
    Stfs are too difficult for pvpers. :(

    I almost choked on my Dr. Pepper. Too funny. Probably also true.
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    "There... are... four... lights!" ~Jean Luc Picard
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