Im a number cruncher in a fleet of number crunchers. We parse our runs, evaluate each others piloting and builds. Here are a couple of my builds that i use. Each one easily gets over 20k dps. Some even above 30k.
I play a klingon, so some of the DoFF names and stuff may be different. They're organized from least DPS to highest DPS (all above 20k though)
My Tal'Shiar Adapted Destroyer 20k+
http://www.stoacademy.com/tools/skillplanner/?build=rake20k_73745
My Bortasqu' Tactical Cruiser 25k+
http://www.stoacademy.com/tools/skillplanner/?build=rake25k_7374
My Tholian Recluse Carrier 28k+
http://www.stoacademy.com/tools/skillplanner/?build=rake28kdps_7374
My Jem'Hadar Dreadnought Carrier 30k+
http://www.stoacademy.com/tools/skillplanner/?build=rake30kdps_7374
Its very important to read the Notes and Descriptions. I have included power levels, piloting guides, and DOFFs. Most of my builds will not put up these numbers without the correct DOFFs. Also Piloting is a huge factor in my numbers. With these exact builds i was once only pulling 7-8k dps. With help from my fleet and monitoring my dps, i was able to substantially increase my dps weekly from 7-8k, 11-13k up to my 30k+ dmg. Playing with other fleet members who also understand game mechanics and how to properly use APB1/2/3 can also greatly determine how much dmg you do.
Please give them medals if you feel they're useful for you.
Comments
Any parses that aren't in an ESTF? Those I'd be interested in seeing.
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Most of these runs are ran in PUGs, i do this based on the fact that a lot of ppl use that as an excuse as to why they don't get the numbers that i do. So there is no team stacking or pre-mades in any of these parses. As far as cookie-cutter goes, i searched for decent builds when i first got these ships and didn't find any. Which led me to learning the game mechanics and making my own builds to post for others to use. My JHDC build is pretty unique i'd say, in comparison to everything else you find out there anyways... It uses a Dual Disruptor proc, using the 2pc bonus from the lobi store, and the 2pc bonus from the Counter Command reputation.
These are all taken from ISE. just because it tends to be the benchmark for all DPS comparison. i don't really record any other parses for other STFs.
A lot of my builds are higher end, in terms of reputation gear, consoles, and Doffs. Not necessarily aimed at the beginners looking for a quick jump to the top of the DPS Parse. The modifiers don't seem to be showing, but the weapons are all [CrtD]x3 or in the case of the Romulan Plasma [CrtD]2. The warp core is of the [AMP] variety, and power levels combined with leech put all sub-systems to over 75 for most of my builds.
i also want to mention that piloting is the biggest factor in all of these builds. I provide some tips and tricks on piloting in the notes section of each of these builds.
You got some mad piloting skills for removing 2 beams....
And 1 damage control doff? You crazy man.
Is this using the dps channels settings?
Looking at your jem'hadar dread build...
My PvE/PvP hybrid skill tree
That is correct, the dual 2pc bonus from the lobi store and the counter command rep, believe it or not, surpass the dmg output of the missing two beams. not to mention that all the disruptor beams in this build are of the [CrtD]x3 rather than the Romulan Plasma [CrtD]x2. "Glass Cannon" is a safe assumption...i'm not saying its easy to stay alive due to the aggro, but it is doable, and yes, this is of course using the DPS League settings.
I told you, piloting is the biggest factor in any kind of DPS output. Being in the right place, at the right time, maximizing the number of enemies in your cone of fire. Even when i thought i was doing everything right, i was pulling 7-8k dps. I didn't believe the veteran pilots of my fleet. After many many STFs and fine tuning my flight paths and rotation of skills, i am constantly improving my DPS, even now.
I would have to challenge the silent enemy 2p utilizing the single heavy crescent without csv/crf being superior to a missing beam using bfaw. 2p bonus is base increase
The turret follows the same thought process. Turret without csv/crf....sure your gaining that amazing 7.5% better then base damage but that can't be worth a beam under bfaw....could it?
My PvE/PvP hybrid skill tree
Basically you're getting +15.1% Disruptor damage, with both sets. its added to Disruptor Energy Damage, not just that turret, or that cannon. It affects overall Disruptor damage output. Don't forget also, on top of APB, you're possibly also getting the Incubation debuff which is %10 Damage resistance.
Thats the beauty of STO, there are a ton of configurations with many weapons, consoles, etc. i personally have not tried to use CSV or CRF in my builds, as i'm pretty particular to Beam builds. However, there is nothing stopping you from trying it your self. I too would be pretty interested in your numbers with a different BOFF layout.
Ah...that is incorrect.
The 2p silent enemy bonus is only a base increase. I'm quite sure another beam would yield better dps
The 2p counter command ordinance is a near final damage bonus akin to the obi/omni antiproton 2p. This giving you slightly less then adding another tactical console. I still can't see a turret+the 2p doing more dps then another beam array.
Anyone else care to weigh in? Am I off base here?
My PvE/PvP hybrid skill tree
Lol, you do realize that was parsed right?
Better look some some salt and pepper!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I vote for copy and paste.
Well to each their own I guess, don't get me wrong that I am trying to talk bad about it in any way, but I myself don't quite get the point.
But hey, if people want to post this information, than it is what it is.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Information for peole to shy to ask for help. least they can get some ideas for thier own builds
My PvE/PvP hybrid skill tree
That's not really giving them much of an idea, for their own build, as it is more giving them an idea to copy your build, or someone else's build!
But like I said, I don't put them down, for sharing the information with other's.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I try and reiterate as much as i can that no matter your gear, the most important part of outputting damage is piloting.
Also, this is in the "Builds, Powers, and Game Mechanics" forum. There is obviously enough ppl in STO that are curious about it. Some for comparison reasons, some for ideas for their own builds, some because they want a quick solution to "i suck" and think that a high dps build is the magic pill solution (i refer back to piloting) This is in no way me trying to boast about my numbers, i post the numbers to show the potential of the build. They all have a + because i'm sure someone out there can squeeze more out of them, or perhaps change a few things to make it better, such as Dahminus and his CSV/CRF possibilities.
Either way, i wish someone had shared this information with me. So i'm just paying it forward and helping those that may be interested. I posted this because i want to help the player that is looking for decent builds for these ships.
Back on topic about the Silent Enemy 2-pc: maybe it's lower dps per weapon (cannon v beam), but increased overall dps across the ship?
Still can't see 7.5% base damage (2p silent enemy) increasing your dps more then another beam array.
I'm having trouble seeing the 7.5% bonus damage from the 2p counter command adding enough to make up for a beam array...
How much are your pets contributing to your total?
Did I miss the linked parsing? It would tell me everything I need to know
My PvE/PvP hybrid skill tree
i personally got tired of chasing our fleet veterans in their Scimitars with their 40k+ DPS. so i gave up that chase and i play exclusively on my Tholian Recluse Carrier. I don't seek the top of the DPS charts as much as i push for increasing the entirety of the teams DPS....APB3 spam ftw!
I wasn't saying it's the end all be all...just that the oddities were...odd.
And there wasn't my a parsing...just a copy paste from chat...no data included.
Anyways, cheers...jhas equate to 10k dps...hacks
My PvE/PvP hybrid skill tree