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So T6 a joke mostly ?

antoniosalieriantoniosalieri Member Posts: 0 Arc User
edited September 2014 in PvP Gameplay
So it seems we may have miss read that very well crafted bit of English that was the T5 Upgrade blog.

It seems the ONLY way to you can run an intel boff on the T6 ships is if you trade your commander slot for it. (and it doesn't seem the T6s are going to be dual commander... it doesn't seem)

So if this is true then the T6 can choose to slot an Intel officer at the expensive of things like Omega 3 / SIF 3 / Sci commander skills ect.

Also on things like science ships they are saying good bye to many of the heal options. (or any type of standard Sci CC).

If I am understanding what Bort has said now properly... it seems like the entire Intel stuff really is the pointless bell and whistle show that Geko suggested.

Are people in agreement with me... or am I missing something else now.

It seems to me like... T6 means +1 bridge officer skill at the expense of one console slot that a T5U would have. In which case they are a complete wash. (apart from having cloaking on all of the fed options)
[SIGPIC][/SIGPIC]
Dignity and an empty sack is worth the sack.
Post edited by antoniosalieri on
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    capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited September 2014
    So it seems we may have miss read that very well crafted bit of English that was the T5 Upgrade blog.

    It seems the ONLY way to you can run an intel boff on the T6 ships is if you trade your commander slot for it. (and it doesn't seem the T6s are going to be dual commander... it doesn't seem)

    So if this is true then the T6 can choose to slot an Intel officer at the expensive of things like Omega 3 / SIF 3 / Sci commander skills ect.

    Also on things like science ships they are saying good bye to many of the heal options. (or any type of standard Sci CC).

    If I am understanding what Bort has said now properly... it seems like the entire Intel stuff really is the pointless bell and whistle show that Geko suggested.

    Are people in agreement with me... or am I missing something else now.

    It seems to me like... T6 means +1 bridge officer skill at the expense of one console slot that a T5U would have. In which case they are a complete wash. (apart from having cloaking on all of the fed options)

    We are told that T6 ships will have 1 more Boff power than T5, so the intelligence slot could be an upgraded Lt Comm slot; so 2 commander seats instead of just 1.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    capnmanx wrote: »
    We are told that T6 ships will have 1 more Boff power than T5, so the intelligence slot could be an upgraded Lt Comm slot; so 2 commander seats instead of just 1.

    Still would be stupid to run it.

    Thing about it...

    Intel Commander
    Tac Commander
    Engi Lt
    Sci Lt
    Uni Ensign

    Or

    Intel Commander
    Engi Commander
    Tac Lt
    Sci Lt
    Ensign Uni

    Or

    Intel Commander
    Sci Commander
    Tac Lt
    Engi Lt
    Ensign uni

    Would you take that into PvP ? and expect to live ? Or kill anything ?

    The only options will be the Science ship with an Intel boff in it for PvP. Even then its going to have to trade a ton of heals to run those new skills... or run None of the current CC / Sci Dmg abilities at all. The second one being perhaps a romulan torp boat replacement for the varo... really will depend on the actual boff setup in the case of the torp boat though.

    As I see it perhaps there is room on a team for one science ship running an intelligence commander... not really anything more then that.

    The fear of team wide AOE sub nukes is just not a reality. (unless what bort said is way off... I doubt it, he should have a better idea then we do)
    I'm not sure where this misconception came from.

    T6 ships have ONE additional Boff ability. Not 4, and not 5-7.

    In other words, an existing T5 ship has 12. These will have 13. Not 16+ like you're implying.

    So based on that like you say the most OP case is dual commanders with one being an optional intel boff... still makes leaves these ships lacking... unless they are adding some super OP Intel boff heals its just not worth running them.

    At this point it seems you can choose to have +1 console... or +1 boff skill. At that point T5U vs T6 is pretty much a wash. Unless that ship mastery trait is so overwhelmingly OP that it can't be ignored. Because the Intel boffs can be it seems.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    Can you link to the post(s) you are talking about? Way I have understood it so far is that they are dual-purpose so you can get int abilities on your tac BOFF and still run APO3 if you want.

    And, you know, just saying cause its worth saying, Bort was insisting that fleet kits would be the same thing for the same money before/after the change when all the players on Tribble were saying the opposite.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2014
    Can you link to the post(s) you are talking about? Way I have understood it so far is that they are dual-purpose so you can get int abilities on your tac BOFF and still run APO3 if you want.

    Thank you. You're reading that correctly.

    As the Dev Blogs for each of these features get published (New Boffs, New Ship Stats, etc) it will all become clearer.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    Well that is worse then.

    I guess I'll just stop commenting till I see stats.

    I think I understand it now... you can run any commander skill your ship has or any Intel skill in that commander slot instead. Ok

    So in that case it really is T6 or bust again most likely.

    All well guess for random space ship games I have two and one half other options out there now. Granted I don't have as much invested in them... but sounds like I'm clean slate now anyway, makes it easier to choose one.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    All t5-u/t6 ships get 4 traits with t6 getting an extra one.

    If it follows rep and captain traits, 4 will cover your role and that fifth may be used for supplementary
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2014
    dahminus wrote: »
    All t5-u/t6 ships get 4 traits with t6 getting an extra one.

    If it follows rep and captain traits, 4 will cover your role and that fifth may be used for supplementary

    T6 unlocks the trait at level 5. Once unlocked one can use it on a t5u ship. That was in the dev blog.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    rmy1081 wrote: »
    T6 unlocks the trait at level 5. Once unlocked one can use it on a t5u ship. That was in the dev blog.

    Wait, it unlocks a trait...not a trait slot?

    Where is this blog...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2014
    dahminus wrote: »
    Wait, it unlocks a trait...not a trait slot?

    Where is this blog...

    ugh..now I have to go looking...


    well I may have read it wrong but here,

    http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    dahminus wrote: »
    Wait, it unlocks a trait...not a trait slot?

    Where is this blog...

    Hrmmm...
    Q: Why don't T5-Us get level 5 in Starship Mastery?

    A: I think there's a bit of confusion of what these levels actually mean. Levels 1-4 on both T5-Us and T6 ships are the same. They're passive buffs for your ship. They're the same strength as well. So, a +damage buff Starship Mastery ability on a T5-U Escort is the same as a T6 Escort. Level 5 is a starship trait unlock. There is no additional benefit. Since T5-Us don't have a starship trait unlock, they don't need level 5.

    ...was said because of there being some confusion about what L5 did.

    It's not unlocking a trait slot, it's an actual trait unlock.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2014
    Hrmmm...



    ...was said because of there being some confusion about what L5 did.

    It's not unlocking a trait slot, it's an actual trait unlock.

    Thanks VD!!!!
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    rmy1081 wrote: »
    ugh..now I have to go looking...


    well I may have read it wrong but here,

    http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades

    Yeah, the little table they've got could be confusing. Starship Trait: No. It should probably say Starship Trait Unlock: No. Though they do have the lil' bit...
    *Upgraded Tier 5 starships and Tier 6 starships both have four passive abilities.
    The fifth Starship Mastery level on Tier 6 ships unlocks the starship’s trait.

    ...for the Starship Mastery, Gorn still had to post his other thing cause of the confusion.

    They do have the Q&A at the bottom of that blog saying...
    Q: Are the passive abilities between T5-U and T6 ships of the same ship category the same?
    Or are the abilities found on the T6 ships better?

    A: Starship Mastery passive abilities are identical between T5-U and T6 starships.
    The only difference between these ships in Starship Mastery is that T6 ships have a Starship Trait that can be unlocked at Level 5 whereas T5-U ships’ Starship Mastery progression ends at Level 4 and they don’t have a Starship Trait to be unlocked.

    For the info on the Starship Traits, have to go back to the T6 blog...

    http://www.arcgames.com/en/games/star-trek-online/news/detail/7001833-tier-6-ships
    STARSHIP TRAITS

    Upon reaching Starship Mastery level 5 a Starship Trait will be unlocked. This special trait can be slotted into any of your four Starship Trait slots. This is a new set of trait slots that will be available to all characters upon achieving level 50. These special traits add powerful effects to your starship or your existing captain and bridge officer abilities. Since Starship Traits can be slotted, they can be used while flying any starship you own even if they are not Tier 6.

    ...and then the later stuff makes more sense, imho.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    And Hell, why not add the following...heh...cause it's got to be a question one might have after reading the rest...

    "Wait, the Feds have four ships while the KDF/Rom only have two...but we've got four slots?!?!"
    Note that although only T6 ships will come with a Ship Trait (not T5-U), ships are not the only way to acquire Ship Traits. Ship Traits are not restricted to the ship. It’s something you unlock for you captain and you can use on any ship. There will be other ways to unlock Ship Traits. More details on this soon.
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    retardedspaceguyretardedspaceguy Member Posts: 20 Arc User
    edited September 2014
    Thank you. You're reading that correctly.

    As the Dev Blogs for each of these features get published (New Boffs, New Ship Stats, etc) it will all become clearer.

    I hate you so much......
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    So to make my newly mastered ship...a master....i have to level a t6 ship to mastery 5 to use said trait on t5-u?

    Why not just have t5-u have 5 mastery levels...nvm I know the answer, cash over efficiency

    And now I need to know what this damn trait does...

    Thanks for the info VD
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    Wait wait wait. We can unlock traits through other means? Like difficult pve optionals and accolades?

    There I go assuming awesome additions again....

    Why is so much info left out with a month to go...should just be fine tuning as it were....bah
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    dahminus wrote: »
    Wait, it unlocks a trait...not a trait slot?

    Where is this blog...

    T6 ships seem to come with a unique trait to unlock at level 5 that can be used by any T5U or T6 ship.

    Each T6 and T5U ship seems to have a set of traits you can slot.

    The intel boff gives you a 13th boff ability vs the 12 that T5U have, BUT
    T5U ships get an extra 11th console.

    Some ship traits will come in lockboxes (like everything else premium in this game).

    Does that cover everything?
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2014
    And Hell, why not add the following...heh...cause it's got to be a question one might have after reading the rest...

    "Wait, the Feds have four ships while the KDF/Rom only have two...but we've got four slots?!?!"
    The Feds also get two Cruisers, so unless the Intel ships have a different Mastery progression or every T6 ship has its own unique trait (not what I think was stated, but would be a neat/devious monetization trick), they'll only unlock one more trait than the KDF (and who knows for the Romulans, since Warbirds seem to all be one super-class).
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    lucho80 wrote: »
    Each T6 and T5U ship seems to have a set of traits you can slot.

    That could be confusing to some...cause you don't slot them, based on what's been said. They're just unlocked on the ship. You have no choice in what they are - they're tied to the ships unlike the Starship Traits.

    A Battle Cruiser will have 4 passives.
    An Escort will have 4 passives.
    You can't use the Battle Cruiser passives on the Escort, cause the passives are tied to the ship.

    The Starship Trait that you unlock from a T6 Battle Cruiser by getting Starship Mastery to level 5 can be used on the Escort though, much like if you reverse that and get level 5 on a T6 Escort you can use that Starship Trait on the Battle Cruiser.

    The Starship Traits are tied to you...the Starship Mastery Passives are tied to the ship.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    The Feds also get two Cruisers, so unless the Intel ships have a different Mastery progression or every T6 ship has its own unique trait (not what I think was stated, but would be a neat/devious monetization trick), they'll only unlock one more trait than the KDF (and who knows for the Romulans, since Warbirds seem to all be one super-class).

    True, I should clarified that - cause at this point we don't know what the actual categories will be...don't know if an Intel Cruiser (Eclipse) will have a different trait compared to the Cruiser (Guardian) or if the Intel Cruiser is just a Cruiser as far as that goes.

    Heh, so much wait and see....wheeeeeee!
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    schmedickeschmedicke Member Posts: 229 Arc User
    edited September 2014
    Where are you all getting that the T6 has 10 consules and the T5-u has 11? If you look at the charts both T6 and T5-U have 11.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    schmedicke wrote: »
    Where are you all getting that the T6 has 10 consules and the T5-u has 11? If you look at the charts both T6 and T5-U have 11.
    Additionally a T5-U upgraded lockbox/lobi ship will have 11 console slots vs. a standard T6 ship's 10 console slots.

    Part of Gorngonzolla's reply in the T5 Upgrade threadnaught. Q added links to replies to the OP of the thread.

    T6 aren't an upgrade of endgame T5 ships (10 console), Standard T6 ships are upgrades of Standard T5 (9 console) ships...

    ...hence their mention of the T5-U (11 console) ships not being worse - not being obsolete, etc, etc, etc.
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    schmedickeschmedicke Member Posts: 229 Arc User
    edited September 2014
    Interesting. So Fleet T6s will have 11 consules and not 12 like previously stated.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    schmedicke wrote: »
    Interesting. So Fleet T6s will have 11 consules and not 12 like previously stated.

    There hasn't been any mention by the devs of Fleet-level T6 that I've seen. Do folks expect it? Sure, but I haven't seen Cryptic mention it.
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    jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited September 2014
    dahminus wrote: »
    Wait, it unlocks a trait...not a trait slot?

    Where is this blog...

    There are 4 ship trait slots, all unlock at 50 (they are on Tribble now), and you can use them right away if you have traits to put in them from somewhere *cough*LOCKBOX*cough*. T6 ships when you hit mastery level 5 you unlock one from them as well. T5Us do not give you a trait, which is the biggest difference between them and T6s.

    I am under the impression from the blogs that ship mastery levels are NOT related to character levels. You need to level up each ship separately, and it is a separate leveling system from your character's level. So if you get the pack and want to get all 4 ship traits from the feds, you have to level up each ship, not just get to 60 with your toon.
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited September 2014
    omfg after reading this whole thread im so confused now ............wait was that my head that just exploded?
    3ondby_zpsikszslyx.jpg
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    jaturnley wrote: »
    There are 4 ship trait slots, all unlock at 50 (they are on Tribble now), and you can use them right away if you have traits to put in them from somewhere *cough*LOCKBOX*cough*. T6 ships when you hit mastery level 5 you unlock one from them as well. T5Us do not give you a trait, which is the biggest difference between them and T6s.

    I am under the impression from the blogs that ship mastery levels are NOT related to character levels. You need to level up each ship separately, and it is a separate leveling system from your character's level. So if you get the pack and want to get all 4 ship traits from the feds, you have to level up each ship, not just get to 60 with your toon.

    That seems logical... could be there solution to having half or more of the players simply leveling with doff missions. lol

    The T6 ship master thing may really not be a big deal... pretty much just have another trait that you may not care about at all.. the best ones will likely be in the lockboxes anyway.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2014
    That could be confusing to some...cause you don't slot them, based on what's been said. They're just unlocked on the ship. You have no choice in what they are - they're tied to the ships unlike the Starship Traits.

    A Battle Cruiser will have 4 passives.
    An Escort will have 4 passives.
    You can't use the Battle Cruiser passives on the Escort, cause the passives are tied to the ship.

    The Starship Trait that you unlock from a T6 Battle Cruiser by getting Starship Mastery to level 5 can be used on the Escort though, much like if you reverse that and get level 5 on a T6 Escort you can use that Starship Trait on the Battle Cruiser.
    The Starship Traits are tied to you...the Starship Mastery Passives are tied to the ship.

    Yeah it is confusing. Too many things are called a trait now. Two people can be discussing traits and both be talking about two different things. Maybe Cryptic could call the ship passives feats because they are earned. IDK.

    I'm rambling now but when Cryptic doesn't give information, people speculate which usually leads to DOOOOOMMMMM!!! When Cryptic does give us information, people get confused sifting through all the info which usually leads to DOOOOOMMMMM!!!
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    rmy1081 wrote: »
    I'm rambling now but when Cryptic doesn't give information, people speculate which usually leads to DOOOOOMMMMM!!! When Cryptic does give us information, people get confused sifting through all the info which usually leads to DOOOOOMMMMM!!!

    Heh, personally I prefer when they don't give us info until they give us info rather than giving us vague (or cryptic) info...cause with no info, just a name or something - sure, folks will speculate all over the place and might argue about their speculation. It's another thing when Cryptic tells us something and we're arguing about what they told us...eh? Like...huh?

    Cryptic: It's wet outside.
    Tom: Cryptic says it's raining.
    Jerry: No, Cryptic said the snow melted.
    Tom: What snow? They didn't say anything about snow.
    Jerry: They didn't say it was raining either, buddy.
    Tom: Makes more sense than that dumbass comment about snow.
    Jerry: Dumbass would be thinking they said it's raining when they didn't.
    Tom: They didn't say it was snowing either, duh.

    And how many pages long is that T5-U thread again? ;)
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