Since investing in the excellent plasmonic leech on my Fleet Advanced Escort, I've been trying to get the maximum from the build - ie, getting all my power levels to 75 or more so I can get the damage boost x 4. As a tactical captain, is this really possible?
Here is the build -
http://skillplanner.stoacademy.com/?build=liberatordefault_5917
My power settings standing still -
W 120/85
S 80/50
E 42/15
A 66/50
And once maxed with the leech -
W 125/85
S 95/50
E 57/15
A 81/50
So that is three at 75 or over. Can I get engines to 75 or more? Would more skill points into warp core efficeny boost up engines to 75? Anything that I can do that would nudge it up more?
Comments
Swap GW for Energy Siphon 2
You went way to overboard spending more than 6 skill points in categories where the benefit out of those last 3 are minimal and the cost way too high.
What ones you do mean? And where could they be sunk into to aid my power levels?
Or....shuffle the power settings a little bit more, substitute in an EPtW and grab the damage bonus inherent in the skill as well as the warp core...and a battery! Get one of those!
Peace.
Unless you have consoles boosting them, non tac skill spec results are generally 6=9
Meaning you get almost no benefit from going over 6 points
For example the increase in power from warp core potential from 6 points (4 power) to 9 points (4 power) is a whopping 0 power increase on all your subsystems
Your skills from starship x performance at 6 points (8 power) to 9 points (10 power) is slightly better with a 2 power increase. Batteries however add a 2s increase in battery buff duration from 6 to 9 that is actually quite significant.
The chart is here http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
hint hint everyone is telling you to use batteries, if you happen to have the battery quartermaster doff and 9 in battery skill you can chain 2 different batteries with only 10s downtime (eg you use weapons battery with a 20s duration to open up an attack, then weapons battery goes on 60s cd and aux battery goes to 30s cd, then after 30s you can use aux battery to get a super buffed heal) If you happen to have a lot of ec you can do this with non clashing dual batteries and be even more OP, although people usually only use those in pvp tournaments lol
Got you.
So a few of my engineering and science skill tree's are loaded up to 9 and giving me nothing back for those points. I need to do some pruning there then and use those extra points more wisely.
I take it this is not an apply all rule though as people swear 9 points into Flow Capacitor with the Leech equipped is vital? I kept it at 6 as I'd about the 9 point rule it following some research.
You could take 5 from auxillary, 10 from weapons and 5 from shields. Then all powers will be at 75+, and weapons would be at 125...that's when your leech maxes out
My PvE/PvP hybrid skill tree
That would leave my weapons (DHC) at 110. That won't go against me? I hear a lot of people say keep weapons power at 120.....
Currently your wasting, 10 weapon power
120 to 125. Your using 5 of the 15 that the leech is providing you.
If you bring your weapon power down to 110, then the plasmonic leech will boost it up to 125.
Let's look at the befores and afters of shield, engine and auxillary.
Before Shields. After shields
80. 95
Before engines. After engines
42. 57
Before auxiliary. After auxillary
66. 81
Notice how they all go up by 15.
Weapons should be at 110, as with the plasmonic leech's +15, you will be at the optimum level of 125.
My PvE/PvP hybrid skill tree
Math shows that for flowcaps, as of any other sci skill, for leech purposes 6=9 unless you have 2 mk xii flowcaps consoles. If you use 2 consoles then yes, if not then 9 points is still a waste. Someone in one of the fleets I am in has a chart of this but I am not sure if I am allowed to post that info here lol.
Also you want as much weapon power as possible, just set weapons power to 100 because shooting drains power
I took your advice on this and yes, it worked well. Once I start firing and the Leech kicks in, my power levels go to -
W 125
S 92
E 76
A 78
So all over 75 for the damage boost. Do you think its worth taking my Warp Core Effieceny skill from 3 to 6? That would further boost Engines and Aux power levels as they are both below 75 before the Leech starts to absorb.
My thinking is they'll get then to 75 or over quicker as their base stats will be higher.
Cheers
I've been flying without rsp in pve....do not
Miss it at all.
Using brace for impact shield distribution doffs when things get hairy does the job admirably
My PvE/PvP hybrid skill tree
Efficient counts power setting, not actual power. you can do this by checking the tooltip of stuff like jemhadar engine, say you set power to 25, then use a battery to get it to 125, it will get the efficent bonus since it counts the 25 power setting as low http://puu.sh/bgodY.jpg
Here is an example with aux power and a warp core http://puu.sh/bgoab.jpg
Ahh. So there is no way on my skill tree to slightly increase Aux or Engine power closer to 75 JUST using skill points (no using batteries).
Isn't their a soft cap, that allows you to technically exceed 125 wp, if only to counter wp drain?
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yes and no. For cannons there is no soft cap, any weapon power above 125 is wasted, but...as you fire at 125 weapon power with the plasmonic leech, your refilling weapon power while your shooting.
So, the truly anal dps fiend would start at a power loadout setting where he/she is at 125 by default but will change to a more balanced setting after the plasmonic leech caps out.
My PvE/PvP hybrid skill tree
I seriously doubt this is worth the investment of points. What you get on either of those when you take them from 6 to 9 is pitiful and its a lot of points to dump in for very little benefit to my power levels. At least from what I can see.
I checked the stats last night and on Warp Core Efficency in particular, it becomes borderline useless boosts to power levels. We're taking like 1 and a bit points boost.
To be fair yes the bonuses are small but (especially for flow caps) the skills are at the cheap side of the scale and this whole thread seems to be about getting the most out of your levels overall.
More importantly we are looking get all the amps and since we can only change power levels in blocks of 5 there maybe one or two systems that 1 and a bit power levels may push over the edge and let you crank up another system another notch.
A boost of 15 skill points in flow caps equals a 1.2 power level boost for plasmonic leech in case someone wondered (When stacked 8 times), which flat out beats those last 3 points in WCP.
WCE is useful to an extent, but yes, it gives horrible returns once you approach 50 power.
The OP did spend way to much on WCP since you only gain .75 power with the last 3 points.
You want more power, you're going to have to either use engineering trickery to do so or siphon it off others.
[SEP] - Starship Engine Performance - This adds +17.5 to your Starship Engine Performance captain skill. Since you already have 6 pointed devoted to SEP,
another 17.5 points means your engine power gain will be 1.5. Not much, but it is something.
[W->E] Power Bonus - This gives you a 7.5% bonus from the "source subsystem" to your "destination subsystem"; meaning your engines. Power is not drained from the "source subsystem" it is only added to your "destination subsystem". Since your weapons power is 125 this modifier will add 9.4 points to your engine power.
The combination of these two modifiers will add 10.9 points to engine power.
There is a 3rd modifier, but is is temporary (10 seconds) and has either a 3 or 4 minute cool down.
[ECap] - Engines Capacitor - This modifier repairs disabled engines and adds 15 points to engine power for 10 seconds. Not worth it in my opinion...
More info can be found from the following:
http://sto.gamepedia.com/Fleet_Warp_Cores
I think then I should rip 3 points off WCP and actually, all my torp skills as I never use them anyway. Then plow them into 3 more final points on WCE and Flow Caps to max both out. That's all helping the desired power levels boosting I want.
I know you've mentioned I've got a few skills on Engineering and Science that don't need the final 3 points as the gains aren't enough. Which ones did you have in mind?
http://skillplanner.stoacademy.com/?...ordefault_5917