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Mixing beams and cannons

goodscotchgoodscotch Member Posts: 1,680 Arc User
edited August 2014 in Klingon Discussion
Are there any opinions and or experience in doing this? I'm thinking of putting beam banks up front and having 360 cannon turrets in the rear. Would seem to me that you could get more fire on a frontal target and still not lose the ability to 'broadside' a target as you pass it.

Thanks for your feedback in advance.
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Comments

  • ffttfftt Member Posts: 715 Arc User
    edited August 2014
    goodscotch wrote: »
    Are there any opinions and or experience in doing this? I'm thinking of putting beam banks up front and having 360 cannon turrets in the rear. Would seem to me that you could get more fire on a frontal target and still not lose the ability to 'broadside' a target as you pass it.

    Thanks for your feedback in advance.

    If you are using beams and would like more hard points that can fire forwards, by all means go ahead and equip turrets in the back.

    My Vesta has a beam fore and aft, cannon fore, & 2 turrets aft. Not the greatest dps in the world, but its very sustainable. As long as the target is less than 10km away I can keep damage going so their shields (PVE anyways) don't regenerate too much. But the most damage is forward where I try to be given the arcs of the set/BOff abilities.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited August 2014
    goodscotch wrote: »
    Are there any opinions and or experience in doing this? I'm thinking of putting beam banks up front and having 360 cannon turrets in the rear. Would seem to me that you could get more fire on a frontal target and still not lose the ability to 'broadside' a target as you pass it.

    Thanks for your feedback in advance.

    It's perfectly normal to do that if you are running DBB up front. BUT also look into the KCB or Kinetic Cutting Beam from the Omega Rep. And also if you do the Sphere of Influence episode you can get a 360 degree antiproton array as a reward. AND if you repeat that Sphere of Influence episode a second time you can also get the Obelisk Warp Core as a reward. The Obelisk and 360 degree array when used together gives you a 2piece set bonus that increases your antiproton damage by 10%.

    The KCB even though its damage isnt modified by tac consoles it will still do more damage then a turret that does have it's damage increased/modified by tac consoles. The 360AP does slightly less damage then the KCB but still more then a turret.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2014
    stonewbie wrote: »
    It's perfectly normal to do that if you are running DBB up front. BUT also look into the KCB or Kinetic Cutting Beam from the Omega Rep. And also if you do the Sphere of Influence episode you can get a 360 degree antiproton array as a reward. AND if you repeat that Sphere of Influence episode a second time you can also get the Obelisk Warp Core as a reward. The Obelisk and 360 degree array when used together gives you a 2piece set bonus that increases your antiproton damage by 10%.

    The KCB even though its damage isnt modified by tac consoles it will still do more damage then a turret that does have it's damage increased/modified by tac consoles. The 360AP does slightly less damage then the KCB but still more then a turret.

    Thanks for the options you listed. I'm keenly aware of the Fleet Tactical Consoles that give weapon energy type damage bonus (ex. Disruptor damage) and also weapon type bonus (ex. Canon damage). By mixing I'll lose some overall bonus damage, but it may balance out or prove worth doing.

    Not sure at this point.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited August 2014
    No. You'll end up having to slot twice as many tac powers to make the most of the weapons you have.
    One only has so many tac boff slots, so it makes sense to use them efficiently.
    I need a beer.

  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2014
    No. You'll end up having to slot twice as many tac powers to make the most of the weapons you have.

    This would be the obvious concern. Keeping it pure may be the best bet in the end.

    Thanks for the reply.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited August 2014
    goodscotch wrote: »
    This would be the obvious concern. Keeping it pure may be the best bet in the end.

    Thanks for the reply.

    I see what you did there :P

    There are some exceptions when there are set bonuses to consider though. Stuff like the omega 2 piece (beam and console normally), the rom 2 piece, etc.
    I need a beer.

  • edited August 2014
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2014
    Have you considered Single Cannons? They have 180 and would work better with your Turrets than a combination of beams and turrets. And it would allow you limited Broardside.

    For a long time people have wanted Beam Turrets that are simply Beam versions of turrets so they can make ships look Cannon.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    Don't forget crafted 360 beam arrays - still quite pricy mind.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2014
    cbrjwrr wrote: »
    Don't forget crafted 360 beam arrays - still quite pricy mind.

    I'm waiting until Delta Rising forces the prices on these to drop. Then I'll fill the back end of the ship with them.

    Good catch! Thanks!
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  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2014
    I ran a JHDC for a while with single cannons up front and turrets in the rear... gave better firepower than beams and compensated for the DC's deplorable turn rate. CSV3 would eat up anything in that forward 180 degree arc. Only real downside to it is power drain. Single cannons and turrets share the same firing cycle so they're all going at the same time... it's a big drain. That said the leech can help compensate for the drain quite a bit.
  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2014
    goodscotch wrote: »
    I'm waiting until Delta Rising forces the prices on these to drop. Then I'll fill the back end of the ship with them.

    Good catch! Thanks!

    I would watch having too many forward facing weapons... remember, power drain. Those 360 beams use more energy per pulse than turrets, and they're also really bad for eating up Beam Overloads because they are always firing.

    Also, you are currently limited to ONE 360 beam array on your ship... they're unique.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2014
    dsaris wrote: »
    Also, you are currently limited to ONE 360 beam array on your ship... they're unique.

    Ah! I didn't know that. Thanks.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited August 2014
    dsaris wrote: »
    I would watch having too many forward facing weapons... remember, power drain. Those 360 beams use more energy per pulse than turrets, and they're also really bad for eating up Beam Overloads because they are always firing.

    Also, you are currently limited to ONE 360 beam array on your ship... they're unique.

    but you can equip the KCB, 360 beam from mission and a crafted 360 beam filling 3 aft slots. depending on ship that could do it .
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2014
    icsairguns wrote: »
    but you can equip the KCB, 360 beam from mission and a crafted 360 beam filling 3 aft slots. depending on ship that could do it .

    The KCB is a garbage laser pointer that just serves to drain power (and make that annoying sound) and I believe the free 360 beam array is marked Unique as well.

    It would be worth testing to see if you could equip the mission 360 and a crafted 360... but with crafted 360 prices as they are currently I'm not going to buy one just out of curiosity.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited August 2014
    dsaris wrote: »
    The KCB is a garbage laser pointer that just serves to drain power (and make that annoying sound) and I believe the free 360 beam array is marked Unique as well.

    It would be worth testing to see if you could equip the mission 360 and a crafted 360... but with crafted 360 prices as they are currently I'm not going to buy one just out of curiosity.

    Borg 2 piece proc. That's why most people I know still run the KCB.
    I need a beer.

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