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Reinvent Star Trek

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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited August 2014
    worffan101 wrote: »
    Also, Captain Picard would be elected President of the Federation by write-in and Worf would cut Jm'pok's head off and become Chancellor of the Klingon Empire.

    Picard would become president of the federation and his vice president? Q of course and no one voted him in as VP he just would be VP so he can help picard with his long winded speeches lol

    Worf would decap j'mpok only to hand the empire over to a klingon snail farmer who he for some reason think is a great warrior.
  • steamwrightsteamwright Member Posts: 2,820
    edited August 2014
    hartzilla wrote: »
    Funny thing is that while the Eugenics Wars were still in the 1990s in them the James Blish TOS adaptions had Star Trek set in the 26th century.
    ...


    Well again the James Blish TOS adaptions used the 26th century setting to recont those as lost Earth colonies.

    Interesting. I read everything Trek back in the 70s and 80s, and remember reading a lot of Blish's stuff. I don't seem to remember any chronology, so this is s surprise. While the named Blish modifications do not seem perfect, they do seem like a reasonable effort at fixing the issues.

    hartzilla wrote: »
    To be fair TOS was inventing the universe as it went so it a little unfair to compare it to the shows where it was firmly established.
    You make a valid point.
  • edited August 2014
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2014
    [QUOTE=skollulfr;18775281

    there are no trek fans outside scotland.
    you can tell a real TRUE TREK FAN by the skirt thing, pouch thing, haggis, bagpipes and massive curly ginger santa beard.[/QUOTE]
    I see what you did there.

    Regarding the quote you were referring to - What is also evident is that there are very few true MMO developers on the STO boards. :D
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited August 2014
    I wouldn't reinvent it but rather I would update the technology. The things I use in everyday life are more advanced than anything on Star Trek. So i'd probably go with the next next generation of Enterprise (E or F)
    or
    and this is an idea based on one of my characters
    Have a TOS era constitution class ship get transported to TNG beyond time line and get stuck there.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • steamwrightsteamwright Member Posts: 2,820
    edited August 2014
    khan5000 wrote: »
    Have a TOS era constitution class ship get transported to TNG beyond time line and get stuck there.

    Regarding the crew, their struggle to adapt to a different time period would be fertile ground for stories, certainly, but what would you do with a connie that is suddenly, completely obsolete by decades? It would be like a late 1920s to mid 1930s Akagi or Lexington-class carrier (wood decks & biplanes) being dropped next to a modern supercarrier of the Gerald R. Ford class.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited August 2014
    Regarding the crew, their struggle to adapt to a different time period would be fertile ground for stories, certainly, but what would you do with a connie that is suddenly, completely obsolete by decades? It would be like a late 1920s to mid 1930s Akagi Lexington-class carrier (wood decks & biplanes) being dropped next to a modern supercarrier of the Gerald R. Ford class.

    I had created the character to use the Connie up to level 50. In the game they mentioned star fleet hurting for ships so they updated it as much as they could...but the ship was destroyed during the battle that saw ESD get destroyed. For his valiant service he was given an Odyssey class star ship...and a liaison staff to help them get used to the new technology.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    venkou wrote: »
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    Second, I would not reinvent 'Star Trek'. Instead of doing reboots and movie sequels, I would make a 'Star Trek: The Third Generation' type of show. I would move the timeline 300 years after the events of "TNG".

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    FYI - Andromeda galaxy is the nearest galaxy to the milkyway; therefore, I feel its only logical to head in that direction.

    Not sure if that would be realistic...

    Currently I think the fastest speed is about Transwarp 68. How fast is that? I don't really know; can't find any info about that. However, it is only possible to travel those speeds due to the fact that Starfleet has build transwarp hubs to allow ships to travel that fast. Therefore, to travel from here to the Andromeda galaxy which is 2.54 million light years away, it would be necessary to build transwarp hubs along the way.

    There's the slipstream drive, however, there is also no information that I can find about the actual speed of that drive. According to Memory Beta (this is a non-canon game after all), the slipstream drive uses an enormous amount of power which is why it cannot be use for long periods without cool down and replenishment of power.

    Without any means to reliably and consistently replenish power between the Milky Way and Andromeda it would seem that traveling to the Andromeda galaxy is not viable even if 300 years have past. It may require several kilo-tons of antimatter to provide the energy to travel to that galaxy within a reasonable amount of time. How much anti-matter does an average starshp carry on board? Unknown...
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    skollulfr wrote: »
    the wishy washy flap of tng claiming there was no money in the future would be gone, in favour of the actually workable.
    So you would completely remove that whole "no money" thing and keep them use money like today?
    Or would you try to come up with something more futuristic, like a society that's nevertheless different to todays?

    I have heard that If humanity would be forced to become spacebound as fast as possible, todays ecomomics had to change radically. It had to go away from todays profit maximisation to a more goal-oriented orientation (spaceflight). Idk if thats true, but i think GR had a similar chain of thought.
    skollulfr wrote: »
    the tos series and games era idealist exposition would be back, if less cheesy, and the story would make constant derogatory analogues to the fascist scum in modern politics & society.

    because if nothing else, people need stories that will see the flag worshipping bile kicked out of their blinkered heads before we end up with another ****ing TRIBBLE reich thanks to people chanting some country or political leader's name...
    I couldn't agree more.
    I think one of Star Treks strengths was to hold a mirror up to the current society. Sadly that aspect was more and more disregarded in later Trek productions.

    Another strength of Star Trek was to show ways how things could be done different to nowadays. Let's just look at Starfleet, i know many ppl would love to have them as some sort of Colonial Fleet (BSG) or Peacekeepers (Farscape) but i like the mix of humanistic science and military. (at least in early TNG)


    What i would change is (i know many ppl may hate it) the prime directive. It doesn't do any good IMO. Sure there should be rules concerning technical less evolved species, but total non interference can't be a sollution. Especially when millions of lives are on stake there should be rules to help without being detected.

    skollulfr wrote: »
    there are no trek fans outside scotland.
    you can tell a real TRUE TREK FAN by the skirt thing, pouch thing, haggis, bagpipes and massive curly ginger santa beard.
    I assume it's supposed to be funny ?
    I don't get it, sorry. :o:confused:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • jonsillsjonsills Member Posts: 10,472 Arc User
    edited August 2014
    yreodred wrote: »
    I assume it's supposed to be funny ?
    I don't get it, sorry. :o:confused:
    It's a reference to the "No True Scotsman" fallacy. In this case, your claim that since Cryptic's interpreted Star Trek differently than you, they must not be "true" fans, because of course no true fan could possibly see things in any way other than you.

    (Another poster here refers to that sort of thinking as an IDIC Failure...)
    Lorna-Wing-sig.png
  • janus1975janus1975 Member Posts: 739 Arc User
    edited August 2014
    It's the Prime Universe, and Romulus has been mysteriously destroyed. Spock was lost trying to save the Romulans along with an unknown mining vessel. The Romulan Star Empire is in complete disarray, the remnants of it turning into a stateless rabble of rogue operatives.

    But that's not the worst part.

    Previously unknown to the other powers, the Romulan Star Empire's militaristic and brutal methods had kept the Beta Quadrant in control. That control has been severely damaged, and those elements are now filtering through Romulan space, occasionally being detected by Federation and Klingon monitoring stations, in some instances just before those stations are destroyed.

    And now, the race is back on.

    Starfleet and the Klingon Empire need to explore what was once Romulan territory, re-establish security, and provide aid where needed. All the while, avoiding and engaging with furious and frightened Romulan vessels, ranging from trading ships to secret Tal Shiar weapons platforms.

    And then there are minor powers such as the Cardassians seeking to reinvigorate their empires after their destruction during the Dominion War, and the Remans tasting freedom from Romulan oppression and taking out revenge on any Romulan they meet.

    All this chaos provides a stark and difficult choice: do we choose oppressive security or liberty and freedom? Do we choose diplomacy or militaristic solutions? How do we deal with those so different to ourselves that violence seems almost inevitable, but where peace would provide such unimaginable reward? The stakes are so high. And the approach needed may not always be to send in the greatest most powerful ships in the fleet, which would invite failure rather than success.

    In amongst all this chaos, a new approach is needed. A think tank led by luminaries such as Admiral Tuvok, Ambassador Worf and 7 of 9 have developed a plan. It is risky and not all the brass of Starfleet like it. It involves sending a squadron of small, lightly armed but heavily defensive ships into the depths of the chaos. Limited crew, limited firepower, limited facilities and the tight-knit crews having to rely on their wits, training, and intelligence to create peace, form relationships, and bring order to the Beta Quadrant.

    Their mission? To explore strange new worlds, to seek out new life and new civilisations, to boldly go where no... human... has gone before.
  • steamwrightsteamwright Member Posts: 2,820
    edited August 2014
    khan5000 wrote: »
    I had created the character to use the Connie up to level 50. In the game they mentioned star fleet hurting for ships so they updated it as much as they could...but the ship was destroyed during the battle that saw ESD get destroyed. For his valiant service he was given an Odyssey class star ship...and a liaison staff to help them get used to the new technology.

    oh, okay. The liaison staff is a nice touch.
  • crabbycabbycrabbycabby Member Posts: 127 Arc User
    edited August 2014
    I'd reboot the original timeline, though with the variation I'm about to insert, it might look radically different.

    1. THE TIMES: (they are a'changin') I'd push back the start of the various lore histories. The Eugenics War, for example, would take place in a time in which supermen genetic manipulation, cryogenics, and long-range sleeper ships are probable (and where the ships are common enough that a Botany Bay could go missing without record in the jumbled aftermath). Say 2150-ish. This will, of course, mean Kirk's generation will actually be more likely 24th century or even early 25th century.

    2. KLINGONS: Yes, Klingons will still have an honor code, though it will likely be a bit more stable, rather than just "I don't like your sense of honor, so you have none." I rather like Ford's interpretation of Klingon culture in the book "The Final Reflection" so I'd likely incorporate lots of it, including establishing klin'zha as the Klingon "chess", complete with the gladiatorial houses format of it.

    3. HUMANITY: I'd probably portray humanity as having made significant progress but still a bit rough around the edges. In other words, like they were often portrayed in DS9. Trying to tell ongoing new stories when you've reached the pinnacle are often less interesting than the struggle to get there. Most notably, I think I'd want the philosophy of the Prime Directive to still be developing. In making mistakes, you learn.

    4. TRAVEL: Distances would not be arbitrary and plot driven. If Khitomer is on the other side of the Federation, a clearly defined transwarp drive better indeed be able to get me there, or I simply will not reach the battle in time.

    5. CULTURE: If by "monolithic" worffan101 means that cultures would not be internally homogenous, then yes, I fully agree. There should be a political face the entire planet turns outward, but there should still be subcultures and their variation on closer inspection. I for one look forward to a Klingon version of Southern USA culture, complete with a stereotypical sub-set of good ol' boys with hunting targ, camo wardrobe, and a battleth rack in whatever passes for a mud-covered hunting truck. :D

    6. CONSEQUENCES: No episode will ever be written as a one-off. If I battle a giant space amoeba and win, know that there will, at very least, be later mention of a Starfleet hunt for the critter's origin, and any additional amoebas found posing a threat will be put down. If you say there is a society of Gorn out there strong enough to fight a war with the Federation, you'd better make sure they're not just a one-episode species.

    7. SUSPENSION OF BELIEF: No parallel Earths will spring up with Romans, Yangs & Coms, or whatever, unless it can be rationally explained to the viewing audience. Ideally, you'll have a history teacher who errs grievously by teaching another culture the efficiencies of fascism. That at least doesn't stretch things too far. PS: saying another Earth fell through a tear between universes is not enough. You'll have to explain why it is dozens of light years from our earth.

    Also, miracles will be rare. If I administer a Klingon nerve agent as a cure for a radiation creating old age, my captain will not step onto the bridge with the hair of a 35-year old. He will need time to recover, including damaged hair growing out and new hair growing in.

    8. BORDER CROSSING: The Federation will be shown to be a Swiss-cheese map. There will need to be holes in it, marking where societies live that are either not space-faring yet, or are not interested/ready to join the Federation. Some of these may be more than one system. The borders of the Federation will be internal as well as external, and guarding such an arrangement/allowing passage for trade through the Federation will present challenges that generate stories. For example: what happens when a 4-system society has no hostile intent toward the Federation, but desires to trade with the Romulans or Klingons? How does the Federation not allow their enemies a corridor, but not alienate another society in the process?

    9. CROSS CULTURE: The Federation will be better seen as a blending of cultures. Later Trek did this better than TOS. I want to see edible food from Andoria and half a dozen other cultures on humans' menus. But I also want to see a list of foods to avoid as toxic to humans. I'd want to see decor from several cultures, and several time periods of those cultures. Make it feel a lived-in interactive society.

    10. ONE BIG HAPPY FAMILY: Humans may have been the founding stone of the Federation, but if I've got 100+ humanoid species, there ought to be a lot less humans and a lot more aliens present in Star Fleet, particularly in command positions.

    Similarly, other empires (Klingons, Romulans, Cardassians, etc.) will show the effects of their conquests. There will be a variety of species shown, either as integrated to the society, or slave to it. This was handled a bit better as Trek progressed, but still was more like a single subservient race in most cases (Cardassian/Bajoran). (Son'a and The Dominion being notable exceptions)

    11. SHIP TECHNOLOGY: I'd need to portray something that actually looks like it was invented in the future. So no raised buttons on control panels. I'm not even sure touchpads would be in use. I'm imagining 3D interactive holography, with the ability to change interactive spots based on the species at the station. If an Edosian can use all three hands, why not allow him a "desktop" mode that is efficient to three hands instead of two?

    12. THE RULE OF FIVE: On my payroll will be a bright five-year-old fan, and script concepts will be run past him. Any plot holes he can spot, or any parts at which he gets bored will be corrected before a final script is submitted.

    Agreed!!! :)
    Proudly F2P
  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited August 2014
    Instead of reinventing Star Trek, I'd just put it back on TV. Seriously, television is lacking in great science fiction. All the good shows are getting cancelled to make way for more terrible sitcoms and reality television. At this rate, we'll only be able to watch Star Trek: Renegades get a second season on the Syfy network because CBS would pull the series in favor for an "oddball buddy comedy starring Russell Brand and Betty White as an aging British ne'er do well grandson who moves in with his small town Florida grandmother in "God Save the Queens"!"

    -_-
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
  • ryan218ryan218 Member Posts: 36,106 Arc User
    edited August 2014
    Instead of reinventing Star Trek, I'd just put it back on TV. Seriously, television is lacking in great science fiction. All the good shows are getting cancelled to make way for more terrible sitcoms and reality television. At this rate, we'll only be able to watch Star Trek: Renegades get a second season on the Syfy network because CBS would pull the series in favor for an "oddball buddy comedy starring Russell Brand and Betty White as an aging British ne'er do well grandson who moves in with his small town Florida grandmother in "God Save the Queens"!"

    -_-

    You know, if that was done as well as 'Prince of Bel Air', I'd... actually watch that...

    In my case...

    I wouldn't 'reinvent' Star Trek so much as adapt it for today's audience. It would be set in the late 24th Century, during the Klingon-Gorn War, and would focus on a Federation crew on a patrol mission near Cestus III, telling their adventures; exploring this frontier of Federation Space while aiding colonies in the region and watching the Gorn Hegemony collapse under the Klingon onslaught.

    It would also have an element of intrigue in it, as the crew watch the Federation descend into what it is now, while also dealing with the Undine infiltration.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    jonsills wrote: »
    It's a reference to the "No True Scotsman" fallacy. In this case, your claim that since Cryptic's interpreted Star Trek differently than you, they must not be "true" fans, because of course no true fan could possibly see things in any way other than you.

    (Another poster here refers to that sort of thinking as an IDIC Failure...)
    I see... and i though it would be something funny or at least creative.

    Thanks for the hint. :)

    skollulfr wrote: »
    there are no trek fans outside scotland.
    you can tell a real TRUE TREK FAN by the skirt thing, pouch thing, haggis, bagpipes and massive curly ginger santa beard.
    You're missing the point.
    It's not about who's a "true" Star Trek fan, but how faithful STO is to the concept of Star Trek.
    Sure everyone has a slightly different conception of Star Trek, but:
    shpoks wrote: »
    ...
    - In STO, the Federation looks like a band of loosely tied merenaries. I mean, Starfleet buying alien ships from the Lobi Consortium instead of issuing their own?
    - Complete lack of any element of exploration.
    - Complete lack of any element of diplomacy as a resolution to situations.
    - Removal of 1-st contact missions.
    - Ships that don't follow the flow of design (I'm looking at you, Imperial. I mean just look at the name of the class - "Imperial")
    - Starfleet issue ships with black hull. :rolleyes:
    - Mass Effect looking armors, furthermore using "alien" Mass Effect armors as well.
    - Taking orders and missions from S31, a terrorist organization.
    - Except from 0.1% of the content, every situation is resolved by untamed ammounts of brute force. Almost every mission for the UFP is a slaugterfest.
    - Following orders from an oh so obviously maniacal "Admiral" without giving the player any other choice except the brutal murder of medical personel to complete the mission.
    - Portraying the leadership of the Federation as corrupt contemporary polititians: "We will adhere to the treaty of Algeron as a form of extending our hand in friendship, but we'll also develop a cloaking Avenger Class behind your backs" ; "The Federation President pushed a law allowing alien citizens dual citizenship and used the support of those new voters to win the ellections for President once again"...
    ...
    (sorry for quoting, instead of writing something myself. I'm a bit lazy today :o)
    If you think that all this is made because they like Star Trek, i cannot help you.
    (that's just a tiny part of what's wrong in my opinion with STO)

    If they would try to create a faithful Star Trek game STO would look very different IMO.
    So yes i think they aren't very interested in Star Trek as they should be.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    I'd reboot the original timeline, though with the variation I'm about to insert, it might look radically different.
    ... snip because of length...
    100% agree.
    There are some really good addition you mention.
    I especially like the greater time difference.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • jonsillsjonsills Member Posts: 10,472 Arc User
    edited August 2014
    Well, if you want something CBS will keep on the air indefinitely, I once (only half-jokingly) suggested "SCIS: Starfleet Criminal Investigative Service".

    Either that, or "CSI: Starfleet". Neither one of those concepts ever seems to get old for the guys at the Eye...
    Lorna-Wing-sig.png
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