I don't know whether this is the correct sub forum for my question. So I just try it.
A few words to me. I am a fed-tac on a dhc-only-kumari with polarize-disruptors. Focus lies on crit.
The last few days I spend a little time in kerrat. In my opinion the kumari is not a pvp ship but sometimes I try to challenge the vapor attacking me. Since I got really really annoyed by tractors I removed my science team for a PH.
And a surprise for me: I had an deflector doff with the feedback abbility for PH. I really don't know where, when and why I got this. And I saw in the exchange they are very expensive (25 million ec the sheapest). My one was bound and I was looking for a way to improve my PH anyway so I put this doff on space duty.
Now since BO was extremly pushed many vapors are using this. So I am not a pvp-player but I read a few threads here in the forum and learned a few things. If I hear a lot of buffs from my speakers and no other ship is in my neighborhood when I am in kerrat I activate some defense buffs (lol...in a kumari...lt uni and ensign tech
). That means: epts1, ph and bfi and a little bit later he.
Since ph with this doff is very powerful (feedback 25% with 50% shield penetration) a lot of this alpha-strike-bos have been reflected recently. And since I am using the dyson shield I often have full shields after an alpha-strike of a "wannabe" (no offence) pvp-vapor (actually against good players I have no chance in a kumari without some fancy consoles).
And then I often get private messages like: exploiter, buguser and so on. I try to explain that the dmg does not came from a feedback-pulse ability but from a ph with doff. And then they call me noob, because I am using a feedback ability as a tac on an escort. And that I only killed them because of the exploit....
So my question: Is the ph with doff combination really so overpowered? And why is really everone so pissed when they got killed by a feedback from an export?
xixa
Comments
Just explain how you did it, if they don't listen, it is not your problem.
Feedback pulses or doff with PH on an escort is a joke. You aim to avoid damage with speed... so why reflect it while moving if part of it is even negated?
i fly mine with epts1+2 damage control engineer doffs + tss1 and he2 on the uni-slot. for res and turn there's 2 times omega . also i slot a hazard doff, quartermaster for aux-batt-cd-reduction, energy weapons officer for +shield power and warpcore eng for powerlevels (if possible go with 3 tac-teams, as on a nuc a 3rd tac-team is almost as much worth as a sci-team )
hard gap to bear on omega, but better than any other combo i tried under these days circumstances.
just my 2cts .
People don't mind spamming holds, to gain an advantage, well he/she is using a hefty counter.
Tac, or no Tac shouldn't even matter, it is nothing more than a strategic move, which is a Tac decision.
If you are being pummeled by FB, well stop shooting them!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I second this sentiment. I've seen a build that maximizes damage reflection every way possible and the damage shot back at vapers is pure lolz.
FYI to OP, you're not exploiting. You're just giving vapers a taste of their own medicine in an ingenious way.
Who cares about detractors? ... sorry ric, but why is a joke? What is he doing wrong? :rolleyes: It's a strategic decision, perfect or not isn't important.
The detractors care. lol
FBP has a 100% chance to reflect varying amounts (from lol to wtf) with 50% shield penetration.
Nukara Shields have a 1% chance to reflect varying amounts (x?) with 50% shield penetration.
Solanae Shields have a 1% chance to reflect 33% damage (no mention of shield penetration - haven't tested that I remember).
The Nanoprobe Feedback trait gives you a 10% chance to reflect 100% damage (no mention of shield penetration) with a 10s CD.
No idea if there are any stacking/cooldown limitations with any of that...as far as running FBP, DOFF'd PH, with Nukara Shields, and the Feedback trait sort of thing.
Doesn't seem to be. The build I saw uses all of the above with the Nukara shield and high part gens. He was posting his uber damage in OPvP.
As an escort, people use their speed to not get hit. In doing so, they mitigate most of the incoming damage already. So what hits you isn't that strong to justify a damage reflection, which is even lower. IMO, it's a doff slot wasted. Not boosted by anything, won't make people stop firing at you. That bop in Ker'rat, out of a fully buffed ambush, the PH doff removed 15% of my health... while he died. Sorry but it isn't a very good strategic asset, unless you're boosting particle generators to gawd levels.
Hehe don't need to explain me what an escort should do, and what you said is correct. What i'm trying to say is you can assume this strategy isn's strong enough, but you don't understand this is still reasonable, regardless of the final result. He's trying to counter the vape attack in his own way in an escort while moving etc..., so it's ok. I don't think it's a wasted slot, if he's doing it right, the 5 ones before the 6th for ph are already filled by correct doffs (i hope so for him )
The situation with my bop was a little bit different. There was an avenger, a sci voth-dread and you as a vapor. My evasion maneuver were on CD and a GW was on me. So one bop uncloaked against 2 ships and a vapor.....no other space duty doff or lt sci ability in the world would have saved me. And with me doing nothing you lost 15% of your hull. I think, this is quite nice.
I don't won't to open another thread so I ask this here:
I have never really thought about space duty doffs. Can someone tell me or just recommend something here for a fed tac on a kumari?. At he moment I use this ph-doff, hamlet, 2x dmg control, 2x warp core. Since I only have an ensign tech with only one epts. I don't think, the 2x dmg control and 2x warp core are very efficient in here.
Not really. I don't have any kind of resists granted by consoles, just the ones provided by my skill tree and the shield itself. Removing 15% from my ship would have been way less on a different ship.
Btw why on earth are you using tac team conns?! Kumari is even more overspecialized than Defiant with three Ensigns and three lieutenants. Two TTs are more than enough without further doffs to cool them down! Three or more do not make any sense at all, as they keep cycling on global 15s. Nothing will lower it.
Anyway. Go for this. x3 EPTX CD Damage Control, x2 BFI shield distribution, Warp Core Engineer cleanse variant. Make sure to buy the additional slot from the fleet spire.
If you're having fun with this doff, keep on truckin'.
Sorry. What is a tac team conns? And I never talked about tac team. I only have two of them. More would not make sense for me. The 6th slot I have already.
You said you use "hamlet" as duty officer. "Hamlet prince of denmark" is a conn officer for reducing tac team CD and add +10 to attack patterns skill. Such doff is highly situational, for specific builds like vapers or when you don't have room for another TT.
It's no use on a Kumari due to how overspecialized it is.
I know right? One who vapes regularly should know that vaping is usually all or nothing, and at least for me, I often get nothing.
Vapor is what you *are* after being vaped, which is to say material in a gaseous state.
Only plus there is that if one procs they all proc because it was coded like that on purpose.