I'm tired so I'm just going to say this. Warp core breaches look pathetic. In the show, core breaches (I'm talking "real" ones, the ones they had the budget for) were huge white and orange explosions that encompassed the entire ship. They sent out a spherical shockwave that any any ship in range would get away from if the crew had half a brain.
Video clip:
http://youtu.be/3BZpdSOrDbs?t=36s
In STO we have this pitiful little orange thing, which is often so small that you can see the ship disappear as it explodes. And why no debris if it's a tiny little explosion? Of all the improvements to game art, this is a very outdated and lacking effect. The Romulan singularity implosions got some love, it's about time warp cores did too. I mean, I love seeing a gigantic ship magically vanish in a tiny puff as much as the next guy, but... y'know, I'd much rather have it go BOOM.
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Cryptic has proven how good of a job they can do if they put their minds to it (Romulan singularity core implosions). Now they have to revamp the other explosion effects accordingly, which still date back to the original release of the game.
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I'm of two camps about this, Either we need serious Warp core breaches that completely destroy a ship, Or there needs to be some proper Debris left behind
Either or I'd be happy with, or both, with a random chance or either
I vote for this. The overall explosion looks pretty good when a ship goes, but it and the "shockwave" should definitely be larger, in the case of the shockwave, much larger,... decreasing in amount of damage done as it radiates. Perhaps to a distance of 2km,...
"There... are... four... lights!" ~Jean Luc Picard
Like a miniature version of the Crystaline Entity shockwave? does that one have damage drop off?
I have no idea if CCE does drop off or not. However according to show cannon, warp core breeches are supposed to be a fairly big deal with a lot of destructive power, capable of destroying entire other ships if they're too close.
Maybe the current damage they deal is fine as is, but the actual explosion and resulting shockwave should still definitely be larger.
"There... are... four... lights!" ~Jean Luc Picard
^Words that every player should keep in mind, especially whenever there's a problem with the game...
The player on a not-top-end video card looks at certain fights (Undine Assault, Spire, etc) and thinks "more visual spam lolsob."
Of course, we could have invisible shockwaves, right? Just like the Borg torps?
Yeah...
I dunno, 20 percent chance that your death will trigger a warp core breach.
I think the CE shockwave just deals a set amount of damage within 10km. You don't even have to hit the shockwave. Ever tried to outrun it? It's not possible, when the entity emits the shockwave and you are one pixel within "10km" range you get hit, even if you clear with everything you got and retreat to 15km or whatever, you were already "flagged" for hit and recieve damage.
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I've survived it, at 9.99 km... did 68,000 damage to me...
You can survive it alright, but you can't avoid getting hit if you are within 10km the moment the shockwave is generated, you will get hit even if you exit the 10km while the wave travels. The amount of damage it deals is, I think, determined by a base value plus damage dealt to the entity while it "charges" and the amount of small fragments returned or something like that.
My Galaxy survives a shockwave normally if I activate all resistance abilities I got before impact with around 20% of hull on elite. My Nebula can take it if it's not pumped up too much during charging, but the Mogh on my Klingon tac usually doesn't survive the second wave - but I have no armour consoles slotted right now, maybe +kinetic res would help
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I think a "dead in space" bleed out timer of 30 seconds or so would be good. Hit 0 HP, you're disabled and a 30 second core breach countdown starts. If it runs out, BOOM and respawn. However, if a friendly player or NPC comes along they can hit you with eng team, tac team or sci team to stop the timer and get you moving again so you can back off, repair any sustained injuries and get the hull and shields back up.
Rezzing rather like on the ground.
It'll never happen though.
*First time I've ever said that. I feel like I need a shower.
the amount of damage a player breach does compared to a npc breach is pathetic.
as we all know, a core breach was big, why else did they say, 'move us to a safe distance' in the show.
player core breach should do at a minimum 100k worth of damage. more or less depending on ship size and what warp core you have, ie a mk12 elite fleet core or rep core will make bigger boom than a white mk10 'oem' core.
like Jaime says on mythbuters, 'Jamie want big boom'
maybe a two tier approach? there is an abandon ship toggle for when you are below 25% hull. it gives a bigger oomph to the detonation if your ship is destroyed, perhaps that is couple with a more forceful explosion effect?
not a chance it will happen. but it would be a marvel to behold.
free jkname
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Popped the Undine Set's damage resistance bubble and survived in my Avenger at 3km. Hull was down to 32%
i save evasive action for that!
and nice, surviving at 3 km from the crystal
I used HE, PH, SScan, Scattering Field, Science Fleet, Subspace Field Modulator, EPtS2, TT and survived it with my Nova.