you can complete pvp daily in less then 5 minutes 3x15 kills to complete a daily mission so that would be 1 key every 6 mins ish counting for logging/queue start, so 10 keys per hour per person/account say you run at max 10 v 10 15 kills about 13 mins per x3 so about 4 and a bit lets just say 4 complete runs per hour 80 keys per hour per set of 20 alts which is indeed possible at 125 zen x 80 keys thats 10000 zen or 8 packs that would be 9000 zen sto would lose in profits per hour, daily grinding is about 4 hours long so that'd be 320 keys or 40000 zen or in bulk packs 36000 zen of stos profits lost and about 4 months till it closes.
Making a proper match making system is the only real way to attract people willing to play. If your not doing it for fun why bother. I would rather wait an hour for one good match then play 10 in an hour that made me want to uninstall the game.
Then They better add a way for:
RP'ers to get one.
And PvE'ers.
And Doff'ers
And Veterans
And (whom ever I forgot)
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I don't know if keys would be enough. My fleet has its annual Fleet Olympics, a series of 1v1 matches, which we offered a key just for signing up. You could sign up, get your key and forfeit. We still only got ten people to sign up.
Maybe a constant reward would draw more, but it won't have the desired effect of getting anyone to participate.
To highlight some of the problems addressed thus far, I would make the following suggestions.
-1 key per ACCOUNT per 20 hour cycle. No alt Farming.
-the key spawns in the center axis of the map at the end of the match, players can move but not shoot for the 180 seconds players have before being forced to leave. AFKers will have to at least watch to get reward.
30 keys a month, give or take, at the cost of some exchange deflation, for a more robust, abet chaotic arena system.
ps.
As to rewarding keys for other aspects of the game, I simply don't have objections personally, but how to RP for a key and measure that kind of participation will require a more cunning mind than my own.
That would work but only the key reward to the winners of the match.
That would be the only way to stop AFKers as there is no incentives to Q up just to die and lose.
We would see many MANY more premades and fleetmates in the Q's trying to win matches.
THAT I'M ALL FOR!
That will only intensify the min/max hardcore cheese whizz that has driven so many players from PvP.
Gauging participation is easy enough, as the game itself is already logging damage and healing. If Only the elite get the key, only the elite will play. Long queues, same players and tactics seen repetitively, no room for growth.
To highlight some of the problems addressed thus far, I would make the following suggestions.
-1 key per ACCOUNT per 20 hour cycle. No alt Farming.
-the key spawns in the center axis of the map at the end of the match, players can move but not shoot for the 180 seconds players have before being forced to leave. AFKers will have to at least watch to get reward.
30 keys a month, give or take, at the cost of some exchange deflation, for a more robust, abet chaotic arena system.
ps.
As to rewarding keys for other aspects of the game, I simply don't have objections personally, but how to RP for a key and measure that kind of participation will require a more cunning mind than my own.
Brody ToS Veterans
There's no way in hell PWE is going to let a player get 30 keys a month without Paying something for them.
<shrug>
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
That will only intensify the min/max hardcore cheese whizz that has driven so many players from PvP.
Gauging participation is easy enough, as the game itself is already logging damage and healing. If Only the elite get the key, only the elite will play. Long queues, same players and tactics seen repetitively, no room for growth.
To add to what edalgo said, don't forget about the single duo queues. A good reward for then winners of those matches might also encourage more cooperation and active participation in those matches. And with more people participating it would be harder to ensure you have a team full of people from the same fleet.
[SIGPIC][/SIGPIC]-32nd Vipers- PvP Team
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
There's no way in hell PWE is going to let a player get 30 keys a month without Paying something for them.
<shrug>
:cool:
Well what about a pvp rep token, like the CE event currently running, with a box of random goodies earned once per 14 days that May include a master key?
Comments
you can complete pvp daily in less then 5 minutes 3x15 kills to complete a daily mission so that would be 1 key every 6 mins ish counting for logging/queue start, so 10 keys per hour per person/account say you run at max 10 v 10 15 kills about 13 mins per x3 so about 4 and a bit lets just say 4 complete runs per hour 80 keys per hour per set of 20 alts which is indeed possible at 125 zen x 80 keys thats 10000 zen or 8 packs that would be 9000 zen sto would lose in profits per hour, daily grinding is about 4 hours long so that'd be 320 keys or 40000 zen or in bulk packs 36000 zen of stos profits lost and about 4 months till it closes.
bad idea, next one?
free jkname
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Making a proper match making system is the only real way to attract people willing to play. If your not doing it for fun why bother. I would rather wait an hour for one good match then play 10 in an hour that made me want to uninstall the game.
Then They better add a way for:
RP'ers to get one.
And PvE'ers.
And Doff'ers
And Veterans
And (whom ever I forgot)
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
...heh, yeah - not happening. :P
Maybe a constant reward would draw more, but it won't have the desired effect of getting anyone to participate.
Can't see them giving away keys anyway.
To highlight some of the problems addressed thus far, I would make the following suggestions.
-1 key per ACCOUNT per 20 hour cycle. No alt Farming.
-the key spawns in the center axis of the map at the end of the match, players can move but not shoot for the 180 seconds players have before being forced to leave. AFKers will have to at least watch to get reward.
30 keys a month, give or take, at the cost of some exchange deflation, for a more robust, abet chaotic arena system.
ps.
As to rewarding keys for other aspects of the game, I simply don't have objections personally, but how to RP for a key and measure that kind of participation will require a more cunning mind than my own.
Brody ToS Veterans
That will only intensify the min/max hardcore cheese whizz that has driven so many players from PvP.
Gauging participation is easy enough, as the game itself is already logging damage and healing. If Only the elite get the key, only the elite will play. Long queues, same players and tactics seen repetitively, no room for growth.
There's no way in hell PWE is going to let a player get 30 keys a month without Paying something for them.
<shrug>
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
To add to what edalgo said, don't forget about the single duo queues. A good reward for then winners of those matches might also encourage more cooperation and active participation in those matches. And with more people participating it would be harder to ensure you have a team full of people from the same fleet.
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
Well what about a pvp rep token, like the CE event currently running, with a box of random goodies earned once per 14 days that May include a master key?