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Issue I have with teir 6 ships.

cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
http://www.podcastugc.com/archives/861
While I agree with both ideas. Star trek online does need advancement to keep going, and it needs variety, to keep people interested. The only issue I have is star ships, need to stay completely competitive, not for their attributes. Because people grow a personal attachment to a look or design of their ship. It is basically their customized space character, its obvious cryptic realized this early on, with the amount of customization they gave ships. Along with Romulans having all tier ships available at end game.


I have idea, that would satisfy the need to, maintain your space character's look. Any class of any ship should be able to get the stats/layout of another of a similar class. Aka cruisers with cruisers, escorts with escorts, battle-cruisers with battle-cruisers. But in order to take one layout, and place it on another ship you must own that ship. Thous it won't hurt cryptic business, perhaps even improve it.

I know this would take a lot of engineering time to implement, I think it would be worthy investment business wise. I however don't want this to be easy way out for, not balancing engineering, tactical, science bridge layouts.
Post edited by cryptkeeper0 on

Comments

  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited August 2014
    Interesting idea, but that would result in a homogenized ship base. Lets be honest, new ship layouts aka 'new ships' help drive the financial viability of the game. I don't think that would fly.

    What we do know is the T6 ships are designed to take advantage of a new class of [redacted] boff, which is the primary driver of what sets them apart from T5 ships. Al said as much in the podcast.

    So just as with Tac/EWng or Sci boff abilities, this new class will have a set of skills you can leverage that are unique to them. Up to 4 assuming they have a similar development scale as other boffs.

    Which rank of skill becomes available may also be tied to your progression from 50 to 60.

    Likely the layouts of the ships will be similar to what we've seen in the past, the only difference will be a range of new powers.

    I'm speculating here, but it seems the most likely outcome.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2014
    Interesting idea, but that would result in a homogenized ship base. Lets be honest, new ship layouts aka 'new ships' help drive the financial viability of the game. I don't think that would fly.

    What we do know is the T6 ships are designed to take advantage of a new class of [redacted] boff, which is the primary driver of what sets them apart from T5 ships. Al said as much in the podcast.

    So just as with Tac/EWng or Sci boff abilities, this new class will have a set of skills you can leverage that are unique to them. Up to 4 assuming they have a similar development scale as other boffs.

    Which rank of skill becomes available may also be tied to your progression from 50 to 60.

    Likely the layouts of the ships will be similar to what we've seen in the past, the only difference will be a range of new powers.

    I'm speculating here, but it seems the most likely outcome.
    New layouts would still be certainly continue to drive finance. Because you'd have to own that ship/layout to put it on say your galaxy... In fact someone who refuses to buy for purely nostalgia of the galaxy might buy or trade to have more edge in combat, driving demand up.


    Reasonable speculation, but if there effectiveness is so great, that they preform better in every way say pve events or pvp. Then that's what people will play. Its one of the reason tact heavy layouts are so sought after in current content.

    I think the new boff, will likely be more tied to the new ship class, especially commander version.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited August 2014
    Interesting idea, but that would result in a homogenized ship base. Lets be honest, new ship layouts aka 'new ships' help drive the financial viability of the game. I don't think that would fly.

    What we do know is the T6 ships are designed to take advantage of a new class of [redacted] boff, which is the primary driver of what sets them apart from T5 ships. Al said as much in the podcast.

    So just as with Tac/EWng or Sci boff abilities, this new class will have a set of skills you can leverage that are unique to them. Up to 4 assuming they have a similar development scale as other boffs.

    Which rank of skill becomes available may also be tied to your progression from 50 to 60.

    Likely the layouts of the ships will be similar to what we've seen in the past, the only difference will be a range of new powers.

    I'm speculating here, but it seems the most likely outcome.
    Correlation:
    Cryptic might give us more boff slots for [redacted]
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  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited August 2014
    I had the very same notion in my head just never posted it. But I do like the idea of swapping bridge layouts based on similar ships if you own them.

    Now if we can just transfer that awesome Odyssey bridge to all cruisers as well :)
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  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited August 2014
    what are the redacted boffs?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2014
    I kinda' agree. The truth of the matter is that I use a lot of ships for a long time that are irreplaceable to me. For ex. I have a char. completely inspired by General Chang, I couldn't imagine not using my B'rel on that character. Or my Galaxy Class. I assume many many people playing STO find themselves in the same situation.

    I really don't care about the money/Zen/resources needed to make these ships fully belong in the same weightclass as any end-game T6 ship. I just want to have the option, the possibility to do that regardless of the manner in which it would be obtainable.

    I have no issues bying a T6 ship, if I can buy a skin I like for aditional 500 Zen or such - or if I'm able to use a skin from a C-Store T5 ship I already own as long as it's in the same carreer class. I'd be more than fine with that. Just don't force me to change my belloved ships that I've been using for a long time and have light RP stories built around them if I want to have a top-notch ship after Ex.2, that won't end well.
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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2014
    shpoks wrote: »
    I kinda' agree. The truth of the matter is that I use a lot of ships for a long time that are irreplaceable to me. For ex. I have a char. completely inspired by General Chang, I couldn't imagine not using my B'rel on that character. Or my Galaxy Class. I assume many many people playing STO find themselves in the same situation.

    I really don't care about the money/Zen/resources needed to make these ships fully belong in the same weightclass as any end-game T6 ship. I just want to have the option, the possibility to do that regardless of the manner in which it would be obtainable.

    I have no issues bying a T6 ship, if I can buy a skin I like for aditional 500 Zen or such - or if I'm able to use a skin from a C-Store T5 ship I already own as long as it's in the same carreer class. I'd be more than fine with that. Just don't force me to change my belloved ships that I've been using for a long time and have light RP stories built around them if I want to have a top-notch ship after Ex.2, that won't end well.

    The only ones I'm a little unsure on implementation would be romulan ships which have no concurrent classes. Only two ships who could trade layouts/stats would be Ha'apax and D'deridex. They could of course make the lockbox ships, give specific alt stats for warbirds...
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited August 2014
    johnnymo1 wrote: »
    what are the redacted boffs?

    redacted=we dont know yet
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    shpoks wrote: »
    I kinda' agree. The truth of the matter is that I use a lot of ships for a long time that are irreplaceable to me. For ex. I have a char. completely inspired by General Chang, I couldn't imagine not using my B'rel on that character. Or my Galaxy Class. I assume many many people playing STO find themselves in the same situation.

    I really don't care about the money/Zen/resources needed to make these ships fully belong in the same weightclass as any end-game T6 ship. I just want to have the option, the possibility to do that regardless of the manner in which it would be obtainable.

    I have no issues bying a T6 ship, if I can buy a skin I like for aditional 500 Zen or such - or if I'm able to use a skin from a C-Store T5 ship I already own as long as it's in the same carreer class. I'd be more than fine with that. Just don't force me to change my belloved ships that I've been using for a long time and have light RP stories built around them if I want to have a top-notch ship after Ex.2, that won't end well.

    I kinda agree. Ship skins, though?! They'll never do that.

    But yeah, most of my lockbox ships I'm pretty attached to.
    3lsZz0w.jpg
  • flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    http://www.podcastugc.com/archives/861
    While I agree with both ideas. Star trek online does need advancement to keep going, and it needs variety, to keep people interested. The only issue I have is star ships, need to stay completely competitive, not for their attributes. Because people grow a personal attachment to a look or design of their ship. It is basically their customized space character, its obvious cryptic realized this early on, with the amount of customization they gave ships. Along with Romulans having all tier ships available at end game.
    There seems to be a time in which they cared, but lately? Not so much I don't think.

    Look at some of the earlier ships; the Intrepid and her skins, the Galaxy (pre Tier #5) and her skins, then take a look at the more recent releases. The Ambassador is limited, the Avenger has nothing (except for different nacelle positioning), and most of the Republic Ships come with two skins per ship, compared to the three - five that some older FED ships have.

    KDF ships (most of them) also suffer here. I think the exception is the B'rel (and skins) along with the Vor'cha/Tor'khat. I'm completely with you in that some people grow attached to certain ships, but I'm not convinced Cryptic understand that, not fully anyway.
    Interesting idea, but that would result in a homogenized ship base. Lets be honest, new ship layouts aka 'new ships' help drive the financial viability of the game. I don't think that would fly.
    For every one player who purchases a brand new ship, I'd think there is equally the same number of people (if not more) who would rather stick with their Galaxy, Defiant or Intrepid.
    attachment.php?attachmentid=42556&d=1518094222
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2014
    Well that one was interesting.

    There has been so much secrecy and hush-hush surrounding the tier 5 ship updates, but there have been many hints too. But every time Geko speaks, he throws my own hypotheses off. At first, I thought that he was hinting that tier 5 ships will be upgradeable via R&D. He shot that down at STLV, but the hints were still there at a system like that, perhaps a retrofit system or something. Hell, there was a possibility that every ship in the game could be upgraded to tier 6 with the hints.

    But here... he mentions the 180ish tier 5 ships and how it would be too much work to upgrade them, implying that tier 5 upgrades may be for specific ships, perhaps along the lines of what happened when "tier 5.5" ships became a thing. But then if that's the case, why the secrecy in the first place? If it's not a new feature he's waiting to unveil, why does it need to be kept from us this systematically?

    No, there's definitely something new here. I just can't pinpoint what it is from the hints, which seem so all-over-the-place, it's like there isn't really anything they did do to the ships to upgrade them. But they've confirmed that they have.

    Sigh. I don't know.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014

    Now I'm worried. If I hear Geko right, it looks like T5 ship won't get any upgrade. He says we'll still be able to 'continue to use your old ships.' But he seems to say there won't be any upgrade for them. "You will still be able to use those." is NOT the same as making them 'competitive' (other than putting Mk XIV gear on them.
    3lsZz0w.jpg
  • hravikhravik Member Posts: 1,203 Arc User
    edited August 2014
    meimeitoo wrote: »
    Now I'm worried. If I hear Geko right, it looks like T5 ship won't get any upgrade. He says we'll still be able to 'continue to use your old ships.' But he seems to say there won't be any upgrade for them. "You will still be able to use those." is NOT the same as making them 'competitive' (other than putting Mk XIV gear on them.

    That's how I interpret that as well. Sounds about like saying you can use a T4 ship in endgame right now and succeed, but not be as good as a T5 or T5.5.

    [speculation] Now imagine if they go a step further and do fleet T6 ships at some point down the road, and they'll be even farther behind. [/speculation]
  • ratedec10ratedec10 Member Posts: 3 Arc User
    edited August 2014
    reyan01 wrote: »
    I really hope that isn't the case.

    I don't want to be a 'doom-merchant', but there will always be players who want to fly the ships from the shows. Cryptic's own designs are all well and good, but telling players "you can still use your T5 Sovereign/Excelsior/Galaxy/Nova etc etc BUT they won't be upgradable to the highest tier" will disappoint numerous players and would likely cause some to log off and uninstall the game.

    I agree here. The "hero ships" of the various series each should have a playable representation at the highest Tier. I'm even ok with having the old Constitution class refit and represented somehow, with some sort of virtues to allow it to play on the top level field.

    It's disingenuous to make the material that inspires the game play as second-class citizens within it.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    http://www.podcastugc.com/archives/861
    While I agree with both ideas. Star trek online does need advancement to keep going, and it needs variety, to keep people interested. The only issue I have is star ships, need to stay completely competitive, not for their attributes. Because people grow a personal attachment to a look or design of their ship. It is basically their customized space character, its obvious cryptic realized this early on, with the amount of customization they gave ships. Along with Romulans having all tier ships available at end game.


    I have idea, that would satisfy the need to, maintain your space character's look. Any class of any ship should be able to get the stats/layout of another of a similar class. Aka cruisers with cruisers, escorts with escorts, battle-cruisers with battle-cruisers. But in order to take one layout, and place it on another ship you must own that ship. Thous it won't hurt cryptic business, perhaps even improve it.

    I know this would take a lot of engineering time to implement, I think it would be worthy investment business wise. I however don't want this to be easy way out for, not balancing engineering, tactical, science bridge layouts.

    Soo, basically what you've invented here is the "costume."

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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2014
    My guess is that the only ships you will be able to upgrade are the Fleet t5.5 ships, By deleting them and re purchasing them.
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  • cradiacradia Member Posts: 31 Arc User
    edited August 2014
    What they ought to do is like what they did to the fleet versions where you buy console modules for the various ship designs. Then take them to the shipyards to upgrade your vessel. So many modules to upgrade to the next tier. Not refits but upgrades. Upgrades in hull, shield modifiers, consoles weapon slots all of it. That way the ship is never obsolete. However the earlier the ship the more modules needed for the upgrade. Those wanting Connies or D7's to compete with the upcoming Tier 6 ships could be viable. Just my opinion.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited August 2014
    redacted=we dont know yet

    and even if you did the post would likely get deleted before long.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited August 2014
    coldnapalm wrote: »
    Or...just use the ship anyways?!? I used my tier 3 mogai until level 50 on one of my roms and I now use the level 40 mirror mogai over my fleet mogai because I like it better...even if it isn't stronger. Hell, it's not even competitive...but it's FUN. You know...the point of a bloody game. Not crunching numbers to get the most uber you can be (unless that makes you happy).

    Funny you should mention that--once upon a time in Earth & Beyond (2002-2004) I was berated in chat by a player who told me that if I wasn't doing Markov Chain analyses of trade routes to determine the most efficient way to earn credits, then I wasn't having proper fun.

    I told him that it was a game, not my career, that he didn't understand "fun," and to kindly direct his attentions elsewhere. That last bit took exactly seven letters to express.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014

    46 minutes and some seconds...is where the question of ships is raised. For those that want to avoid having to listen to 46 minutes of other stuff...

    ...so that you can hear Geko say, "Wait for the blogs..."
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited August 2014
    What we do know is the T6 ships are designed to take advantage of a new class of [redacted] boff, which is the primary driver of what sets them apart from T5 ships. Al said as much in the podcast.

    So just as with Tac/Eng or Sci boff abilities, this new class will have a set of skills you can leverage that are unique to them. Up to 4 assuming they have a similar development scale as other boffs.

    Which rank of skill becomes available may also be tied to your progression from 50 to 60.

    Likely the layouts of the ships will be similar to what we've seen in the past, the only difference will be a range of new powers.

    I'm speculating here, but it seems the most likely outcome.

    I'd be happy with that outcome.

    It would make balancing the T4/5 ships much easier if it's just these new Boffs and their abilities that give T6 the edge. I suppose it would all depend on what specific trees will be available, and how horribly OP these new abilities will be.

    Going by this assumption, I'm starting to see these new Boffs as 'star pupils' that you take on and train using abilities from your own specialisation tree. As if you were preening them for command so to speak.

    I badly want to see more information on these trees. That's the thing that'll make or break the expansion for me.
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