Depends on the ship. My drainer has a copy of it plus the Vesta's set 3 bonus, which is a 10s immunitytoeverythingoutthere.
Avenger doesn't, I prefer to stick with EPTS3, two AtB copies, DEM3, ET1 and EPTE1.
Excelsior does, because of the added ensign engineering. two EPTX1 and ET1, double AtB, RSP2, DEM3.
Tempest... doesn't as well. I prefer DEM2 when in dogfight loadout. But if I need to, I will.
Mobius doesn't.
Scimitar doesn't.
Defiant doesn't. It proton vapes muahauahahah
I have dropped RSP on just about all my builds. Most of my builds utilize two damage control engis and then two EptX powers. For example I do not need to use RSP on my dueling contortrix, because I have EptS III. I rarely fly team pvp, but when I do I usually keep the layout the same unless I know I have a killer healer on my team.
Don't use that. My favorite hobby is going after players that use it and the RMC and draining all their shield power thereby dropping their shields and making RSP worthless.
I use it on my cruisers but I've dropped it on my escorts. Bleed through is strong currently so I've been wanting more hull heals. Infact, for the past few weeks I've been using ET on my Charal and have been doing way better. I'm also like virus, I have trouble with the gdf thing. Mybe I need more practice but by the time I rsp, gdf and jump I've lost my target or am already dead from bleed through.
I use it from time to time depending on build. For example the Assault Cruiser Refit has the following engineers:
Engineer 1: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3 Engineer 2: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
Since I have access to a Commander and Lt slot for engineer.... I ususally run with:
Commander: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
Lt: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
This gives me a nice offensive loadout, and being an engineer I can cover for the lack of extra heals. When I get into a heavy tanking mode though I can switch it up.
Commander: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
Lt: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
Running an Aux to Battery build means I can use RSP far more than normal due to it being on it's global cooldown of I believe 1 minute instead of the normal 2-3 minute cooldown.
TSS with an aux battery, ST, praying to the RNG gods for EPtS to be on cycle. But really, TSS with a good amount of aux is a great heal with extra resistance as a bonus. AND it's castable for better team play
Speed or battlecloak to avoid taking damage in the first place, sometimes run away. You dont need as much repair when you dont take as much damage in the first place, so you can get by on TT1 for buff, EPtS for buff/repair maintenance, and ST1 for burst repair. Ships that have more sci than engi often run TSS somewhere.
Standing there and tanking it is the last option, only works on ships that have hit-points and engi stations, otherwise its foolishness. RSP is for those ships.
11,509 Shields (up to +50% from getting hit by Directed Energy Attacks)
125 Shield Power
--35% Damage Reduction
--578.8 Regeneration/6s
20% Phaser Damage Reduction
Capacitance Transfer
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS2
ST2
9,673 Shields
122 Shield Power
--34.16% Damage Reduction
--478.02 Regeneration/6s
20% Antiproton Damage Reduction
Bio-Molecular Reactive Shielding System
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST2
7,976 Shields
125 Shield Power
--35% Damage Reduction
--438 Regeneration/6s
Energy Feedback Conductor
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST1
6,939 Shields
112 Shield Power
--31.36% Damage Reduction
--727.67 Regeneration/6s
20% Plasma Damage Reduction
Nanoprobe Field Generator (up to 25% Damage Reduction)
2x EPtS1
ST1
...meh, didn't feel like grabbing the range of numbers possible on the EPtS, TSS, ST or some of the rest.
Let me tell you from combatlog + Hilbert's tool experience. ST3+doffs to reduce cooldown, EPtS (cycling if possible) and TSS contribute to most of my shield healing. In fact, ST3+doffs is both the largest one-shot and one of the lowest cooldown shield heals available. Trinity, myself and others use it as their primary method to heal shields. It's extremely effective. Plus, it kills subnucs.
Traits also work nicely as well. Superior Shield Repair, IIRC, is the one I use.
I'd also like to add that hull healing is equally as important... and for that, ET3+doffs is the most useful, followed by Aux2SIF3+aux power and Hazards+aux power. I seem to be the only healer out there that uses ET3+doffs. It works EXTREMELY well.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
I take a large hitpoint pool often around 15k shields then use RSP for shield repair and skip the other shield powers going for amour powers instead. x2 RPS1 for repair followed by Eng Team 3 and AuxStu3. But I do capture not arena so a different ball game. This method lets you tank large hits without to much problem.
But it's advice I'll take to heart...team play is just another whole ball game...PvP it makes its own content :cool:
Enhanced Shield Penetration
Intense Focus
Energy Weapons Officer - Beam Overload - Penetration
Elachi Crescent Weapons
That new R&D Projectile trait that I can't remember the name of...
All the fun Partigens hull shredding goodies...
I've seen more folks running DOFF'd AtD1 than I've seen running RSP...
All the shield pen stuff screams PvP - cause NPCs just don't run the damage reduction/heals that players do and their shields just melt.
I'd also like to add that hull healing is equally as important... and for that, ET3+doffs is the most useful, followed by Aux2SIF3+aux power and Hazards+aux power. I seem to be the only healer out there that uses ET3+doffs. It works EXTREMELY well.
Not sure what's so new or special about doffed ET? Especially after the removal of shared team cooldowns.
@topic:
RSP doesn't protect you from spike or bleed dmg. I still use it. Often enough it just forces your enemy to waste a nuke or switch targets.
Its thread like this that make me realise how out of touch Ive gotten with current pvp. I remember when RSP was borderline essential. My excelsior still uses RSP3.
Whats all this about DOFFs for Eng Team?
Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
Well two doffs for reducing ET cooldown to global. (15 secs). ET gives you a large and instant hull heal. Hullhealing became more important since shield penetration has been constantly buffed.
Well two doffs for reducing ET cooldown to global. (15 secs). ET gives you a large and instant hull heal. Hullhealing became more important since shield penetration has been constantly buffed.
Agreed. Today in Ker'rat me and a fellow Fed were battling some hobos and other klinks as well. From my Avenger I was issuing to him Engineering Team as soon as I could to keep him alive from 3 vs 1s. When aggro moved on me, that's what kept me alive. We endured a lot of time before being defeated, countering drains, holds, vapes and sharing heals.
However, I wasn't using RSP. BFI doffs kept shields healthy. I feel EPTS3 superior.
Couldn't tell you virus, as it most likely need testing, the same could be asked, is if it is also effected by shield emitters!
The shield mod affects the tooltip, just like the shield mod affects the cap/reg of a shield.
Haven't seen Emitters change the number, but it's a shield number - and - they're not the most helpful tooltips if they even exist.
Would involve multiple recordings to verify the baseline, then add things in for more recording, compare all the info...lol...way more than I'm going to bother doing (mainly cause I've got crappy recording software).
Comments
edit: Hrmm, looking at my guys...
ET1, AtS1
ET1, EPtS2
EPtS1, AtS1
EPtA1
EPtS1, AtB1, EPtW3, DEM3
ET1, AtB1
ET1, ExS1, ExS2, AtS3
EPtA1, RSP1, EPtS3
ET1, EPtS2, EPtW3, AtS3
EPtS1, AtS1
EPtW1
EPtS1, EPtW2, AtS2
EPtS1, AtS1
EPtS1
Heh, and the guy with RSP1...I've been thinking about adding a second ET1 while moving the EPtA1 to EPtA2.
Avenger doesn't, I prefer to stick with EPTS3, two AtB copies, DEM3, ET1 and EPTE1.
Excelsior does, because of the added ensign engineering. two EPTX1 and ET1, double AtB, RSP2, DEM3.
Tempest... doesn't as well. I prefer DEM2 when in dogfight loadout. But if I need to, I will.
Mobius doesn't.
Scimitar doesn't.
Defiant doesn't. It proton vapes muahauahahah
My PvE/PvP hybrid skill tree
But only if I have sufficient eng capability, on what ever ship I use!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Engineer 1: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
Engineer 2: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
Since I have access to a Commander and Lt slot for engineer.... I ususally run with:
Commander: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
Lt: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
This gives me a nice offensive loadout, and being an engineer I can cover for the lack of extra heals. When I get into a heavy tanking mode though I can switch it up.
Commander: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
Lt: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
Running an Aux to Battery build means I can use RSP far more than normal due to it being on it's global cooldown of I believe 1 minute instead of the normal 2-3 minute cooldown.
TSS with an aux battery, ST, praying to the RNG gods for EPtS to be on cycle. But really, TSS with a good amount of aux is a great heal with extra resistance as a bonus. AND it's castable for better team play
This sums up when I use RSP. lol
Speed or battlecloak to avoid taking damage in the first place, sometimes run away. You dont need as much repair when you dont take as much damage in the first place, so you can get by on TT1 for buff, EPtS for buff/repair maintenance, and ST1 for burst repair. Ships that have more sci than engi often run TSS somewhere.
Standing there and tanking it is the last option, only works on ships that have hit-points and engi stations, otherwise its foolishness. RSP is for those ships.
Looking through those same guys for shield stuff...
11,237 Shields
112 Shield Power
---31.36% Damage Reduction
---518.87 Rengeration/6s
20% Plasma Damage Reduction
Subvert Targeting Array
TSS1
2x ST2
Science Fleet 2, 33% Damage Reduction
7,867 - 8,056 Shields
130 Shield Power
--36.4% Damage Reduction
--1494.78 Regeneration/6s
10% All Energy Damage Reduction
20% Antiproton Damage Reduction
Hyper Regenerative Shield Array
Reactive Shielding
Nanoprobe Field Generator (up to 25% Damage Reduction)
3x Shield Refrequencers
EPtS2
TSS1
ST3
Science Fleet 2, 33% Damage Reduction
11,538 - 11,721 Shields
125 Shield Power
--35% Damage Reduction
--832 Regeneration/6s
10% All Energy Damage Reduction
10% Tetryon Damage Reduction
10% Radiation Damage Reduction
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST2
Science Fleet 2, 33% Damage Reduction
10,247 Shields
125 Shield Power
--35% Damage Reduction
--693.6 Regeneration/6s
10% All Energy Damage Reduction
20% Plasma Damage Reduction
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST2
7,328 - 7,473 Shields
125 Shield Power
--35% Damage Reduction
--1140.8 Regeneration/6s
15% Plasma Damage Reduction
Multi-Regenerative Shield Array
Nanoprobe Field Generator (up to 25% Damage Reduction)
Shield Refrequencer
RSP1
EPtS3
ST2
11,509 Shields (up to +50% from getting hit by Directed Energy Attacks)
125 Shield Power
--35% Damage Reduction
--578.8 Regeneration/6s
20% Phaser Damage Reduction
Capacitance Transfer
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS2
ST2
9,673 Shields
122 Shield Power
--34.16% Damage Reduction
--478.02 Regeneration/6s
20% Antiproton Damage Reduction
Bio-Molecular Reactive Shielding System
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST2
7,976 Shields
125 Shield Power
--35% Damage Reduction
--438 Regeneration/6s
Energy Feedback Conductor
Nanoprobe Field Generator (up to 25% Damage Reduction)
EPtS1
ST1
6,939 Shields
112 Shield Power
--31.36% Damage Reduction
--727.67 Regeneration/6s
20% Plasma Damage Reduction
Nanoprobe Field Generator (up to 25% Damage Reduction)
2x EPtS1
ST1
...meh, didn't feel like grabbing the range of numbers possible on the EPtS, TSS, ST or some of the rest.
Let me tell you from combatlog + Hilbert's tool experience. ST3+doffs to reduce cooldown, EPtS (cycling if possible) and TSS contribute to most of my shield healing. In fact, ST3+doffs is both the largest one-shot and one of the lowest cooldown shield heals available. Trinity, myself and others use it as their primary method to heal shields. It's extremely effective. Plus, it kills subnucs.
Traits also work nicely as well. Superior Shield Repair, IIRC, is the one I use.
I'd also like to add that hull healing is equally as important... and for that, ET3+doffs is the most useful, followed by Aux2SIF3+aux power and Hazards+aux power. I seem to be the only healer out there that uses ET3+doffs. It works EXTREMELY well.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
But it's advice I'll take to heart...team play is just another whole ball game...PvP it makes its own content :cool:
My PvE/PvP hybrid skill tree
Enhanced Shield Penetration
Intense Focus
Energy Weapons Officer - Beam Overload - Penetration
Elachi Crescent Weapons
That new R&D Projectile trait that I can't remember the name of...
All the fun Partigens hull shredding goodies...
I've seen more folks running DOFF'd AtD1 than I've seen running RSP...
All the shield pen stuff screams PvP - cause NPCs just don't run the damage reduction/heals that players do and their shields just melt.
Not sure what's so new or special about doffed ET? Especially after the removal of shared team cooldowns.
@topic:
RSP doesn't protect you from spike or bleed dmg. I still use it. Often enough it just forces your enemy to waste a nuke or switch targets.
Whats all this about DOFFs for Eng Team?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Well two doffs for reducing ET cooldown to global. (15 secs). ET gives you a large and instant hull heal. Hullhealing became more important since shield penetration has been constantly buffed.
yeey for geko game design
*facepalm*
Agreed. Today in Ker'rat me and a fellow Fed were battling some hobos and other klinks as well. From my Avenger I was issuing to him Engineering Team as soon as I could to keep him alive from 3 vs 1s. When aggro moved on me, that's what kept me alive. We endured a lot of time before being defeated, countering drains, holds, vapes and sharing heals.
However, I wasn't using RSP. BFI doffs kept shields healthy. I feel EPTS3 superior.
Couldn't tell you virus, as it most likely need testing, the same could be asked, is if it is also effected by shield emitters!
Praetor of the -RTS- Romulan Tal Shiar fleet!
The shield mod affects the tooltip, just like the shield mod affects the cap/reg of a shield.
Haven't seen Emitters change the number, but it's a shield number - and - they're not the most helpful tooltips if they even exist.
Would involve multiple recordings to verify the baseline, then add things in for more recording, compare all the info...lol...way more than I'm going to bother doing (mainly cause I've got crappy recording software).