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Do you use RSP?

dahminusdahminus Member Posts: 0 Arc User
edited August 2014 in PvP Gameplay
Hey guys, starting to break myself into the 5 people you know vs 5 people you've met circuit and am wondering, do you use RSP?

Was a must for pugging...but in a team with a dedicated healer or two...dem+marion is just such a beast.

Cheers
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Post edited by dahminus on

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    Only on slow ships that dont have speed def and cant battlecloak, depends on build really
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    I've always preferred AtS to RSP. I've never been good at doing the whole GDF thing on Tacs...

    edit: Hrmm, looking at my guys...

    ET1, AtS1

    ET1, EPtS2

    EPtS1, AtS1
    EPtA1

    EPtS1, AtB1, EPtW3, DEM3
    ET1, AtB1

    ET1, ExS1, ExS2, AtS3
    EPtA1, RSP1, EPtS3

    ET1, EPtS2, EPtW3, AtS3

    EPtS1, AtS1
    EPtW1

    EPtS1, EPtW2, AtS2

    EPtS1, AtS1
    EPtS1

    Heh, and the guy with RSP1...I've been thinking about adding a second ET1 while moving the EPtA1 to EPtA2.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited August 2014
    Depends on the ship. My drainer has a copy of it plus the Vesta's set 3 bonus, which is a 10s immunitytoeverythingoutthere.

    Avenger doesn't, I prefer to stick with EPTS3, two AtB copies, DEM3, ET1 and EPTE1.
    Excelsior does, because of the added ensign engineering. two EPTX1 and ET1, double AtB, RSP2, DEM3.
    Tempest... doesn't as well. I prefer DEM2 when in dogfight loadout. But if I need to, I will.
    Mobius doesn't.
    Scimitar doesn't.
    Defiant doesn't. It proton vapes muahauahahah
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited August 2014
    I have dropped RSP on just about all my builds. Most of my builds utilize two damage control engis and then two EptX powers. For example I do not need to use RSP on my dueling contortrix, because I have EptS III. I rarely fly team pvp, but when I do I usually keep the layout the same unless I know I have a killer healer on my team.
    cI5XEZr.jpg
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    Don't use that. My favorite hobby is going after players that use it and the RMC and draining all their shield power thereby dropping their shields and making RSP worthless.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2014
    I use it on my cruisers but I've dropped it on my escorts. Bleed through is strong currently so I've been wanting more hull heals. Infact, for the past few weeks I've been using ET on my Charal and have been doing way better. I'm also like virus, I have trouble with the gdf thing. Mybe I need more practice but by the time I rsp, gdf and jump I've lost my target or am already dead from bleed through.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    What the hell do you guys do for shield repair?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2014
    i only use it on ships with 7 eng+ skills
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2014
    I only seem to use it on my Fed toon, because without some other means of escape, besides high impulse speeds, or a cloak, it comes in handy.

    But only if I have sufficient eng capability, on what ever ship I use!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • jadz3jadz3 Member Posts: 107 Arc User
    edited August 2014
    I use it from time to time depending on build. For example the Assault Cruiser Refit has the following engineers:

    Engineer 1: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
    Engineer 2: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3

    Since I have access to a Commander and Lt slot for engineer.... I ususally run with:

    Commander: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3
    Lt: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3

    This gives me a nice offensive loadout, and being an engineer I can cover for the lack of extra heals. When I get into a heavy tanking mode though I can switch it up.

    Commander: Power to Engines 1, Aux to Battery 1, DEM 2, RSP 3
    Lt: Power to Shields 1, Aux to Battery , Power to Weapons 3, DEM 3

    Running an Aux to Battery build means I can use RSP far more than normal due to it being on it's global cooldown of I believe 1 minute instead of the normal 2-3 minute cooldown.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2014
    dahminus wrote: »
    What the hell do you guys do for shield repair?

    TSS with an aux battery, ST, praying to the RNG gods for EPtS to be on cycle. But really, TSS with a good amount of aux is a great heal with extra resistance as a bonus. AND it's castable for better team play :)
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited August 2014
    i only use it on ships with 7 eng+ skills

    This sums up when I use RSP. lol
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    dahminus wrote: »
    What the hell do you guys do for shield repair?

    Speed or battlecloak to avoid taking damage in the first place, sometimes run away. You dont need as much repair when you dont take as much damage in the first place, so you can get by on TT1 for buff, EPtS for buff/repair maintenance, and ST1 for burst repair. Ships that have more sci than engi often run TSS somewhere.

    Standing there and tanking it is the last option, only works on ships that have hit-points and engi stations, otherwise its foolishness. RSP is for those ships.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    dahminus wrote: »
    What the hell do you guys do for shield repair?

    Looking through those same guys for shield stuff...

    11,237 Shields
    112 Shield Power
    ---31.36% Damage Reduction
    ---518.87 Rengeration/6s
    20% Plasma Damage Reduction
    Subvert Targeting Array
    TSS1
    2x ST2
    Science Fleet 2, 33% Damage Reduction

    7,867 - 8,056 Shields
    130 Shield Power
    --36.4% Damage Reduction
    --1494.78 Regeneration/6s
    10% All Energy Damage Reduction
    20% Antiproton Damage Reduction
    Hyper Regenerative Shield Array
    Reactive Shielding
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    3x Shield Refrequencers
    EPtS2
    TSS1
    ST3
    Science Fleet 2, 33% Damage Reduction

    11,538 - 11,721 Shields
    125 Shield Power
    --35% Damage Reduction
    --832 Regeneration/6s
    10% All Energy Damage Reduction
    10% Tetryon Damage Reduction
    10% Radiation Damage Reduction
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    EPtS1
    ST2
    Science Fleet 2, 33% Damage Reduction

    10,247 Shields
    125 Shield Power
    --35% Damage Reduction
    --693.6 Regeneration/6s
    10% All Energy Damage Reduction
    20% Plasma Damage Reduction
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    EPtS1
    ST2

    7,328 - 7,473 Shields
    125 Shield Power
    --35% Damage Reduction
    --1140.8 Regeneration/6s
    15% Plasma Damage Reduction
    Multi-Regenerative Shield Array
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    Shield Refrequencer
    RSP1
    EPtS3
    ST2

    11,509 Shields (up to +50% from getting hit by Directed Energy Attacks)
    125 Shield Power
    --35% Damage Reduction
    --578.8 Regeneration/6s
    20% Phaser Damage Reduction
    Capacitance Transfer
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    EPtS2
    ST2

    9,673 Shields
    122 Shield Power
    --34.16% Damage Reduction
    --478.02 Regeneration/6s
    20% Antiproton Damage Reduction
    Bio-Molecular Reactive Shielding System
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    EPtS1
    ST2

    7,976 Shields
    125 Shield Power
    --35% Damage Reduction
    --438 Regeneration/6s
    Energy Feedback Conductor
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    EPtS1
    ST1

    6,939 Shields
    112 Shield Power
    --31.36% Damage Reduction
    --727.67 Regeneration/6s
    20% Plasma Damage Reduction
    Nanoprobe Field Generator (up to 25% Damage Reduction)
    2x EPtS1
    ST1

    ...meh, didn't feel like grabbing the range of numbers possible on the EPtS, TSS, ST or some of the rest.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2014
    on occasion, not nearly as much as Feds do, and almost never doffed
    Tala -KDF Tac- House of Beautiful Orions
  • edited August 2014
    This content has been removed.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2014
    I use it on Eng heavy ships (Sci Oddy, Recluse). Other ships that don't have a lot of Eng room don't have it.
    dahminus wrote:
    What the hell do you guys do for shield repair?

    Let me tell you from combatlog + Hilbert's tool experience. ST3+doffs to reduce cooldown, EPtS (cycling if possible) and TSS contribute to most of my shield healing. In fact, ST3+doffs is both the largest one-shot and one of the lowest cooldown shield heals available. Trinity, myself and others use it as their primary method to heal shields. It's extremely effective. Plus, it kills subnucs.

    Traits also work nicely as well. Superior Shield Repair, IIRC, is the one I use.

    I'd also like to add that hull healing is equally as important... and for that, ET3+doffs is the most useful, followed by Aux2SIF3+aux power and Hazards+aux power. I seem to be the only healer out there that uses ET3+doffs. It works EXTREMELY well.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    Is Superior Shield Repair boosted by Shield Power like a shield's regen?
  • wast33wast33 Member Posts: 1,855 Arc User
    edited August 2014
    on any build i can, but always with the lowest priority. so i run most of my ships without it.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    This just seems so...odd.

    But it's advice I'll take to heart...team play is just another whole ball game...PvP it makes its own content :cool:
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited August 2014
    dahminus wrote: »
    What the hell do you guys do for shield repair?
    I take a large hitpoint pool often around 15k shields then use RSP for shield repair and skip the other shield powers going for amour powers instead. x2 RPS1 for repair followed by Eng Team 3 and AuxStu3. But I do capture not arena so a different ball game. This method lets you tank large hits without to much problem.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    dahminus wrote: »
    This just seems so...odd.

    But it's advice I'll take to heart...team play is just another whole ball game...PvP it makes its own content :cool:

    Enhanced Shield Penetration
    Intense Focus
    Energy Weapons Officer - Beam Overload - Penetration
    Elachi Crescent Weapons
    That new R&D Projectile trait that I can't remember the name of...
    All the fun Partigens hull shredding goodies...

    I've seen more folks running DOFF'd AtD1 than I've seen running RSP...

    All the shield pen stuff screams PvP - cause NPCs just don't run the damage reduction/heals that players do and their shields just melt.
  • colonelkiracolonelkira Member Posts: 82 Arc User
    edited August 2014
    I'd also like to add that hull healing is equally as important... and for that, ET3+doffs is the most useful, followed by Aux2SIF3+aux power and Hazards+aux power. I seem to be the only healer out there that uses ET3+doffs. It works EXTREMELY well.

    Not sure what's so new or special about doffed ET? Especially after the removal of shared team cooldowns.

    @topic:
    RSP doesn't protect you from spike or bleed dmg. I still use it. Often enough it just forces your enemy to waste a nuke or switch targets.
    58. / SvK
  • dave18193dave18193 Member Posts: 416 Arc User
    edited August 2014
    Its thread like this that make me realise how out of touch Ive gotten with current pvp. I remember when RSP was borderline essential. My excelsior still uses RSP3.

    Whats all this about DOFFs for Eng Team?
    Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?

    Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:

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  • colonelkiracolonelkira Member Posts: 82 Arc User
    edited August 2014
    dave18193 wrote: »
    Whats all this about DOFFs for Eng Team?

    Well two doffs for reducing ET cooldown to global. (15 secs). ET gives you a large and instant hull heal. Hullhealing became more important since shield penetration has been constantly buffed.
    58. / SvK
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    why rsp when everything in game has 100% bleedthrough?

    yeey for geko game design

    *facepalm*
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited August 2014
    Well two doffs for reducing ET cooldown to global. (15 secs). ET gives you a large and instant hull heal. Hullhealing became more important since shield penetration has been constantly buffed.

    Agreed. Today in Ker'rat me and a fellow Fed were battling some hobos and other klinks as well. From my Avenger I was issuing to him Engineering Team as soon as I could to keep him alive from 3 vs 1s. When aggro moved on me, that's what kept me alive. We endured a lot of time before being defeated, countering drains, holds, vapes and sharing heals.

    However, I wasn't using RSP. BFI doffs kept shields healthy. I feel EPTS3 superior.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2014
    Is Superior Shield Repair boosted by Shield Power like a shield's regen?

    Couldn't tell you virus, as it most likely need testing, the same could be asked, is if it is also effected by shield emitters!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • edited August 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    Couldn't tell you virus, as it most likely need testing, the same could be asked, is if it is also effected by shield emitters!

    The shield mod affects the tooltip, just like the shield mod affects the cap/reg of a shield.

    Haven't seen Emitters change the number, but it's a shield number - and - they're not the most helpful tooltips if they even exist.

    Would involve multiple recordings to verify the baseline, then add things in for more recording, compare all the info...lol...way more than I'm going to bother doing (mainly cause I've got crappy recording software).
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