I love the Bortasqu, its one of my favorite ships in the game.
Heres my build. Niw this is my first build on this Klingon Characer so be nice.
http://skillplanner.stoacademy.com/?build=klingbortbuild_0
There it is. Help me please.
I want my bortasqu to be amazing.:D
Comments
did you buy the 3-pack? if so, consider using the sci variant for its sensor analysis.
i would drop the turrets from the aft and replace them with beams. imo youre wasting your highest ranked tac power on two turrets...
i know its sounds trite, but a2b/faw, techs.
i would replace those 2 armour consoles with engi consoles from the mine. rcs +res or armour +turn
i would grab an [amp] core.
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My PvE/PvP hybrid skill tree
This.
Also, I hate to be the party spoiler, but the Bortasqu being 'amazing' is an unreal expectation(the Mogh is a superior ship in almost every way). It's something for people who like their ship to be a bit ornery and bite back when you try to wrestle with it(I love mine). Resect and learn the weaknesses of the beast, and she will treat you well.
Aside from that, as already mentioned, your boff skills need tweaking.
If you want PvE/ STF setup, below is my advice.
1. Beam arrays.
2. According to your build you put up using the skill planner, you have 3 EPTx abilities. You either need only 2 of one kind of EPTx ability without DOFFs to get constant cycling of that 1 ability, 4 (2 of one kind and 2 of another) without DOFFs to get constant cycling between the two EPTx abilities, or 2 ( 1 of one kind and 1 of another) different EPTx abilities with three damage control engineer DOFFs to lower cooldowns.
Either replace EPTE1 with a second ET1 and use 3 DCE's for EPTS2 and EPTW3, or use EPTW2 and 3 and use the active duty space roster slots for something else. Judging by only having one tactical team listed in your build, I assume you are already using 2 conn officers for TT cooldown, so 3 DCEs would make 5 slots used. If you got the DCE's, then use them with 2 EPTx abilities
3. Since you should have switched to all beams, replace CRF with another attack pattern.
That should be a good start for you.
Changed to the Command Version.
Changed the Turrets out and did some other modifications.
This build isnt in the game as of now, just wanted some more info before I make it final.
Thanks in advance.
http://skillplanner.stoacademy.com/?build=klingbortbuild20_0
3 EPTx abilities is not optimal for PvE. Are you looking for a PvP build or PvE?
In PvE, most everything is predictable. By predicting what is going to happen, you can begin maneuvers early and minimize the need for extra turn rate and speed.
I cut my teeth, so to speak, on big slow cruisers when I started playing STO, including the Bort. So you can get away from needing EPTE in the build if you can anticipate things.
Other than that the build is final and I have started to replace things.
Thanks to everyone.