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My New JHAC PVP Build, Advice and Comments pls

britsurfer2014britsurfer2014 Member Posts: 37 Arc User
I recently been lucky enough to acquire a Jem;Hadar Attack Ship JHAC

Please take a look at my build, please note my skill tree i currently use is a balance for escorts and cruisers.

http://skillplanner.stoacademy.com/?build=jhacpvpmk1_7627

Please let me know if i am using the correct traits, weapons, equipment, doffs for primary for PVP. I am using one of the new crafted wide arc DHC, details in are notes.

Many Thanks in advance
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Post edited by britsurfer2014 on

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    dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    Congratulations on the lottery win.

    This is how I would run it on my first testing go

    http://skillplanner.stoacademy.com/?build=jhasmkdahm_0

    A misconception is that you need three attack pattern conn officers to achieve gcd on using both ap beta and ap omega. Two is all you need.

    Removed the beam overload doff. The bleed through variant gets insta cleansed and 1 ewo gcd isn't going to help much. And since I've freed up another doff slot from the conn officers. I added 2 damage control doffs for eptX cds...you really want your epte/epts running all the time.

    Added some traits you over looked...biotech patch and fleet tactician...both amazing pvp traits

    Your skills were pretty decent...only a few things I would change due to personal preference

    Basically, if I didn't like the way this way flying, I'd swap the lt. Sci for another lt. Engineer and go et1, aux2damp2....or scrap the aux2damps and get two rsp while tossing out the antimatter and getting a fabrication rsp uptime extender. I'd also consider double et by swapping epte for one.

    There are a few ways I'd love to try out the bug. My contortrix is rather epic, but I'd still like to try the bug.

    My link falls into what you were looking for in terms of tips. The paragraph is some trial and error "what fits you best" builds.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    My only comment is to keep four science boffs ready to swap out.

    PH1/HE2 - people will stalk your omega so they can stop you once it's over.
    ST1/HE2 - for fighting sci heavy teams with little help from your own team.
    TB1/HE2 - so you can be the one grabbing those pesky hirogen or xindi escorts to slam home a BO3
    HE1/TSS2 - for 1v1 or general pugging/learning

    Moral of the story is never go into a match with no other options than what is already on your ship. Also keeping a loadout of four DHCs ready to go is helpful.
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    bones1970bones1970 Member Posts: 953 Arc User
    edited August 2014
    I would use 2x tt1, 2x crv1, 2x bo3, apo3
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    britsurfer2014britsurfer2014 Member Posts: 37 Arc User
    edited August 2014
    thanks for the advice everyone. I forgot to mention that the toon in question is a human fed tac, so wont be able to have 9 personal traits only the standard 8 i am afraid.
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    britsurfer2014britsurfer2014 Member Posts: 37 Arc User
    edited August 2014
    UPDATE: my BOFF layout, As well having 2 fleet embassy rom. Tac, I have just swapped my sci and eng boffs with Nausicanns ones, which replaced my liberated eng Borg (c-store) and my human eng and my Sci liberated Borg (lobi).

    My question is for pvp, is this the optimal boff layout for a fed or do I need to do some more tweaking?
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    ussboleynussboleyn Member Posts: 598 Arc User
    edited August 2014
    UPDATE: my BOFF layout, As well having 2 fleet embassy rom. Tac, I have just swapped my sci and eng boffs with Nausicanns ones, which replaced my liberated eng Borg (c-store) and my human eng and my Sci liberated Borg (lobi).

    My question is for pvp, is this the optimal boff layout for a fed or do I need to do some more tweaking?

    Without 2/3 damage control doffs you'll really feel that gap in your 2xEPtX cycle

    /\
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    jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    ussboleyn wrote: »
    Without 2/3 damage control doffs you'll really feel that gap in your 2xEPtX cycle

    Those would be DOffs, he was asking about his BOffs. So to answer the question, yes two tac roms (embassy SRO), and three nausicaan for eng/sci is the optimal way to go.
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    colonelkiracolonelkira Member Posts: 82 Arc User
    edited August 2014
    jjdez wrote: »
    Those would be DOffs, he was asking about his BOffs. So to answer the question, yes two tac roms (embassy SRO), and three nausicaan for eng/sci is the optimal way to go.

    I'm not a specialist for escorts, but why are nausicaans the optimal way to go? You can also use 3 Romulans with Superior Subterfuge for + 11.4% defense. Isn't it a decision between more survivability or damage?
    58. / SvK
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    jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    I'm not a specialist for escorts, but why are nausicaans the optimal way to go? You can also use 3 Romulans with Superior Subterfuge for + 11.4% defense. Isn't it a decision between more survivability or damage?

    Yes one could certainly grab three more embassy roms with sup subterfuge and go for more defense. Most people flying bugs want max damage, which is why I personally considered the nausicaans 'optimal.' But you are correct, it's a choice between more survivability or more damage.
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    ussboleynussboleyn Member Posts: 598 Arc User
    edited August 2014
    jjdez wrote: »
    Those would be DOffs, he was asking about his BOffs. So to answer the question, yes two tac roms (embassy SRO), and three nausicaan for eng/sci is the optimal way to go.

    That maybe so but he is still planning to use both EPtE and EPtS without damage control doffs to remove the 15 sec gap.

    /\
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