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terradome

simonec1simonec1 Member Posts: 64 Arc User
Can you please put back terradome in expansion?
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Comments

  • anyonkaanyonka Member Posts: 120 Arc User
    edited August 2014
    Funnily enough I was thinking about this mission last night, I would love to see it back in the game. I was always fun to play and a true challenge.
  • sophus84atsophus84at Member Posts: 404 Arc User
    edited August 2014
    you mean like something where the undine ground set actually made sense??? all for it ;)

    also mentioned in my post somewhere. i loved terradome it just needed to be fixed and not taken away
    "Mei Borg is net deppat".....

    [SIGPIC][/SIGPIC]
  • nobscunobscu Member Posts: 136 Arc User
    edited August 2014
    Sorry to say, but Infiltration was Cryptic's answer to a fixed Terradome.
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,521 Arc User
    edited August 2014
    simonec1 wrote: »
    Can you please put back terradome in expansion?

    I recall reading that Terradome would not return. Do a forum search and find out for yourself.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2014
    They stated that it will not return :(.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • anyonkaanyonka Member Posts: 120 Arc User
    edited August 2014
    awww, I never got a chance to play the mission one last time before it was taken down. This is one bit of new I am sad and angry about (however old it is).
    The thing that is worse is that they said they were removing to fix it, then they've gone back on there word. :(
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    Terradome was the last challenging piece of content in the game. With its removal, that pushes Armek up to the most challenging... which is pathetic, since he can be solo'd if you're good.
    I ask nothing but that you remember me.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    Back in may I posted a thread asking about terradome. Appatently geko said in a stoked radio podcast. That terradome is done and not coming back. Infiltration is a pseudo replacement
    Chive on and prosper, eh?

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  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited August 2014
    Why was it removed?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
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    Star Trek: Voyage to the Grind
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited August 2014
    I really miss fake-Sulu. I still remember soloing him in the free Sovereign. Took like 20 minutes. :D
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • martinisonmartinison Member Posts: 33 Arc User
    edited August 2014
    As to why it was removed, the ground portion had a few issues that could stall the mission. The coin flipping part in particular. It often took 20-30 minutes to find all the people flipping coins, which could make for some pretty boring and frustrating gameplay. There were some other issues too that I can't remember at the moment.
  • gurluasgurluas Member Posts: 464 Arc User
    edited August 2014
    I never got try it as it was removed when I joined or at least by the time I was 50.
    So yeah I'd like to see it back.
  • havokreignhavokreign Member Posts: 0 Arc User
    edited August 2014
    It stayed in the game for a long time if you could be bothered to travel to Gamma Orionis and manually create teams.

    I was never able to finish it. We'd get to the faux DS9 part, where you have to spread out to protect the terminals or what not, and somebody would just get overwhelmed without fail.

    If I put my tin foil hat on, I bet TerraDome won't come back because it's original creators are either no longer with the studio or have moved on to other projects.

    Everytime staff gets shuffled, they want their own material and content, not to spend resources updated somebody elses old work.

    It's also possible that they screwed up so much they can't fix it. Much like the 'City' and 'PowerPlant' Hards on Defera. They just have no clue, so they give up.
  • gurluasgurluas Member Posts: 464 Arc User
    edited August 2014
    It's possible, something similar is happening with trophies, but at least they're trying to figure it out.

    I wish the staff members who left, left instructions on how things work.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited August 2014
    I would like at least the space part to come back as an stf. Bring back fake-Sulu! :D
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • simonec1simonec1 Member Posts: 64 Arc User
    edited August 2014
    20hx6ib.jpg
    now gona go to craptic headquarters
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2014
    havokreign wrote: »
    It stayed in the game for a long time if you could be bothered to travel to Gamma Orionis and manually create teams.

    I was never able to finish it. We'd get to the faux DS9 part, where you have to spread out to protect the terminals or what not, and somebody would just get overwhelmed without fail.

    If I put my tin foil hat on, I bet TerraDome won't come back because it's original creators are either no longer with the studio or have moved on to other projects.

    Everytime staff gets shuffled, they want their own material and content, not to spend resources updated somebody elses old work.

    It's also possible that they screwed up so much they can't fix it. Much like the 'City' and 'PowerPlant' Hards on Defera. They just have no clue, so they give up.
    Yeah the problem I always had was when I'd run into Undine mobs on the first ground map that would respawn as fast as you killed them. They just wouldn't stay dead..... there was no way to protect the engineers since every enemy would respawn when killed.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2014
    I'll never understand Cryptic. They removed more good content and replaced it with tons of bad ones (like the new Undine queued events). So what if Terrordrome was bugged, not like it couldn't have been tweeked to the point it would've worked.

    IMHO, they should've kept Terrordrome and brought back the original STFs as a type of classic MMO Dungeon crawl, where if you wanted a chance at the special goodies at the end, you would tolerate the 30 minute wait for the coin flipping and the 2 hours it took to complete the mission. It's these missions that make friendships, not these queued insta-gratificaiton events where at most you get is a GG at the end.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited August 2014
    I'll never understand Cryptic. They removed more good content and replaced it with tons of bad ones (like the new Undine queued events). So what if Terrordrome was bugged, not like it couldn't have been tweeked to the point it would've worked.

    IMHO, they should've kept Terrordrome and brought back the original STFs as a type of classic MMO Dungeon crawl, where if you wanted a chance at the special goodies at the end, you would tolerate the 30 minute wait for the coin flipping and the 2 hours it took to complete the mission. It's these missions that make friendships, not these queued insta-gratificaiton events where at most you get is a GG at the end.

    ^^^ This .

    In STO's "casual" play style, the social aspect has gone to the dogs.
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