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Current Endgame vs. Delta Rising Endgame?

suavekssuaveks Member Posts: 1,736 Arc User
I realise we'll be getting more official info as the time goes, but aside from the T6 ship drama I'm really wondering what's gonna happen with all the existing "endgame content", considering Cryptic's supposedly increasing the bar when it comes to difficulty.

Power creep is already a joke, and all the supposedly "Elite" endgame content is laughably easy as it is, to the point where No Win Scenario is a FM grind, while Elite STFs and such are a DPS race.

With the level cap increase, new advancement system, and the introduction of a new ship tier, all these missions will become an even bigger joke to play.

So, from purely speculative standpoint, what do you think is gonna happen, or what would you like to happen with all the existing "endgame" content? Should all PvE queued missions be buffed to Lvl 60? One could argue that the easiest way would be to introduce a new, third difficulty. But would that really help in the long run? Wouldn't three difficulties for the same queued mission basically split the community even more?

I'll be honest - I don't trust Cryptic, Geko especially. We've all seen by now that all the updates are mostly about the new stuff and new shinies - they've got to sell new stuff and they rarely care about the old one. So we can assume Cryptic'll want players to jump to all the brand new Lvl60 content, leaving Lvl50 behind. New stuff to do is always great, but not at the cost of the existing one.

I for one wouldn't mind some of these missions to become solo-able... considering most of them can already be completed by 1-2 people, aside from perhaps the ones that require co-operation. But that's surely not gonna happen. I'd like to say Cryptic's know what they're doing but... well... the past shows otherwise.

Your thoughts?
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Post edited by suaveks on
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Comments

  • binebanebinebane Member Posts: 557 Arc User
    edited August 2014
    or they might adapt existing engame for lvl 60...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited August 2014
    I would like them add new Endgame for 60 , and keep the existing for level 50.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2014
    Maybe they'll make lvl 60 content where-in NPCs have abilities and require player skill to overcome... yeah I'm dreaming, that'll never happen.
    ZiOfChe.png?1
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    This is an MMO. Endgame = GRIND.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • ilickbatteriesilickbatteries Member Posts: 0 Arc User
    edited August 2014
    I'd imagine the current endgame content will just scale with level from 50 to 60.
    __________________________________________________

    ilickbatteries
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited August 2014
    I really do not understand why the min-maxing people think that Cryptic should cater to them at the expense of everybody else.


    Cryptic has the data for the average STO player, and that's who they should balance stuff for.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited August 2014
    I'd expect same content, just a new difficulty tier. You got normal, elite, guessing there will be a new third harder difficulty which might drop MK14 gear,o r a chance to.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited August 2014
    I suspect it'll be exactly the same as now, only with 10 levels added on and a bunch of new stuff to do.

    It's a temporary solution to the creep, this much I do know. Once everyone quickly catches up to the new level cap and have figured out the new endgame we'll come full circle.
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited August 2014
    "Endgame" will be your Captain's future self coming back from 25 years in the future to aid you in blowing up a Borg transwarp hub and the Unicomplex. :D
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2014
    "Endgame" will be your Captain's future self coming back from 25 years in the future to aid you in blowing up a Borg transwarp hub and the Unicomplex. :D

    My Captain is not going to be happy about this.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited August 2014
    tpalelena wrote: »
    I really do not understand why the min-maxing people think that Cryptic should cater to them at the expense of everybody else.


    Cryptic has the data for the average STO player, and that's who they should balance stuff for.

    It doesn't need to be one or the other.

    Normal difficulty content should be suited to average players. Elite difficulty content should be suited to elite players.
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited August 2014
    binebane wrote: »
    or they might adapt existing engame for lvl 60...

    People have been demanding Cryptic make a new level of difficulty to deal with the power creep.

    Id like to see some Heroic Special Task Forces at Level 60.
  • gamer940gamer940 Member Posts: 168 Arc User
    edited August 2014
    azniadeet wrote: »
    It doesn't need to be one or the other.

    Normal difficulty content should be suited to average players. Elite difficulty content should be suited to elite players.


    Doing umpteen bajillion DPS doesn't make one "elite". It just means that the person has wasted an inordinate amount of time calculating the "optimal" things to use to do ridiculous levels of damage that are in no way necessary (that or they found some build online that a person who did that posted).

    These are not the players that should be catered to. Stuff is "laughably easy" to them because their builds are set up and monkeyed in such a way to make it that way.
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited August 2014
    gamer940 wrote: »
    Doing umpteen bajillion DPS doesn't make one "elite". It just means that the person has wasted an inordinate amount of time calculating the "optimal" things to use to do ridiculous levels of damage that are in no way necessary (that or they found some build online that a person who did that posted).

    These are not the players that should be catered to. Stuff is "laughably easy" to them because their builds are set up and monkeyed in such a way to make it that way.

    Have you played against the Voth Dreadnaught?

    Those elites arent built for the wishy washy builds the average player throws on their ship because they need to fill a slot.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited August 2014
    Tier 6 looks interesting so far.... but we barely know anything about it. So let's wait and watch..... ;)
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited August 2014
    suaveks wrote: »
    I realise we'll be getting more official info as the time goes, but aside from the T6 ship drama I'm really wondering what's gonna happen with all the existing "endgame content", considering Cryptic's supposedly increasing the bar when it comes to difficulty.

    Power creep is already a joke, and all the supposedly "Elite" endgame content is laughably easy as it is, to the point where No Win Scenario is a FM grind, while Elite STFs and such are a DPS race.

    With the level cap increase, new advancement system, and the introduction of a new ship tier, all these missions will become an even bigger joke to play.

    So, from purely speculative standpoint, what do you think is gonna happen, or what would you like to happen with all the existing "endgame" content? Should all PvE queued missions be buffed to Lvl 60? One could argue that the easiest way would be to introduce a new, third difficulty. But would that really help in the long run? Wouldn't three difficulties for the same queued mission basically split the community even more?

    I'll be honest - I don't trust Cryptic, Geko especially. We've all seen by now that all the updates are mostly about the new stuff and new shinies - they've got to sell new stuff and they rarely care about the old one. So we can assume Cryptic'll want players to jump to all the brand new Lvl60 content, leaving Lvl50 behind. New stuff to do is always great, but not at the cost of the existing one.

    I for one wouldn't mind some of these missions to become solo-able... considering most of them can already be completed by 1-2 people, aside from perhaps the ones that require co-operation. But that's surely not gonna happen. I'd like to say Cryptic's know what they're doing but... well... the past shows otherwise.

    Your thoughts?

    a proper challenge like the old stfs would require that which the dev team have thrown under the bus amongst other things; teamwork, communication, trust are to name a few and combine it into the next design of content... instead what we have is half-baked solo team content that is just no good, completely sold out/gone native. you want to start somewhere, lose the instant gratification need to the community likes first, then get the dev team to get that crane of theirs to lift that bus up and get some of these things back for new content... assuming some of those devs even consider it in line with whatever their taskmasters expect.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited August 2014
    I fully expect the following to happen :

    - Players will keep playing the first year Borg STF's .

    - If the above will no longer be viable, then ... considering the "popularity" of the non-Gozer created queue content, I expect to see a mass exodus a month or so after X2 shows .
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited August 2014
    It's not like it's super hard to put together a 5K DPS build, and if you're playing in that range with other players in that range, none of the STFs are really that challenging.

    They need to create some content that presents a strategic challenge for players in that kind of level. What they've got now is either a spam fest, or its painfully easy.
  • drbiteydrbitey Member Posts: 57 Arc User
    edited August 2014
    make lvl 50 pve q's, and lvl 60, 60 being "elite"

    i know overly simple, there are many questions besides this that need awnsers before anything acceptable can roll out to the community.

    (Doesnt everyone wish they had a huge say when they change anything in sto? Its because you care about the game..apparently alot, do not worry i do to:))
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited August 2014
    Anyone else bothered by the fact the content intended for the progression from 50 - 60 is being withheld and released over time?

    So in other words. Unless you max out a character in February of 2016 youre not going to be able to play through the content as intended. All current Vice Admirals will be forced to grind through PvE Queues to get to the next Level Cap and Tier of ships.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2014
    Anyone else bothered by the fact the content intended for the progression from 50 - 60 is being withheld and released over time?

    So in other words. Unless you max out a character in February of 2016 youre not going to be able to play through the content as intended. All current Vice Admirals will be forced to grind through PvE Queues to get to the next Level Cap and Tier of ships.

    Not all that surprising since they timegate everything these days to get the maximum life out of a piece of content, or a stopgap to the next release if you will..

    Does it suck? Yes, but I doubt they will change anytime soon.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited August 2014
    After sleeping on it...

    I'd expect the following to probably happen.

    New difficulty setting for existing STFs etc, Normal, Elite, and lets call new one Extreme as an example.

    Extreme for 60 captains only. Drops MK14 gear sparingly. Ramped up hp, damage, npc spawn numbers, and npc replacement.

    An example would be how Infected Space is handled. On normal you got some probes/spheres at start ( I think it was that, been a lonnggg time since i played on normal. ) Spheres over the transformer. Elite you got a Cube at start with spheres, cube over transformers. Extreme will probably have something like Tact cube at start, 2 cubes in place of the spheres. Tact cubes voer transformers, 2 cubes spawn instead of 2 spheres. And final spawn after last transformer blows will be one of those super big whale ship borg ships. The long thing you see in red alerts and hive que. Possibly also choke them full of abilities that they activate more frequently.

    Tbh it seems most logical. If they want to add new " content " for level 60. Cryptic is like, the king of the recycling. And its efficient use of dev time since they won't be having to make completely new maps for ques, etc. Just some alterations and coding.

    I personally would look forward to this if this was in the pipe for 60. We might actually have to pay attention for once to complete a stf.
  • hravikhravik Member Posts: 1,203 Arc User
    edited August 2014
    Take the type of endgame we have now, wrap it in a shiny new wrapper, level it up a bit and bam.

    More of the same I suspect. New story sure, mechanically I've come to really lower my expectations when it comes to STO. More dumb AI, more shooting, even more shooting, some buckets to fill over and over, etc etc.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    After sleeping on it...

    I'd expect the following to probably happen.

    New difficulty setting for existing STFs etc, Normal, Elite, and lets call new one Extreme as an example.

    Extreme for 60 captains only. Drops MK14 gear sparingly. Ramped up hp, damage, npc spawn numbers, and npc replacement.

    An example would be how Infected Space is handled. On normal you got some probes/spheres at start ( I think it was that, been a lonnggg time since i played on normal. ) Spheres over the transformer. Elite you got a Cube at start with spheres, cube over transformers. Extreme will probably have something like Tact cube at start, 2 cubes in place of the spheres. Tact cubes voer transformers, 2 cubes spawn instead of 2 spheres. And final spawn after last transformer blows will be one of those super big whale ship borg ships. The long thing you see in red alerts and hive que. Possibly also choke them full of abilities that they activate more frequently.

    Tbh it seems most logical. If they want to add new " content " for level 60. Cryptic is like, the king of the recycling. And its efficient use of dev time since they won't be having to make completely new maps for ques, etc. Just some alterations and coding.

    I personally would look forward to this if this was in the pipe for 60. We might actually have to pay attention for once to complete a stf.

    The problem is it is still too easy - I bet someone could still make a Scimitar solo that let alone a future T5.9 one, if not as easily as one can solo todays ISE. I mean most of us on here Id wager could take your proposed Tac Cube plus 2 cubes 1 vs 3, and really, basic Cubes are just a bit longer to kill than spheres, not actually harder as such.

    But, it would provide a challenge for average STO players, so it would be better than current ISE.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited August 2014
    cbrjwrr wrote: »
    The problem is it is still too easy - I bet someone could still make a Scimitar solo that let alone a future T5.9 one, if not as easily as one can solo todays ISE. I mean most of us on here Id wager could take your proposed Tac Cube plus 2 cubes 1 vs 3, and really, basic Cubes are just a bit longer to kill than spheres, not actually harder as such.

    But, it would provide a challenge for average STO players, so it would be better than current ISE.

    Thats the point. You don't try to balance sto by what the min-max would find challenging, you have to balance for the majority.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    Thats the point. You don't try to balance sto by what the min-max would find challenging, you have to balance for the majority.

    I don't agree - if we are to label something as Elite Content, it must, by definition, be aimed at the min-maxers, and be too difficult for the average person to attempt - your suggestion, while more difficult, remains a slightly longer DPS Race; maybe 5 minutes instead of 1 minute. It is an improvement, but it is not enough to be classed as Elite.


    Normal content should be balanced for the majority as you point out. (and should drop Borg neural processors and the like so that average players don't have to do Elite content like they do now...)
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited August 2014
    cbrjwrr wrote: »
    I don't agree - if we are to label something as Elite Content, it must, by definition, be aimed at the min-maxers, and be too difficult for the average person to attempt - your suggestion, while more difficult, remains a slightly longer DPS Race; maybe 5 minutes instead of 1 minute. It is an improvement, but it is not enough to be classed as Elite.


    Normal content should be balanced for the majority as you point out. (and should drop Borg neural processors and the like so that average players don't have to do Elite content like they do now...)


    Itonically, it seems cryptic don't see it that way. Case in point current " Elite " content, even named Elite, is so easy all you need to do is hit space bar. Which people do.

    Just being realistic. STO just isn't raider's paradise and never will be from the looks. Of course, X2 could come as a surprise and do a 180, you never know!
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited August 2014
    Anyone else bothered by the fact the content intended for the progression from 50 - 60 is being withheld and released over time?

    I'm ... still searching for the proper words for this ... -- especially considering that both Season 9 and Season 9.5 were lighter than usual on content in preparation for X2 .


    .... :confused:


    ... at least P1 will tell us how awesome this actually is ... , while I expect Mav's had on STOked to explode ...
    (or just implode from apaty ;))
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited August 2014
    Anyone else bothered by the fact the content intended for the progression from 50 - 60 is being withheld and released over time?

    So in other words. Unless you max out a character in February of 2016 youre not going to be able to play through the content as intended. All current Vice Admirals will be forced to grind through PvE Queues to get to the next Level Cap and Tier of ships.

    Um, no? That's not what they said. They just said that there will be some content which will release in a trickle *after* the DR push to live. Existing players will be able to level up through the mass of new missions they will release when DR goes live.

    How many missions did Legacy of Romulus add to the game? You can expect at least that many to come with Delta Rising.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited August 2014
    Past experience shows it will most likely be more rep grinds and more OP (and soon thereafter nerfed) ships and traits and more lock boxes).

    Any meaningful content (like story missions) could probably be completed in 2-3 hours.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
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