http://sto-forum.perfectworld.com/showthread.php?t=1185001
I'm now Scared for PVP if any of that is true.. And looking foward to what ever Q&A They have to help quell the concerns for the Ship upgrades.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~
Kotaku
[SIGPIC][/SIGPIC]
Comments
ya me too !!!!!:eek:
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PVP 2014 - Fawn00bs,Vapers and leavers...
LOL. How much dilithium did they spend to get there fast... Working as intended
Until they are changed on Thursday (probably), the UR Engineering consoles that boost a science skill are a very valuable item anyway since they give you the ability to use an engineering slot to boost a science skill.
this by definition is impossible.
its entirely untrue for ALL our mkXII gear too. EVERY piece of mk12 needs to be reground out, with no doubt a 50% mark up on current price. took years to get the marks for what i got, not being able to stand pve makes mark grinding nearly impossible, and i can no longer stand doffing.
they danced around conversion to true tier 6 being even possible of your old ships, and if you can, how can there not be some cost associated with it? at least they made clear crafting has no part in this.
this is looking to be the best time ever to just stop playing.
Okay, so from time to time on the forums we see the grumbling about the disparity between the fresh 50 and the "vet" 50...
So yeah, we're going to have the fresh 60...and...I just don't - I mean - I just...ffs, words fail me. I don't even know where to begin - it's like I've got brain damage from the sheer number of /facepalms I keep doing thinking about it.
Absolutely not true. There is the defiant and the bug. The second one is obviously one level higher. No one's even bothered about that. And defiant is just for example. Every fed or klink ship is inferior to any lockbox or special ship.
First time I meet somebody with T6 ship and Mk XIV gear in Arena, all my old stuff is obsolete. That is the moment of truth.
Division Hispana
www.divisionhispana.com
They talk about your T5 Ships won't get osbsolete. A lame phrase i bet. This probably counts for PvE, but if there aren't any Upgrades your ships will get obsolete. Any if there will be Upgrades? 200? 400 or 800 Lobis for a MK-Upgrade? Or 2000 Zen for a Upgrade? Still Cash or Grindingtime you will have to invest, just to keep up within PvP...
Don't waste your precious EC on any of those crappy Crafting-Items. They are going to be obsolete with Season 10 in October!!! This finally makes all this new Crafting a fail!
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
- new grind
- more powercreep
- no pvp content
I don't wanna say it's going to suck this early...but we all know the cryptic way to try hard and fail.
btw:
:rolleyes::rolleyes::rolleyes:
Sad to say I never thought I would say this about this game always defend them even like to beat up hobos all day long but I'm thinking of looking somewhere else to play I have gone to such a dark place that I'm even thinking of playing Star Wars the Old Republic again somehow they have seem to make TRIBBLE game really better while the devs here have managed to make it okay game dam near terribad but you know I'll wait till October and see
You know you are right and Im not kidding.There is a time when all things come to an end .Maybe some imagine they will stop playing when the game ends and servers never go back online ...reality is this is a good time to give up.Too much things to start grind again...and as seen it wont be the last time.
The only real issue is that a level cap increase is waaaaayyy overdue for the amount of power creep this game has had. From the perspective of a long time player( I've been here since Feb 2010) that has lev'd up a dozen alts, it's exciting to be able to have character progression again. The teaser from Vegas about exploration, new species (yes even new rep tracks and holdings) and new ships along with difficult content that will require teamwork and being properly built is also exciting.
9.5's power creep had me close to leaving the game and honestly I won't be playing all that much till expansion 2 launches. A good time for a respite to be ready to tackle all the new stuff!
Take a breath, DON'T PANIC. It's not a regrind of level really. From a new players perspective it will just continue to 60. It's harder for those of us who maxed our toons months or years ago to revisit and level up again. The game is progressing and is profitable enough to continue to have big expansions and season and 1/2 seasons on a regular basis. I haven't always agreed with what the devs have done but season 9.5 notwithstanding there has been attention placed on bug fixes and pvp balancing.
Before season 9.5 ground pvp was in a really good place and the fixes added recently did address some issues(although 100% crit chance should not be a thing and the tr-116 should not bypass shields completely, I killed the elachi boss at the end of the Romulun station mission in 2 shots!)but it's going to change drastically and I'm looking forward to seeing what's in store.
Vanilla Ground PvP information
All this does is change the argument to: "There's a huge gap between a fresh level 60 and a four year level 50 now at level 60 a week after X2 launch."
Cryptic release content requiring teamwork to their carebear pve heroes? Yeah, sure.
I'll agree with you here that they did release quite a few things/changes that almost became "must-haves" overnight.
Except those ten new levels of regrind.
Such as?
You wouldn't see it that way if you were a new player and the cap had always been 60, that would just be the level cap. That's why I said, it's a bit harder to see it from that perspective for those of us who have been here.
Applies to ground and this is off the top of my head:
-OP stealth value stacking was adjusted to not stack to an undetectable level.
-Cryo pulsewave adjusted to deal less dmg to players.
-Rep passive cryo immobilizer ignored resistance and was fixed
-all exploit capable knock back attacks ignored resistance for a long time, but was fixed.
-Kit swapping to reduce/avoid cool downs and stack powers through multiple activation was fixed. This was a big one and correcting solved many, many issues.
-the infinite stacking of the biochemist debuff duty officer was adjusted to be valuable but not OP
-Nanite health moniter was bugged forever and charges were consumed by things it couldn't clear, but was fixed eventually.
-weapons malfunction was recently fixed to not apply resistance to targets that already had it.
- for awhile, security escorts were bugged and taking all buffs from players. Bug was squished though.
-an animation anomaly caused by doing actions under omega cloak was fixed.
-Armor swapping to reset cooldowns on set powers was addressed.
-willpower skill was adjusted so that stun phasers became useful again.
I could go on, the point is though, the devs may not always be prompt in a fix but, from my perspective, if there is a problem with something they have usually gotten to it eventually. Thing is, if they don't see it as a problem then whatever it is isn't going to change no matter what you or I or anyone else thinks of it.
Vanilla Ground PvP information
That always gets me, when a bug that's been in the game for ages finally gets fixed, and sure enough go to the PvE side of the forums and everyone is hoisting the devs onto their shoulders shouting "Oh thank you so much, you're the bestest!" Yeah, thanks for finally fixing your own mistakes, well, at least the ones you care to recognize and not turn into 'features.'
Edit: To nulonu: Thanks for actually posting examples to some of the ground fixes they've done. Not being a ground guy myself I don't pay much attention to it. Most people wouldn't be bothered to actually defend such statements.
Heh, there never was a PVP season and there never will be, unfortunately. There is one thing Cryptic hates developing for more than the KDF, and that's PVP. You have to rage, twist arms, rant, whatever to get them to make a C-Store KDF ship after TWO YEARS since the last. PVP has fared far worse.
Also, this part I find laughable
"Q&A: science ships not competitive, especially when not in fleet. Crafting is for that. New tac heavy Sci ships coming"
They missed the mark. Seriously, they missed the mark on that. I foresee something stupid like a T6 Cmdr TAC & Cmdr SCI science ship. Then we're going to have a T6 Cmdr TAC & Cmdr SCI Escort also
I am sorry, but unless there is a real change in the head of Cryptic, in their philosophy, E2 is just going to be a rise of cap and more grind and I am not going to put my hopes on it.
Division Hispana
www.divisionhispana.com