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Release Notes: July 31, 2014
General:- Resolved an issue which was causing a large amount of lag in the Foundry.
- For the episode Night of the Comet, nerve tonics can be used without requiring being equipped.
- Resolved an issue that caused the Rolor Nebula assignments to give completion credit to the B'Tran accolades.
- The old Research and Development mission from the previous crafting system can now be dropped.
- Resolved an issue that was causing the MACO, Honor Guard, and Omega sets to display as belonging to two different sets.
- Pips no longer clip on the Odyssey Long Jacket and Dress uniforms.
- Resolved a clipping issue with the KDF female Bortasqu belt.
- Added Badges and Emblems to Bortasqu uniforms.
- There is now only 1 Emblem given to Female Simple Shirts Uppers for female Klingons.
- These were incorrectly giving 2 options.
- Phased Biomatter Beam Banks no longer use phaser audio with Overload and Fire at Will.
- Resolved an issue which was causing the default color for Starfleet Bridge Officer uniforms to be incorrect.
Systems:- Research and Development:
- Aegis Set:
- Aegis 3 piece power cooldown is no longer reduced by Aux2Bat Technician Duty Officer proc.
- Energy Feedback Conductor no longer procs Inspirational Leader trait.
- Resolved an issue where the TR-116B weapon was not performing as intended.
- As a result the Shield Penetration of the weapon has been increased.
- Craylon Gas now has a chance to be rewarded in the Elite Queues Rhlhho Station, Mine Trap, and the Nukara Interior and Exterior ground queues.
- Resolved an issue which was causing a number of crafted items to not appear in the Fast Equip window.
- Resolved an issue which was causing some non R&D materials to get placed into the R&D bag.
- Resolved an issue where the Omni-Directional Tetryon Beam was displaying the incorrect energy type information.
- Resolved an issue where the Omni-Directional Phaser Beam was not procing correctly.
- An R&D summary has been added to the Duty Officer Overview page.
- R&D schools have been removed from the commendation list in the level up rewards window.
- The single "Show High Level" R&D task filter has been replaced with three separate filter options:
- Show all R&D tasks.
- Show R&D tasks with a level requirement at or below the current level.
- Show R&D tasks that have no missing requirements.
- Reorganized some of the messaging in the R&D task details page.
- More messaging has been added to point out what items are needed for a project and why a crafting assignment cannot be started.
- Powers:
- Beam Overload:
- Beam Overload attacks are now always a Critical Hit.
- Their tooltips have been updated to indicate that they always Critically Hit.
- Beam Overload no longer drains Weapon Power.
- Beam Overload's base damage has been reduced by 25% under the hood.
- Its damage will be higher on average due to 100% Critical chance.
- Related powers changes:
- All Power Level drain from Lance-type powers has been removed.
- For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
- Damage and critical chance of all Lance-type powers remains unchanged.
- The Crit Chance and Crit Severity from Rally Cry can now only stack twice team-wide.
- The benefit of Captains Gain from Squad Command has been reduced.
- Corrected the tooltip for Lucky to indicate it modifies Expose chance, rather than Exploit chance, and to indicate the actual amount it provides.
- Vicious Trait tooltip now correctly shows 6% crit severity per stack.
- Kit Modules:
- Motivation:
- Reduced duration from 15 seconds to 10 seconds.
- Increased cooldown from 30 seconds to 45 seconds.
- Reduced healing maximum before it expires.
- The effects of Motivation can no longer be stacked by using multiple copies on a team.
- Deadly Intent:
- Reduced base duration from 15 seconds to 8 seconds, but this can now be increased with skill in Special Forces.
- Resolved an issue with all Fluidic Kit Modules, where they were requiring one rank higher than they should have been.
- Duty Officers:
- Valuable Duty Officers will no longer be chosen for assignments they could get destroyed in.
- Added the "Gumarre" Duty Officer to the Dilithium Reclaim Store.
- Captains can only reclaim him if he is not on the Roster.
- Captains must have reached 1500 skill in the old/retired Crafting System in order to claim him.
- New tooltips were added to the duty officer assignment list Result and Reward panes.
- The new tooltips show the full slot requirements and information, as well as the rewards, risk, and basic outcome percentages.
- Resolved an issue causing recruitment assignments on the Suliban Cell Ship to not start.
- Resolved an issue where a Duty Officer mission would stay on the available list for 5-10 seconds after starting it.
- This would cause some players to attempt to start it again but the start button would be grayed out due to it not actually being available.
- Resolved an issue where the Duty Officer assignment details page would auto-slot duty officers for completed assignments.
- Resolved an issue with KDF "Emergency R&D Holograms" so that they now have the correct Specializations.
- This will apply retroactively to existing versions of these Duty Officers.
- The Duty Officer assignment list now has a Minimized Details view mode which changes the reward and requirement blocks to icons with the detailed information in its tooltip.
- Added a filter option to the Duty Officer assignment list to make it so that only assignments with all requirements fulfilled are displayed.
- Removed the Department Heads tab from the Roster tab.
- Department Heads is still in the Assignments Tab.
- Changed the Request More tab to the same banner that appears on the overview.
- Resolved an issue where the filter options would still be available even if there were less than 6 Duty Officers in the selector list.
- Filter settings are now only available when there are six or more Duty Officers.
- Grouping Duty Officers by department now only occurs when the filter pane is open.
- Resolved an issue where pressing escape could cause the pinned Duty Officer overview windows close.
- The summary of failed requirements much like that existed in the old UI has been added to the Duty Officer assignments list.
- A new item has been added to GPL stores: The Subspace Party Nullifier.
- This will render its owner immune to the jovial effects of the Subspace Party Amplifier for as long as it is held in the inventory.
- Moved all Hangar Pets out of the "Special Items" tab and into the "Hangar Pets" tab in the Dilithium Store.
UI:- Bridge Officer passive traits appear in their passives list once again.
- Small pips have been added to rarity borders to make it easier to distinguish the rarity of an item.
- Updated Duty Officer frame for ultra-rare and legendary rarities to match the changes made to item rarities.
Known Issues:- Replicating needed commodities for Duty Officers assignments is not registered by the assignment when slotted.
- This is causing players to have to back out of the assignment and then slot it again to start it.
- The trade channel cannot be left.
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