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R&D materials DOFF mission cooldown?

mordan8504mordan8504 Member Posts: 40 Arc User
I just ran the 48 hour R&D materials DOFF mission and I can't run it again. Is there some sort of secondary cooldown on it similar to the cooldowns on the recruitment missions, like the Andorian DOFF recruitment at Starfleet Academy?
Post edited by mordan8504 on

Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    I believe it is 24 hours.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited July 2014
    I'm not sure exactly how long it is, but it's definitely longer than 24 hours.

    It'd be nice if in this rush of making a user-friendly interface if they could have put in cooldowns for the academy missions.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    usually 36-48hrs per completion.

    /10char
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    It's running with the free recruitment timeframe instead of the 1k Dil timeframe for the "General Recruitment" mission.

    1k Dil/General Recruitment...20 hour completion with 96 hour CD (from start).
    free/Tac/Eng/Sci/Civ...48 hour completion with 96 hour CD (from start).

    R&D Assistance...48 hour completion with 96 hour CD (from start).
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited July 2014
    I suspect - yet cannot prove - that the reason it operates under the longer cooldown is an attempt to get players to play Queued Events for their VR/UR Materials...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • canis36canis36 Member Posts: 737 Arc User
    edited July 2014
    Personally I've never understood why they have these cooldowns to begin with. If you want players to wait a certain amount of time before being able to do it again...just set the mission's runtime to that period.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited July 2014
    48h cooldown in my experience. I can only start it again 2-3 days after it completes.
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