The Romulan Scimitar is potentially the highest damage machine in the game. This ship is a monster with 5 fore and 3 aft weapon hard points and 5 tactical console slots.
Yet, in spite of all this potential, the most common action among Romulan Scimitar players is to equip their respective ships the Romulan Plasma Torp and spam torpedoes.
The greatest tactical vessel in the game is relegated to a position akin to the Federation Galaxy X.
Can you explain that?
Comments
Roleplayers, noobs or roleplaying noobs?
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here's my ship.
A PuG PvP vaper build. Not the best choice for STFs.
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For PVE everything works. For PvP, not everything works.
Rom plasma is one of the top dps types in the game. Disruptor proc, hull burning proc, and the hull burn can be increased with a couple of tricks. The rom plas set gives a big dot once in a while.
Guess what is part of the rom plas set, though? The dumb missile launcher. While I have mine poked in the aft out of my way, I still have to have it, and the stupid useless beam (also poked in the aft).
But having the rom plasma setup is probably the "why" of it. Some folks just choose to put it up front. I tried it there for a bit but the bombs all get shot down, its worthless.
The set boosts all kind of plasma weapons, not just rom plasmas. But that's the 2-part bonus. The plasma hyperflux is actually not good enough to waste a slot by equipping a slow firing torpedo.
There's still the difference between just working and working good. T2 ships will work, too. But not in the PuG queue.
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So for every one Scimitar jock who can imitate Shinzon, you get several dozen, minimum, who ... can't.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Of course, I did not say it only boosted rom plasma, just that RP is a nice type with the disruptor debuff and hull burn. I use 2 of those and 3 fleet beams up front.
I agree. I dont use the hyper flux, but you have 3 items in the set. All 3 are a pain to fit on the scimitar... the console, you may or may not have room for it, its 1/5 of your non tac consoles and presumably you use 5 fleet tac consoles on the thing. The beam, which is worthless. And the torp launcher, which is "ok" in "some" Pve.
Most of the time I just run torp and beam aft for the bonus; though once I can make or afford a 360 aft beam I may swap one of them for the console after all. For now, losing a turret aft on my beam boat is not a big deal.
None of that matters.. everything I said comes down to the answer to the thread's question --- some people are probably using it for the set bonus.
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How many of the folks with crappy scimitar builds have searched this forum for build advice?
Sure...you can do the most dps by being a absolutely boring flying turret, but who cares in a game where at least out of 7 out of 10 I'll easily grab agro on things even with my threat reducing consoles...where most of them time can do the most dps without trying very hard?
It's not like the game will implode if the whole team isn't doing maximum dps, for some people fun might be turning the whole game into a calculator, but for some people it isn't...
All you care about are your big numbers, I don't...I don't come here complaining about how boring a stf is being done practically within a blink of a eye do I?
Why don't you go worry about how big your e-peen is and I go worry about trying to keep this game enjoyable and try to salvage any type of challenge left to it?
Your over rated high dps ships make you look foolish, and than you wonder why you are bored with missions done too quickly, well stop using the easy button and put some actual complication into your build.
Praetor of the -RTS- Romulan Tal Shiar fleet!
If your current builds make STFs too easy, and you want to make it harder on yourself, try using lower level ships instead. Break out a level 30 ship and see if that helps increase the difficulty and get the heart racing enough for you. If that's sill too easy, try a level 20 ship.
I can't recommend running entry level ships in elite STFs, but a a team of all miranda's can complete a normal STF.
A team of shuttles could complete an STF back when you were able to do them in shuttles...
The problem is OP, some people are genuinely terrible, as in out DPS'ed by T1 or T2 ships in a T5 ship. I know this because I once had to salvage, with one other competent guy, a pugged ISE while in a T2 ship*...
Some of these people also fly Scims.
* I do not recommend attempting pugging ESTFs in a T2 ship.
I was once one of these folks. Infected would last 45 minutes to an hour. I had an Odyssey cruiser and could barely manage killing 2 probes in khitomer elite, but not three.
As we all were once - every 80k DPS'er or 150k spike Vaper started out somewhere.
Back when I my Vulcan first got her Sov I was incredibly proud when I solo'ed a single Normal Cube - now I could take down 4 normal Cubes at once, maybe 5 for a challenge, and there is still a vast amount more to come, as anyone reading my current build help thread will know.
With the right build, including several CD BOff's, mu current record is 24 HY Plasma Torps in the air at once, and they are SEEKING Torps, with a very long "life", so even if enemy 'A' dies, they will target enemy 'B' instead ... I fail to see the problem really?
Meanwhile, I have to agree with an earlier postee ... What is it with these "elitist" players who think they are the only ones who can dish damage? I can tell you now that there are many dozens (if not hundreds) of players in game, that could destroy you in a heartbeat without even breaking a sweat, but they never bother with PvP, because of this attitude from certain players.
As someone who has done "PvP" since back in the old PnP D & D era, what YOU call PvP is not even close. One shot killing a ship is not PvP, that is simply exploiting.
It's just so fun XD My recently-gotten Khinal has it too lol
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
So from your point of view there are many dozens (if not hundreds) of players in game which are exploiting.
You don't have a clue about game mechanics, do you? This is not D & D.
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My Scimitar can potentially vape someone straight out of cloak, if you're still alive I cloak twelve seconds later to get set 2 bonus and +40% all damage ambush and go for another attack run immediately afterwards.
Am I exploiting for channeling the right firepower on my own therefore killing an enemy in seconds?
In PvP those who QQ about being vaped are usually the least talented players out there. :rolleyes:
cruisers and tanks. And I use a torp up front because it just offers a great finishing blow and I
wanted to see if I can avoid using BO for vaping purposes.
I even parsed this thing in a pug ise once in the layout it is in now and it hit 20k so it must not
suck too bad
http://www.stoacademy.com/tools/skillplanner/?build=scimicannonprotpol_0
That conversion from Singularity core to M/AM core must have cost you a fortune.
Romulan Institute
D'Galan - Engineer
While not "absurdly OP" the scimitar is powerful enough that just sticking random stuff to it still makes you a much better ship than most others.
As for my reason for the Hyper-Plasma Torpedo? I'm still grinding the FC to buy the consoles and all that other stuff, and the torps are better than a single green Tetryon beam bank, at leastin PVE.
However, I found out that even the highest DPS is not always the best thing in end game content. I have a build that has lower DPS than I use to have, yet I can kill more. I have run it with a torps, and without, and the results were the same every time. I kill more enemies, but have lower DPS. So, some people don't focus on a high DPS build for the bragging right. They might prefer to get the most kills in the same amount of time.
That is what I did, and I usually end up needing to babysit the high DPSers that don't know how to work as a team, and let ships get past to attack the Kang, or probes get past to the vortex, because attacking them will hurt their DPS. (I am not saying all high DPSers are like this, but a lot are).
For me personally, I run a torps sometimes because it lets me mix things up, and still give me the quick kill abilities that having an energy weapon there will also do.
Besides, this is just a game that is constantly being changed, and skills are being redone. So, a build you might look down on now can easily become a build that could blow yours away later. All depends on what the developers change later.