Finally decided to down load the DPS channel's recommended parser and see how this build is doing. Got about 14k in a ESFT channel ISE pug.
Any suggestions are welcome. I do plan on upgrading the tac consoles to all Spire crtH ones ASAP. http://skillplanner.stoacademy.com/?build=66snarcine14kdpsbuild_0
Accx3? Overflow is broken...but acc is still best for pvp as you know
Consoles point to pvp due to defense but...still not 100%
The build I listed is my PvE build. For PvP it's almost the same. I switch to an engie Boff that has Aux2Sif 2 in the LTC uni and the Tac Boff picks up ApD instead of ApB.
But ya I guess this could be considered a hybrid build either way. I'm just going with what I like.
Doffs are
Tac Team +Acc
EptX cooldown
RSP uptime
Warp Core Cleanse
ET cooldown
I'm trying out just one EptS since I just hit T4 Counter Command and slotted the Nano probe field gen trait and that has made a huge difference. I generally only use the EptW skills and only hit the EptS when needed.
On consoles, for PvP I run three Neutroniums with (+hull repair) as I do throw as many hull heals as possible to teammates. This toon has zero universal consoles though so consoles will change. Will be adding a plasmonic leech, Borg assim, etc.
I do go with Accx3 for PvP specifically, and also love the sound of the Phased Biomatter weps. I would go Anti-proton for more DPS, but the sound they make is like nails on a chalkboard to me and it's enough to make me have to go another energy type.
The frigates may be bugged. As I mentioned in my thread in GD, their DPS is garbage, worse than some fighters. Their beams seem to working fine, it does seem that their Quantum torps and mines fire with less frequency than my other pets.
Also picked up the Bio-Tech Patch trait and that coupled with the Borg 2 pc. hull heal and Nano-Probe Field Gen
has made a huge increase in my PvP survivability.
The build I listed is my PvE build. For PvP it's almost the same. I switch to an engie Boff that has Aux2Sif 2 in the LTC uni and the Tac Boff picks up ApD instead of ApB.
But ya I guess this could be considered a hybrid build either way. I'm just going with what I like.
Doffs are
Tac Team +Acc
EptX cooldown
RSP uptime
Warp Core Cleanse
ET cooldown
Only 1 dce? Just scrap the epts and slot another et thus freeing up 2 doff slots et cd/dce
Rare tt acc proc that doesn't do anything for you in pve...and tt isn't on gcd...
Rsp/keel'el always decent
Using 5 doffs, still have the sixth and 3 of 5 aren't doing anything for you....so effectively in utilized doff slots
I'm trying out just one EptS since I just hit T4 Counter Command and slotted the Nano probe field gen trait and that has made a huge difference. I generally only use the EptW skills and only hit the EptS when needed.
Nanoprobe is delicious, but your cutting yourself shirt if you only use epts as a shield heal and not as a static shield hardness buff
On consoles, for PvP I run three Neutroniums with (+hull repair) as I do throw as many hull heals as possible to teammates. This toon has zero universal consoles though so consoles will change. Will be adding a plasmonic leech, Borg assim, etc.
I do go with Accx3 for PvP specifically, and also love the sound of the Phased Biomatter weps. I would go Anti-proton for more DPS, but the sound they make is like nails on a chalkboard to me and it's enough to make me have to go another energy type.
Acc has next to no bearing on pve content...as I've said, acc no longer overflows to critd/crirh....go critdx3, your basically running with no mods
frigates may be bugged. As I mentioned in my thread in GD, their DPS is garbage, worse than some fighters. Their beams seem to working fine, it does seem that their Quantum torps and mines fire with less frequency than my other pets.
Also picked up the Bio-Tech Patch trait and that coupled with the Borg 2 pc. hull heal and Nano-Probe Field Gen
has made a huge increase in my PvP survivability.
I appreciate the feedback Dahm, I'll take your suggestions for my Doffs. I'll pick up a set of beams specifically for PvE, probably disruptor. For that PvE beam set, CrtDx3 is better than Crthx3?
I appreciate the feedback Dahm, I'll take your suggestions for my Doffs. I'll pick up a set of beams specifically for PvE, probably disruptor. For that PvE beam set, CrtDx3 is better than Crthx3?
Rule of thumb is to maintain the 1:10 crith to critd ratio for energy weapons.
So whatever floats your boat there. The crith locator spire consoles throw so much crith at you that you would want everything to go to critd.
If your next question "why not mix exploiters with locators?"
Locators provide 1.6% crith
Exploiters provider 8% critd
The ratio is 1:5. The locators are just so much more valuable that you should stack only them
...
Acc has next to no bearing on pve content...as I've said, acc no longer overflows to critd/crirh....go critdx3, your basically running with no mods.
...
:eek: really?!?
lol, i must have completely missed that.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
So the elite frigate pets sucks? That's disheartening. I guess I'm glad that at least I haven't opened the box yet (was agonising over which toon to give it to). Heck, I might even not lose out ec as exchange prices are still up.
So the elite frigate pets sucks? That's disheartening. I guess I'm glad that at least I haven't opened the box yet (was agonising over which toon to give it to). Heck, I might even not lose out ec as exchange prices are still up.
Yes, the Mobulai frigates suck. Parsed at 1300 DPS, mines or dispersal pattern seems bugged or they just don't have good enough AI to drop them near targets.
Even if the mines were WAI I still think they'd have far too low of damage output for frigates. Below swarmers and elite scorps which is driving me nuts. I hope they give them a torp or beam BO power...
Yes, the Mobulai frigates suck. Parsed at 1300 DPS, mines or dispersal pattern seems bugged or they just don't have good enough AI to drop them near targets.
Even if the mines were WAI I still think they'd have far too low of damage output for frigates. Below swarmers and elite scorps which is driving me nuts. I hope they give them a torp or beam BO power...
Of course they would be terrible...mines? Seriously?
If they had the range of the entire map
Or followed behind the frigates
Or had multiple mines with Dispersal pattern 3 on a 5 second cd
Or a new kind of mine
Everyone knows mines are bad. And pet a.i herps when it derps....so why would anyone combine the two without fixing them or implementing safeguards...?
Comments
What are the doffs? 2 dce/2conn/2ap?
Why 2 eptw but 1 epts?
I hear the frigates are bugged.
Accx3? Overflow is broken...but acc is still best for pvp as you know
Consoles point to pvp due to defense but...still not 100%
My PvE/PvP hybrid skill tree
The build I listed is my PvE build. For PvP it's almost the same. I switch to an engie Boff that has Aux2Sif 2 in the LTC uni and the Tac Boff picks up ApD instead of ApB.
But ya I guess this could be considered a hybrid build either way. I'm just going with what I like.
Doffs are
Tac Team +Acc
EptX cooldown
RSP uptime
Warp Core Cleanse
ET cooldown
I'm trying out just one EptS since I just hit T4 Counter Command and slotted the Nano probe field gen trait and that has made a huge difference. I generally only use the EptW skills and only hit the EptS when needed.
On consoles, for PvP I run three Neutroniums with (+hull repair) as I do throw as many hull heals as possible to teammates. This toon has zero universal consoles though so consoles will change. Will be adding a plasmonic leech, Borg assim, etc.
I do go with Accx3 for PvP specifically, and also love the sound of the Phased Biomatter weps. I would go Anti-proton for more DPS, but the sound they make is like nails on a chalkboard to me and it's enough to make me have to go another energy type.
The frigates may be bugged. As I mentioned in my thread in GD, their DPS is garbage, worse than some fighters. Their beams seem to working fine, it does seem that their Quantum torps and mines fire with less frequency than my other pets.
Also picked up the Bio-Tech Patch trait and that coupled with the Borg 2 pc. hull heal and Nano-Probe Field Gen
has made a huge increase in my PvP survivability.
Rare tt acc proc that doesn't do anything for you in pve...and tt isn't on gcd...
Rsp/keel'el always decent
Using 5 doffs, still have the sixth and 3 of 5 aren't doing anything for you....so effectively in utilized doff slots
Nanoprobe is delicious, but your cutting yourself shirt if you only use epts as a shield heal and not as a static shield hardness buff
Acc has next to no bearing on pve content...as I've said, acc no longer overflows to critd/crirh....go critdx3, your basically running with no mods
All the more reason to slot elite scorps
For sure...it's an amazing trait
My PvE/PvP hybrid skill tree
Rule of thumb is to maintain the 1:10 crith to critd ratio for energy weapons.
So whatever floats your boat there. The crith locator spire consoles throw so much crith at you that you would want everything to go to critd.
If your next question "why not mix exploiters with locators?"
Locators provide 1.6% crith
Exploiters provider 8% critd
The ratio is 1:5. The locators are just so much more valuable that you should stack only them
Cheers
My PvE/PvP hybrid skill tree
I'd replace your EptW1 with engineering team1 and then replace your Eng team 2 with aux2structural.
:eek: really?!?
lol, i must have completely missed that.
Me too! When was this changed?
Been bugged since season 8 or 8.5, maybe 9. It is a bug...so they "could" fix it. But i wouldn't hold my breath
My PvE/PvP hybrid skill tree
Even if the mines were WAI I still think they'd have far too low of damage output for frigates. Below swarmers and elite scorps which is driving me nuts. I hope they give them a torp or beam BO power...
Of course they would be terrible...mines? Seriously?
If they had the range of the entire map
Or followed behind the frigates
Or had multiple mines with Dispersal pattern 3 on a 5 second cd
Or a new kind of mine
Everyone knows mines are bad. And pet a.i herps when it derps....so why would anyone combine the two without fixing them or implementing safeguards...?
My PvE/PvP hybrid skill tree
but yes, for those 10 seconds FAW is at CD, 3x[ACC] is pretty much wasted even in PVP