Returning free to play player here. I only recently got to lvl 50 with a new federation tactical captain, and I'm considering chaging my starship weapon loadout. I've played from the begining using only phasers (beams and cannons) and photon torps on whatever free ship I had at the time of level up.
I'm thinking of changing my loadout and I've got a few questions:
For example, would it be ok to load a combination of phasers and "some other energy weapon type" (ex: phasers and tetryons) or should I stick to one kind only? If so, of the other beam types, which would be good for a tactical captian.
The same goes with the torps, I know that there are many others besides photon. I've gotten use to the quick recharge time on photons but I'll give that up in exchange for something that has more of a balance of damage to recharge time.
Since when have beams ever been considered top dps over dual heavy cannons?
But yea, stick to one energy type unless the weapon stat states there is no negative effect from using it with other types (like Romulan experimental beam array).
Torps wise, the Omega torpedo launcher is still a popular choice but nothing wrong with using photon torps. What matters is if it fits into your play style and what you are comfortable using.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Since when have beams ever been considered top dps over dual heavy cannons?
But yea, stick to one energy type unless the weapon stat states there is no negative effect from using it with other types (like Romulan experimental beam array).
Gonna go with the immature but completely true "since ever"
For example, would it be ok to load a combination of phasers and "some other energy weapon type" (ex: phasers and tetryons) or should I stick to one kind only?
One kind only. The reason behind it is, that you're probably going to be using your tactical console slots to increase damage by using consoles that only boost a single energy type. Consoles that boost a certain weapon type (increase cannon-damage for example) are inferior to consoles of the same quality that boost one enery type.
Also try to set your ship up in a way that you can have all of your weapons on target at the same time, meaning either a ship that has all/most of it's weapons facing forward or all/most of it's weapons facing sideways (broadside)
Third thing to consider is that you should aim for a setup where most/all of your weapons profit from you bridge officer abilities. If you're running 4 cannons and 3 turrets for example, all 7 weapons would profit from cannon bridge officer abilities. If you were mount 2 cannons, 3 beams, 2 turrets and only have cannon-improving bridge officer abilities, only 4 weapons would profit from them, while the other 3 would only auto-fire.
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Cheers
My PvE/PvP hybrid skill tree
But yea, stick to one energy type unless the weapon stat states there is no negative effect from using it with other types (like Romulan experimental beam array).
Torps wise, the Omega torpedo launcher is still a popular choice but nothing wrong with using photon torps. What matters is if it fits into your play style and what you are comfortable using.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Gonna go with the immature but completely true "since ever"
Where ya been?
My PvE/PvP hybrid skill tree
One kind only. The reason behind it is, that you're probably going to be using your tactical console slots to increase damage by using consoles that only boost a single energy type. Consoles that boost a certain weapon type (increase cannon-damage for example) are inferior to consoles of the same quality that boost one enery type.
Also try to set your ship up in a way that you can have all of your weapons on target at the same time, meaning either a ship that has all/most of it's weapons facing forward or all/most of it's weapons facing sideways (broadside)
Third thing to consider is that you should aim for a setup where most/all of your weapons profit from you bridge officer abilities. If you're running 4 cannons and 3 turrets for example, all 7 weapons would profit from cannon bridge officer abilities. If you were mount 2 cannons, 3 beams, 2 turrets and only have cannon-improving bridge officer abilities, only 4 weapons would profit from them, while the other 3 would only auto-fire.
I'll see about specializing in an energy type and figure out which weapon loadout (beams vs cannons/turretts) is better for my play style.
Thanks again