Looking for recommendations to improve my DPS on the Mobius.
Background : I have been using the Mobius since it came out, and have experimented with everything from dual-a2b to FAW boat to full Temporal insanity. This build parses 18-19k in ISE. My previous top build using fleet AP with CrtH hit 16-18k with an almost identical setup, using spire AP consoles of course.
I'd just like to know if there are any obvious improvements I can make, or if pushing DPS farther is going to be just a matter of placement/piloting.
Using all romulan buffs, CritH is 25.7%. ACC is in the 30% range, and CritD is about 70%.
The build is actually using Phased Biomatter, not standard phase DHCs in front, STOac just doesn't have them yet. Rear is still Elite Fleet for the minor shield heal (it's enough to usually net me first or second in CEE even with valdore consoles around). The Biomatter proc is truly epic with Grav well.
This is for PvE only - I have completely separate build for PvP that works well, and don't really need any advice on that front.
Aegis shields are used only for looks, since they are more than sufficient for PvE. I am not averse to changing them for more DPS.
I have tried using EPtW instead of EPtE, but I have found that getting into position faster provides more DPS than the EPtW boost, and the weapon power dropout is negligible with Plasmonic and Plasma Integrated core, and almost nonexistent if Omega procs.
Weapons power sits at 125, and as long as the DCE doffs cooperate, shields and engines sit 90ish, with aux at 78 (after plasmonic procs). All doffs are in notes.
http://skillplanner.stoacademy.com/?build=mobiuscurrent_0
Thanks in advance.
Note: I don't mind losing a bit of durability - this thing can currently tank elite tac cubes with occasional hiccups, so there is room to lose some staying power if needed.
Another note: cost is not really much an object - if an upgrade is 100mil or less I can probably spring for it in a couple days, so expensive suggestions are also useful, including suggestions involving Dilithium/zen in moderate amounts.
Comments
Aye, used that setup for a while. I wasn't able to break 12k DPS with it unless I got very lucky though. At this point I've flown this ship forever, and my final frontier with it is pushing the deeps as far as I can.
Thanks for the post!
Edit, to anyone looking for builds for the Mobius, Tenkari's is by far the most fun. The temporal stuff is just pure joy to mess around with, and with the wells console, you can have even more lulz coming back from the dead.
2 damage control doffs, 2 attack pattern doffs, 1 gravity well and 1 possible brace for impact doff or space warfare doff.
I'd lose the torp and go double tt for best performance but, if you need the torp, that's the best way to do it.
Loss of torp also removes shearing for room for nanoprobe shield hardness trait
New xindi traits will help, lockbox traits in general I suppose
Any questions, fire away
Cheers
My PvE/PvP hybrid skill tree
EPTW1: +10% ALL energy damage for 30 seconds, +15 weapons power setting
EPTW2: +13.3% ALL energy damage for 30 seconds, +20 weapons power setting
EPTW3: +16.6% ALL energy damage for 30 seconds, +25 weapons power setting
ALWAYS stock EPTW when you can. Use it nonstop. If you run multiple EPTs, make EPTW your highest (i.e. EPTS or EPTE would be 1, and EPTW would be 3). It's like running APO nonstop. You will lose DPS without it IMO.
If you need to get into position faster, farm deuterium, stock large engine batteries, get dual-consumables (engine+shields, whatever). Run the impulse capacitance thingamajiggy. There are other ways to get around. Swapping EPTW for EPTE? Poor choice IMO.
Thanks!
Couple questions/observations...
Tried with dual TT and no torp, lost about 3k DPS and gained no appreciable survivability - with spread and my CrtH, it's not unusual to see a chain of 20-35k+ crits, plus the additional grav wells are great. Plus - I haven't had my shields go down in....years? Seriously, though, if my shields are down, it's something that can 1hk me anyway, or a zerg that I wouldn't survive against anyway. I tried the shield hardness trait, but it did nothing for me.
I guess that DOES make sense though if I swap EPtS for EPtW...hmm gonna give that a shot quick.
As to CSV3+APO1 vs. my current CSV2+APO3...I thought the prevailing wisdom was that a higher APO and lower CSV was better damage by, like, a lot? Have things changed, or was that incorrect in the first place?
I've got one lockbox trait slotted I think - the Xindi ones seem less than useful, since you need to be in combat for 45 seconds to stack up...is there a PvE encounter where you will BE in combat for a solid 45 seconds?
I had been thinking about the swap to 2 part Nukara + CC deflector - do you think I will lose an appreciable amount of maneuverability or speed using the "standard" Nukara engine vs. the CC hyper?
Thanks again!
Good thoughts...but (and correct me if I'm wrong)...
Isn't EPtW a base damage buff? 10% working out to <2% final damage? Sort of like wasting Doff space on Warfare Specialists?
Also, don't forget that engine batteries don't buff speed nearly as much as EPtE - in fact, since it was buffed, EPtE adds 40 speed for the full duration...basically, it's makes this ship nearly as fast running full impulse - with EPtE running I hit 179.93 impulse at 110ish engine power with Leach+EPtW, and the DCE doffs usually keeping both EPtS and EPtE almost full time... full impulse is only 193.8. So, I am running at full impulse speeds at almost all times. I can get to combat faster than most others in PUGs, and don't have the 0 weapon power most people have after dropping from full impulse right on top of the mobs.
I've got plenty of Deuterium surpluses, hence why I showed them on the build
As I said, I tried running EPtW1, and it made literally no difference in parses. Well within a 5% margin of error. It worked great on my cruisers with overcapped beams, but I have not been able to discern an actual difference on this ship.
I don't want to sh*t on anyone trying to help by the way, I am just honestly wondering about some of these things.
Thanks!
Using EPtW1 in place of EPtE1....
ISE, 1 run each (aye, not even close to enough for a "real" test, but still an indicator)
EPtW, up as often as possible, (this is a new, as in "just now" parse)
18,791.31
EPtE, same, (this is an OLD parse, from right before I started this thread)
18,441.06
So....I guess yeah, it does make about the difference I thought, less than a few percent. For me, losing speed and maneuverability makes the ship sort of...unfun? I guess I did say I wanted max possible DPS, so to be fair, yes EPtW is a good addition for parsing runs, not for regular play tho (IMO of course).
My calculations showed that apo1/apb1 and csv3 of damage apo3/csv2/apb1. It's also how the dps channels crew have their set ups, last I checked. Mind you that is with full energy...apo3 may shine through with a torp
You aren't willing to give up tt?
You really should be doing apbx2 or apo/apb with 2 doffs. With just apo, your shooting yourself in the foot...biggest mistake of your build
You don't want to try epte/eptw?
Nukara 2p would be a decent dps increase...that for sure is final
Getting romulan engines in there would be a smart idea if you don't go nukara
Fleet elite shields man...if you aren't using the shield for a 2p, go with the best you can
You seek to be missing your sixth doff slot
I assume you know to be with 2km of your target eh?
Flying with other high dpsers will improve your own
I feel aux2sif will yeild better results then et2. If you don't need this then go with a dem+marion for that gravity well nuke your fond of
I think that covers it
My PvE/PvP hybrid skill tree
I will be making the switch to 2p nukara for sure.
Also, will be swapping the APO/CSV locations as per your recommends, I was operating under old information I think.
and *doh* for me not paying enough attention, yeah giving up TT is a totally interesting option, I misread a whole bunch of things somewhere, I'll give that a shot.
And yeah, I'll test EPtE+EPtW, as I said before though, EPtW is such a minor boost, I'm not sure I will stick with it - we'll see how survivability ends up after dropping TT I guess.
No...all 6 doffs are listed in the notes...
Thanks again!
http://sto-forum.perfectworld.com/showthread.php?t=1122341
The above thread is a nice discussion on what boosts are applied where. As I understand it, the power bonus from EPTW would be applied to the base, and the damage boost from it would be applied as a bonus boost like APO and APA.
I realize it's a base damage boost, but then so are tactical consoles. So are most damage boosts in this game. Cryptic uses fuzzy math for the most basic of problems. There's no solution to that problem. But more is MOAR, so when you're looking to get MOAR from your Mobius, EPTW will one one part of the final picture.
Acknowledged...I had briefly been bamboozled by the "base vs. bonus" concerning that console, i.e. that the 2p was more than a standard energy console, but I think the maths are swinging the other way now, and I will swap to another spire console forthwith.
And yeah, I had been using polarized disruptors previously, and I still do when not trying for absolute best DPS - I run AP to match the "flavor" of the ship when I feel like it, and right now am focusing on the Phased Biomatter due to the synergy with GW+gravimetric photon tightly grouped enemies.
Aye, as I said, I agree that for parsing runs I will run EPtW exclusively. Although even a 1k boost is within a 5% margin of error on a 20k parse, it does add something and therefore is a good DPS suggestion, which I appreciate.
PS,
I did finally manage to pass a 22k run last night, although I was more reliant on outside healing after dropping TT and EPtS. I think it's going to have to come down to two separate builds - one 20kish tank build for PUGs and one 25k+ for premade. Unfortunately, that's a choice I don't need to make on my FAHC, making me a bit less satisfied with the Mobius in a general sense, but meh, I still love the TRIBBLE out of that ship.
Cheers, and thanks again for the commentary!