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Another Dyson Post

tyne123tyne123 Member Posts: 36 Arc User
I posted awhile back about the flaws in how Dyson operates. Alot of people do try not to use these flaws, but there are a majority who do.

Zone changing:- Solo people can't do this and are forced to remain in there zone or to a low populated zone. Grouped people will zone hop to a nearly complete map. Leaving behind the Solo players to do all the work, just so they can hop to a map which is nearly complete for REWARDS.

Fix:- Force people to stay for full credit!

Dino Tagging :- Creates two issues. One it forces certain people to lose out on full reward, the other one it creates leachers who just wait hit once and run to the other 2 hit then wait for reward. AFK STF's is a crime and recieves no reward! Why are you still rewarding this type of player!

Fix:- Force people to stay and fight! for credit! Remove the dino box rewards and place them as a zone effort.

Overall Fix:- Enforce Team play You zone in your placed in a Team! Anyone not fighting recieves no credit. Allow Team to get credit fighting at each Final Dino! Make capture's affect end reward! more participation more reward!
Post edited by tyne123 on

Comments

  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited August 2014
    tyne123 wrote: »
    Why are you still rewarding this type of player!

    Dev revenge? "Troll" the players a little? Seeing things like the Command Credits and Tagging, that's my conclusion.

    While you have some fine ideas, the only change I can see happening and in my opinion the most important one would be to drop the Dil reward for "tagging" the Vrexes. Make the end reward solely based on stopping the Voth taking the Omega particles.

    As long as players get that extra 480 for the tag'n'run, nothing will change. Even when it often means the zone overall gets a lower reward.

    Or perhaps, it's all WAI.
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