I want to hold hope that better times are coming. I want to hold hope that great new exploration, foundry, and pvp updates are coming. But I'm looking at their track record here, and it's not good.
Expansion 2 is their big chance to redeem that record.
Unlikely. Given the chatter I've been seeing on various platforms and the official confirmation that the expansion will be revealed at STLV...I suspect that it'll be out by Halloween.
The exploration system they removed was one of the worst things in the game. So was the old crafting system. Anyone nostalgic for either of them is an idiot, at best.
Congratulations, moronic comment of they day goes to you futurepastnow. Give yourself a pat on the back....... because no one else will.
Unlikely. Given the chatter I've been seeing on various platforms and the official confirmation that the expansion will be revealed at STLV...I suspect that it'll be out by Halloween.
Well, we'll get a new FE in August I think.
I hope X2 hits around Halloween after that. Season 9.5 offered me nothing new I want to do, except of a bit time at the tailor. So I am really thirsty for something nice.
Well, we'll get a new FE in August I think.
I hope X2 hits around Halloween after that. Season 9.5 offered me nothing new I want to do, except of a bit time at the tailor. So I am really thirsty for something nice.
We are all thirsty. In fact, we are so parched, that medical attention is needed. However, as a fan of Star Trek and its ideals, I am an optimist for the game.
Unlikely. Given the chatter I've been seeing on various platforms and the official confirmation that the expansion will be revealed at STLV...I suspect that it'll be out by Halloween.
I bet we'll get at least one more mirror/CE style event soon.
I bet we'll get at least one more mirror/CE style event soon.
Gods, I hope not. Why woud you say such a horribad thing?
Those events work barely when the community is rather saturated with nice stuff.
At this point, everything seems to break down because of the grind and time gates and no story/quality content for months.
Throwing in another grind event like Mirror Invasion would just add the frickin' match to the gasoline.
I want to hold hope that better times are coming. I want to hold hope that great new exploration, foundry, and pvp updates are coming. But I'm looking at their track record here, and it's not good.
Expansion 2 is their big chance to redeem that record.
You are defently right about New players being overwelmed. I have been considering leveling a Sci toon on the Klingon faction but, after season 9 and up. Theres no way on earth I would even consider it and I've been playing the game for awhile now and have lots of ways to help a Alt. For a New player. The simple truth is they would quit before hitting 50 or right after. As soon as they see everything they have to grind out. There gonna bail. Normally at this time. I would recommend some sort of way to help fix it. TBH I'm clueless. To fix this so we can have new players is gonna take some serious work.
The game shouldn't be a cake walk but I don't think thats really the point. I think the problem is with the monotizing of the Rep system and now the R&D system. Normal ppl don't spend hundreds of dollors on a game to level their character. I think cryptics gonna scare off alot of people with this new system in play. If I knew what was in store for me before I ever played STO. I honestly would have never started. In the beginning it was all about flying a cannon Star Trek ship and haveing Fun. Now your worried about updating your ship because your wondering how much money its gonna take. Cryptic needs to ease up on the monotizing and star focusing on pure gameplay and expanding the story of STO. Thats what the game needs. More about Star Trek and less about money. Spreed their monoizing thin over more STO content and people may just be a little bit less overwhelmed.
To you cryptic, I wish you good luck.
I would beg to differ regarding new players, once they get past the story levels the rest is a piece of cake, its us long time players that had it hardest, we never had any of this reputation sponsorship to fall back on we had to do our reps all the way to level 5 with the same input for points rewards for every character, not so now for new players who just need to do the first character to level 5 then get all other characters double points all the way through.
same with all the ships from all the events get the ships with one character get it on all the others with just 40 marks including all the older ships that we old players had to pay full marks with every character for them.
I tell ya new players have got it made, if I was a new player just coming into the game I would be laughing my sox off if I had the knowledge of all the older players went through and what they had to do to get where im going in half the time.
same thing with crafting all us older players levelled up our crafting then - bam sorry guys fraid you need to do a doover, not so for new players who can level up their crafting only once.
I just wish we had all this neat stuff when I was starting out 2 years ago, I would have probably been where I am now 1 year ago if we had.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Not to put too fine a point on it, but this ain't Pokemon. And if you think there should even be a comparison, then Cryptic has failed even more miserably than I can see.
This is Star Trek. This isn't meant to be just some grind game with a theme slapped on it. It's meant to be Star Trek, in an MMO form.
Star Trek has intelligence. It has science. It has choices and social issues and exploration and lots and lots of story.
Remember when MMOs were actually games? Leveling to the top took a while. It was a challenge. Crafting actually made you useful things to use while leveling, because levels weren't measured in hours, the higher ones were measured in DAYS if you were obsessive.
There wasn't just some list of contacts leading you by the nose through a pre-programmed list of missions; there were multiple options, and you couldn't possibly to every mission on the way up with one character unless you wanted to horrendously overpower most of them (and get almost no XP out of it).
Exploration was built-in, regardless of the game world, simply because there was too much to see on one character or one run to the top.
Patience was required, as was actually paying attention to the lore that was laid out so you know what to do next.
When you devalue a game by making it about nothing more than "collect all the things" and virtually discard story in favor of "push the same button 1000 times and get a pellet", it might as well be a cell-phone game.
Star Trek deserves something better, and it's getting less and less all the time with this game.
With any game based on an established IP, the game runners basically have to serve two masters: Hardcore fans of the IP who value authenticity above all else, and IP-agnostic gamers who want the best gaming experience they can get. In fact, nowadays it's more like three masters, as even the agnostics have splintered into subsets (I'll call them "avid" and "casual", for lack of better words) with different ideas of what they want and/or expect from their gaming experience.
Try to serve two masters, and you usually end up serving neither one very well. Try to serve three or more, and you're pretty much bound to have a fustercluck on your hands.
The best solution to this would be to have not one Star Trek MMOs but three separate ones: One game designed for the hardcore fans, which would prioritize IP authenticity above all else, including gameplay quality; and two others - one designed for avid gamers to play on PCs and/or consoles, the other for casual/social gamers to play on their smartphones and such - where that priority is reversed. But, as I pointed out in a different thread, there may not be enough hardcores left to make a game catering solely to them viable. Furthermore, IP-agnostic gamers (avid and casual alike) already have any number of games to choose from, so any Trek-based game catering to them would need something else going for it that's strong enough to bring those players in; the Trek IP alone won't be enough. Good luck with that - especially with a game like No Man's Sky (similar concept to STO, but with a virtually limitless procedurally generated universe that puts STO's to shame) in the pipeline.
Comments
And we still have many months to go for that.
Unlikely. Given the chatter I've been seeing on various platforms and the official confirmation that the expansion will be revealed at STLV...I suspect that it'll be out by Halloween.
Congratulations, moronic comment of they day goes to you futurepastnow. Give yourself a pat on the back....... because no one else will.
Well, we'll get a new FE in August I think.
I hope X2 hits around Halloween after that. Season 9.5 offered me nothing new I want to do, except of a bit time at the tailor. So I am really thirsty for something nice.
We are all thirsty. In fact, we are so parched, that medical attention is needed. However, as a fan of Star Trek and its ideals, I am an optimist for the game.
I bet we'll get at least one more mirror/CE style event soon.
Gods, I hope not. Why woud you say such a horribad thing?
Those events work barely when the community is rather saturated with nice stuff.
At this point, everything seems to break down because of the grind and time gates and no story/quality content for months.
Throwing in another grind event like Mirror Invasion would just add the frickin' match to the gasoline.
Welcome to the KDF for the last 4 years.
My character Tsin'xing
I would beg to differ regarding new players, once they get past the story levels the rest is a piece of cake, its us long time players that had it hardest, we never had any of this reputation sponsorship to fall back on we had to do our reps all the way to level 5 with the same input for points rewards for every character, not so now for new players who just need to do the first character to level 5 then get all other characters double points all the way through.
same with all the ships from all the events get the ships with one character get it on all the others with just 40 marks including all the older ships that we old players had to pay full marks with every character for them.
I tell ya new players have got it made, if I was a new player just coming into the game I would be laughing my sox off if I had the knowledge of all the older players went through and what they had to do to get where im going in half the time.
same thing with crafting all us older players levelled up our crafting then - bam sorry guys fraid you need to do a doover, not so for new players who can level up their crafting only once.
I just wish we had all this neat stuff when I was starting out 2 years ago, I would have probably been where I am now 1 year ago if we had.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
With any game based on an established IP, the game runners basically have to serve two masters: Hardcore fans of the IP who value authenticity above all else, and IP-agnostic gamers who want the best gaming experience they can get. In fact, nowadays it's more like three masters, as even the agnostics have splintered into subsets (I'll call them "avid" and "casual", for lack of better words) with different ideas of what they want and/or expect from their gaming experience.
Try to serve two masters, and you usually end up serving neither one very well. Try to serve three or more, and you're pretty much bound to have a fustercluck on your hands.
The best solution to this would be to have not one Star Trek MMOs but three separate ones: One game designed for the hardcore fans, which would prioritize IP authenticity above all else, including gameplay quality; and two others - one designed for avid gamers to play on PCs and/or consoles, the other for casual/social gamers to play on their smartphones and such - where that priority is reversed. But, as I pointed out in a different thread, there may not be enough hardcores left to make a game catering solely to them viable. Furthermore, IP-agnostic gamers (avid and casual alike) already have any number of games to choose from, so any Trek-based game catering to them would need something else going for it that's strong enough to bring those players in; the Trek IP alone won't be enough. Good luck with that - especially with a game like No Man's Sky (similar concept to STO, but with a virtually limitless procedurally generated universe that puts STO's to shame) in the pipeline.
My Foundry missions | My STO Wiki page | My Twitter home page