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Missing Outlines for Items

kirksplatkirksplat Member Posts: 0 Arc User
I'm noticing several missing outlines (preview representations) of items in the map editor. They just appear as gray dots. For example wall door. Anyone else?
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Post edited by baddmoonrizin on
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    I think the colony buildings still do this too.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    I think the colony buildings still do this too.

    But I mean new ones after 9.5. Lots of stuff that I remember seeing before, from bushes to walls. The Fed doors, for example...
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  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited July 2014
    generic crate s 07, as well as a couple other crates also not showing.
    I never remember them not showing before.
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited July 2014
    I noticed this the other night as I was placing ruined buildings.
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited July 2014
    Adding this to the list to investigate. Thanks for the reports.
    STO QA Team
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited July 2014
    It's an exhaustive list. Other than Foundation building blocks and foundation walls not much of anything has outlines in the 2d editor.
  • starcrow1701starcrow1701 Member Posts: 2 Arc User
    edited August 2014
    After the last Patch, the Foundry dosnt Lag anymore, but i have there a Objectproblem if i build something, i see only the objectpoint.
    Its a GraphicOptions problem or has somebody else this problem?
    (Sry for the bad english)
  • kadvelkadvel Member Posts: 30 Arc User
    edited August 2014
    Thank God, I thought I was the only one with this problem. I'm trying to customize a map and cut off certain portions of it using doors but I can't see an outline so I can't tell whether it is facing the right direction or lined up properly without using the position coordinates, which would take a lot of work without a visual frame of reference. Same thing goes for placing consoles.

    I hope this problem gets fixed soon. :D
  • chepetico2chepetico2 Member Posts: 0 Arc User
    edited August 2014
    Noticed this as well, there are no previews for items in the map view.
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  • councilspectrecouncilspectre Member Posts: 138 Arc User
    edited August 2014
    Large Vulcan and Romulan buildings won't show up on the map, for me at least.
    AKA @contactpsi. Foundry Author of: "No Prize for Second Contact", "Welcome to the Milky Way", and "The Tyranny of Hope".
  • maninblack017maninblack017 Member Posts: 152 Arc User
    edited August 2014
    I don't know if this is any help since this post has already gotten the attention of Cryptic folks, but in the Foundry, I am seeing no outlines of objects. Just the gray dot. This is happening with every object I've selected, not just random ones. Also, in the little preview pane on the bottom center part of the screen when you click an object, it is just a white box - therefore it's not loading any preview of the object/character.

    Once I go into the preview map mode and am walking around the map, there is nothing in the areas where there would normally be headshots of my character and the BOffs.

    Just trying to provide as much information as possible to the Cryptic people. Thanks.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2014
    that last part seems to be an independent glitch. for a while there's been a display glitch in preview mode that overlays the image of the last item you were looking at on your char and boff pictures.
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited August 2014
    After months out of the foundry, I decided to create a STO spanish tutoreal.
    10 minutes later, when tryed to make a wall with windows but I cound not even see where the stuff I put was on the preview map, I decied to quit.
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  • midnighttlcmidnighttlc Member Posts: 107 Arc User
    edited August 2014
    Here's a pic which shows the issue. I errased my map names bc it gives away what I'm up too. I also noticed Starbase 24 has a white square of brightness in one of the rooms with the Fed logo on the floor.

    http://i920.photobucket.com/albums/ad45/midnighttlc84/Mobile%20Uploads/IMG_20140813_004728_zpsf7ad42fb.jpg
  • councilspectrecouncilspectre Member Posts: 138 Arc User
    edited August 2014
    Anything from Cryptic on this?
    AKA @contactpsi. Foundry Author of: "No Prize for Second Contact", "Welcome to the Milky Way", and "The Tyranny of Hope".
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited September 2014
    Here's a pic which shows the issue. I errased my map names bc it gives away what I'm up too. I also noticed Starbase 24 has a white square of brightness in one of the rooms with the Fed logo on the floor.

    http://i920.photobucket.com/albums/ad45/midnighttlc84/Mobile%20Uploads/IMG_20140813_004728_zpsf7ad42fb.jpg

    Well, other than Colony Buildings appearing only as doors and furniture, I've been unable to reproduce this. I put the same details that midnighttlc has in his screenshot on a map and they all appeared just fine.

    More investigation is needed.
    STO QA Team
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2014
    Well, other than Colony Buildings appearing only as doors and furniture, I've been unable to reproduce this. I put the same details that midnighttlc has in his screenshot on a map and they all appeared just fine.

    More investigation is needed.

    I hope this gets fixed soon. It's getting annoying to have to go into preview mode when you have to add something that you can't see the outline for.

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  • helixfungushelixfungus Member Posts: 172 Arc User
    edited September 2014
    Well, other than Colony Buildings appearing only as doors and furniture, I've been unable to reproduce this. I put the same details that midnighttlc has in his screenshot on a map and they all appeared just fine.

    More investigation is needed.


    Well, make it so... because, until 9.5 the missing outlines on 2d preview were scarce, and now objects that we used to pose to do custom maps, like the federal ship wall, or the federal ship doors, are fallen into invisibility mode (apart for the grey dot...) please, please do something...
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2014
    Well, other than Colony Buildings appearing only as doors and furniture, I've been unable to reproduce this. I put the same details that midnighttlc has in his screenshot on a map and they all appeared just fine.

    More investigation is needed.

    I made the a few tests, but was unable to find a situation where the items DID show up (i.e. where the issue went away.) This means that the reason your not seeing the issue my be something I can't replicate (such as account factors, different testing shard or different build)

    Things I tried:

    New mission vs. existing mission
    • KDF vs. Fed
    • Outdoor vs. Interior
    • I attempted to test on Red Shirt but the Foundry seems to be locked down there at the moment, as is Tribble.

    It seems pretty consistent and consistently the same objects (I had the same results as Midnightmic.) Perhaps you can see if this occurs on your personal account on Holodeck.
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited September 2014
    UPDATE

    OK, this is weird. I can repro this on Holodeck but not on our test shard. Time to raise some alarms. Thanks for the reports.
    STO QA Team
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2014
    Processor: AMD FX 8350
    Video: AMD Radeon HD 280X
    RAM: 8GB
    OS: Windows 7

    Running graphics settings maxed out as I always do. I will say that I haven't found any authors who haven't been affected by this (though if you're working on a non-Fed map, you're less likely to see it.) I'm not sure the hardware is behind it. Still I'll ask around see if I can't find a case of someone not having this issue. Might stir up some clues.

    EDIT: Yay for repoing! :D
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited September 2014
    And now when I go to reproduce things looking right on the QA shard to get a screenshot, the issue is now reproducing on the QA shard just like it is on holodeck. </em Frost beats head against desk> :confused:
    STO QA Team
  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited September 2014
    This sucks. Came back to finish my new mission... majority of the props are invisible... fix it please :rolleyes:
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  • commandermiccommandermic Member Posts: 124 Arc User
    edited September 2014
    I just logged in today and saw the items are visible again, but I'm wondering it wasn't mentioned in patchnotes.

    Anyway, thanks for the bugfix ;)
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited September 2014
    I just logged in today and saw the items are visible again, but I'm wondering it wasn't mentioned in patchnotes.

    Anyway, thanks for the bugfix ;)

    Aww man that's great news!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2014
    The problem seems to be fixed for me as well.
  • helixfungushelixfungus Member Posts: 172 Arc User
    edited September 2014
    Seems that they fixed it for good... very well... it was a demanding burden to edit with such an handicap !!!

    Thanks to 'frost and the dev guys who did the fix !!!!
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited September 2014
    Good to hear.
    STO QA Team
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited September 2014
    Good to hear.
    Indeed, thanks for the fix... Making a map with over 600 pieces in it, while their outlines were invisible was a real test of my patience. Kudos! :D
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  • skaldraskaldra Member Posts: 169 Arc User
    edited October 2014
    Nope... back to only the platforms and buildings... anyone else?
    So impossible to build
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