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Dreadnought, epic game?

baudlbaudl Member Posts: 4,060 Arc User
edited July 2014 in Ten Forward
short E3 video

what do you think?

honestly, it looks epic, can't wait for a Star Trek mod, or even Star Wars.
Go pro or go home
Post edited by baudl on

Comments

  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
  • steamwrightsteamwright Member Posts: 2,820
    edited July 2014
    iconians wrote: »

    Just curious, what is your reasoning? Are you referring to ships in general, or perhaps the massive ship portrayed rather than the fighter craft?
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    Just curious, what is your reasoning? Are you referring to ships in general, or perhaps the massive ship portrayed rather than the fighter craft?

    In the teaser trailer, and in the video OP linked it showed the dreadnoughts in an atmospheric setting.

    While I'm not entirely turned off by the prospect, I'd prefer to have the option of fighting in space in addition to the atmosphere.

    But if the gameplay takes place entirely in an atmosphere, no thank you.
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  • edited July 2014
    This content has been removed.
  • steamwrightsteamwright Member Posts: 2,820
    edited July 2014
    iconians wrote: »

    But if the gameplay takes place entirely in an atmosphere, no thank you.

    Ah, okay, I understand. I would hope they'd realize that they need to have both atmospheric and space combat. I agree that combat only in the atmosphere would not be the way to go.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    It looked interesting until i read the word "multiplayer". :mad:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    yreodred wrote: »
    It looked interesting until i read the word "multiplayer". :mad:

    actually i felt similar, when they said it would be PVP only...i mean, this freaking thing cries for a story campaign. You, the captain of a dreadnought! c'mon, not another PVP only deathmatch orgy game!

    Never the less, it looks awesome and the premisse of commanding a ship in this way seems epic.
    Also, the fact that it was inside an atmosphere kind of gave the ships a sense of scale and more gameplay depth...like hiding in a cannyon.
    Go pro or go home
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited July 2014
    Umm, a spaceship game that's not in space? I don't even

    Looks great graphics wise though, and the teaser vid is cool.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    baudl wrote: »
    actually i felt similar, when they said it would be PVP only...i mean, this freaking thing cries for a story campaign. You, the captain of a dreadnought! c'mon, not another PVP only deathmatch orgy game!

    Never the less, it looks awesome and the premisse of commanding a ship in this way seems epic.
    Also, the fact that it was inside an atmosphere kind of gave the ships a sense of scale and more gameplay depth...like hiding in a cannyon.
    Yeah that sounded interesting. :cool:

    Seriously i don't get whats up with game developers nowadays.
    Surely, some have great ideas of new games worlds and settings, but obvioulsy everything they can do are either MMOs or PvP multiplayer games.
    To be honest, i wouldn't know what to play if STO wouldn't be so singleplayer friendly.
    Don't get me wrong, i like doing STFs and other missions like that, but i hate to be dependent to other people or having to fight other players. It's just annoying nothing else.

    I want to explore a game by my self, at my own pace. I hate it to rush through missions and being forced to min/max my chars and ships.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited July 2014
    yreodred wrote: »
    Yeah that sounded interesting. :cool:

    Seriously i don't get whats up with game developers nowadays.
    Surely, some have great ideas of new games worlds and settings, but obvioulsy everything they can do are either MMOs or PvP multiplayer games.
    To be honest, i wouldn't know what to play if STO wouldn't be so singleplayer friendly.
    Don't get me wrong, i like doing STFs and other missions like that, but i hate to be dependent to other people or having to fight other players. It's just annoying nothing else.

    I want to explore a game by my self, at my own pace. I hate it to rush through missions and being forced to min/max my chars and ships.

    *sigh* You know, I do understand where you're coming from, but I blame developers. They took a wrong turn in focussing on solo gameplay, thereby encouraging people like your good self to play MMOs, but at the same time gutting the actual USP of MMOs - the sheer magic of playing with others online in a persistent virtual world.

    MMOs are turning into shallow jokes compared to what they could have been, the promise they had in their early days.

    I think devs saw only two options, when there were in fact three: they saw EITHER that you create community by making a game so difficult people have to stick together, OR you bit the bullet and made the game easily soloable to attract the huge potential casual market. They forgot the third option, which our own dear Cryptic pioneered so brilliantly (and now, I've come to realize, probably accidentally :) ) with City of Heroes - a game that was intrinsically extraordinarily social, with a fantastic community, but also casual.

    In my 3 years' of addiciton to CoH, I hardly ever soloed - not because I couldn't (it wasn't too bad for soloists), but because playing in PUGs in that game was just so much damn fun, people actually talked to each other and PUGs would last for hours dropping and picking up members as they went. A casual, but social, MMO experience.

    Work out that bit of magic.
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