A dev once stated that they could make the AI intelligent, but they won't because people will complain.
That's just an excuse. They can't make a good AI. They lack the ability or just too lazy. Both really. If I ever get a response from any dev it would go something like this:
"Why improve what we already have when we can use that time to create new stuff."
I don't want to work with people thinking like that.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
i cant see difficulty being raised. you should read around on the forums, use the search function and type in "entitlement, claims" to answer the point to an amount and apply it to why from that negative aspect.
there was a lot of reading and writing not long ago about adding another difficulty setting, one that is far far harder then elite, however nothing came of it.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
"Why improve what we already have when we can use that time to create new stuff."
Pretty much this. 100% of the work cryptic does is derived to release new content. And thats it, dont ask em to "improve" anything... that is an unknown word in the cryptic's files..
I doubt he meant the recent EptE-Changes, as the spheres were a recent thing (S8 i believe), the only ones with problems were CC-Heavy ships though, as the Spheres would already have scattered so gw wouldnt work. But even then they were easy to kill.
I believe he meant pre-F2P, were ground and space were one stf (E.g. first ISE, then IGE in one go), and I can believe it was harder, not only because of less powercreep. It would be nice to have the option to do something like this again, though I doubt it. Terradome was of similar design before it was deleted.
Basically, in the old stf you had to be good in space and ground, and that alone would make it more difficult for most players.
RIP EptE spheres. I miss 'em, made the usual ISE run that little more interesting.
they probalby nerfed those because inexperienced players could get lost in the maps with all these sphere-spahed green meth-bunnies flying all around :P
I too could welcome some difficulty increase mostly on the borg side, they're just a pathetic joke-versions of themselves int this game. at least they should give them some ability to adapt and to regenerate, like the adaptive shields that players can have, and some regenerating/healing abilities like hazard or aux2SIF. and more autonomy, more freedom than simply flying around and buffing themselves with faw and torp high yield only.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I doubt he meant the recent EptE-Changes, as the spheres were a recent thing (S8 i believe), the only ones with problems were CC-Heavy ships though, as the Spheres would already have scattered so gw wouldnt work. But even then they were easy to kill.
I believe he meant pre-F2P, were ground and space were one stf (E.g. first ISE, then IGE in one go), and I can believe it was harder, not only because of less powercreep. It would be nice to have the option to do something like this again, though I doubt it. Terradome was of similar design before it was deleted.
Basically, in the old stf you had to be good in space and ground, and that alone would make it more difficult for most players.
back then it wasnt so much difficulty as it was actually having to work as a team to get the job done, the ship you fly at the time had to have mk x gear and a reasonable build to work, science ships were usually hit and miss at the time because of the lack of dps in combat or having very strong aoe abilities like gw, meanwhile engineers usually gave away eps to the tactical escort players and the tacs ran around softening up targets and destroying hard targets, engineers passed up heals to tacticals because back then tacticals were not tanks on steroids with healz of their own. at the time AP mk x anti borg, and the borg ship kit mk x was all the rage, wondering borg cubes everywhere for random encounters. on the ground, the ground part was a lot more easier with good teamwork then outright dps, however it was sniper rifles that ruled that roost all those years ago to avoid borg beam in groups, but you needed to run up the virges of these hills as far as one can and snipe from range without attracting unwanted attention. it was needed that teams had to work together to beat the enemy.
sometimes when a team came together like KA back in the day, you had 2 gates, 1 tac cubes, you usually pulled it into a gate and explode it there, if your lucky you could take out that gate in one hit otherwise you had to split you team up for best effectiveness while having the ability to destroy the gate, usually probes spawned with spheres and if these were not taken care of along with the probes, the spheres would build up leading to a complete failure of the team, if you managed to deal with that sometimes a cube would come in with spheres at each gate, thats where the team work is needed to destroy both gates almost the same time to avoid a problem like that coming up. most failed at the sphere part. its more about teamwork and strategy them it was about pew pew pew.
infected you had starbase 82 to defend, several devices around the transwarp gate nearby and a tac cube in the way, you dealt with that and sat behind the gate, causing as much instant damage as you can get away with to avoid groups of spheres and cubes and probes, but to get directly to the next tactical cube. usually someone gets it into their head to attack the objects around the transwarp gate, it pulls aggro from trash mobs jumping in and you end up having to deal with 2 dozen borg ships, mostly spheres and probes with the occasional cube.
cure on the other hand was a lot simpler, it was all linear but most of the ground part was avoiding borg pats and running past to the next node to destroy the shield in the way, rinse repeat until you come up against armek, due to his chain strike sniper rifle at 35m is ideal, he used to drop the borg medical analyzer kit before finishing up in orbit.
there is a lot of details i didnt mention which showed back then teamwork and some challenging content was a lot more interesting then the TRIBBLE produced today.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I would love to have played the old STFs, sad that I never had chance to
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I would love to have played the old STFs, sad that I never had chance to
Sad thing is, if people went back and played the old STFs now, they would roflstomp through them just as they would with the current ones.
No, if you wanted that experience again, you'd have to go in there with no traits, no doffs, no lockbox junk, use old kits, fly old t5 ships, and use mk x or xi equipment.
if you find the game too easy maybe you should try something than your Uberbuild. how about trying it with white Mk ix weapons and no specialty consoles? stick with the consoles you get from the vendor.
Sad thing is, if people went back and played the old STFs now, they would roflstomp through them just as they would with the current ones.
No, if you wanted that experience again, you'd have to go in there with no traits, no doffs, no lockbox junk, use old kits, fly old t5 ships, and use mk x or xi equipment.
a few updates to it, it would still pose a challenge, but these devs dont pander to the top 0.01% of the 60k+ dps elitists.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Ah yes, the good ol' EPtE spheres. People couldn't kill them in one huge cluster, so there was much rage.
Yeah, EptE made the fight so much more challenging and entertaining. Not mentioning, smarter AI !
Oh wait..., it didn't. It just made the fight longer, and dumber AI. Instead of flying straight to us and die like idiots, they ran around the map like headless chicken and died anyway. When they didn't get stuck somewhere.
There are a lot more skill in this game than abilities that make AI run away like scared kids. Especially when they are supposed to be fearless Borgs.... You know, like EPTW. Just saying.
I think the problem in this game is the lack of difficult content. It's the powercreep. Add more difficult content, which will probably be more HP and OSK abilities, as Vaporak said earlier, and people will just bring the latest Cryptic powercreep and smash everything to dust.
Or, more likely, it will last so long, with such a pitiful reward, nobody will ever run it.
This is the problem with STO making everything completable by a fresh level 50. Either STO starts gating content to make the game more challenging or they have to implement changes like the Reputation trait nerf/buff. A Nightmare mode would work, but the rewards from it can't be too good or else other players will want it nerfed so they can do it. For example, Infected Space Nightmare would give a minimum of 120 Omega Marks vs. 60 Omega Marks for Infected Space Elite.
Comments
A dev once stated that they could make the AI intelligent, but they won't because people will complain.
Except there is no "outside" people who made summer/winter event
Yea;.. they flat-out refused even though the complainers can easily stay in their elite stfs...
That's just an excuse. They can't make a good AI. They lack the ability or just too lazy. Both really. If I ever get a response from any dev it would go something like this:
"Why improve what we already have when we can use that time to create new stuff."
I don't want to work with people thinking like that.
there was a lot of reading and writing not long ago about adding another difficulty setting, one that is far far harder then elite, however nothing came of it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
They did raise the difficulty....
---for high end video cards to display graphics.
Missing weapons/shield halos, and fps drops to near slide show levels.... thereby making the game more difficult.
See, Cryptic does listen.
Why should that stop them? People complain if they use the wrong color black on a uniform it seems.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Because it is a reasonable expectation that enraged masses don't pay up to them.
People complained because you couldn't finish ISE in two minutes.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Pretty much this. 100% of the work cryptic does is derived to release new content. And thats it, dont ask em to "improve" anything... that is an unknown word in the cryptic's files..
Step 2: Demand top rewards ONLY come from this new content / difficulty.
Translation: MOAR RAIDS!!!!!1111
Ah yes, the good ol' EPtE spheres. People couldn't kill them in one huge cluster, so there was much rage.
RIP EptE spheres. I miss 'em, made the usual ISE run that little more interesting.
I believe he meant pre-F2P, were ground and space were one stf (E.g. first ISE, then IGE in one go), and I can believe it was harder, not only because of less powercreep. It would be nice to have the option to do something like this again, though I doubt it. Terradome was of similar design before it was deleted.
Basically, in the old stf you had to be good in space and ground, and that alone would make it more difficult for most players.
they probalby nerfed those because inexperienced players could get lost in the maps with all these sphere-spahed green meth-bunnies flying all around :P
I too could welcome some difficulty increase mostly on the borg side, they're just a pathetic joke-versions of themselves int this game. at least they should give them some ability to adapt and to regenerate, like the adaptive shields that players can have, and some regenerating/healing abilities like hazard or aux2SIF. and more autonomy, more freedom than simply flying around and buffing themselves with faw and torp high yield only.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
back then it wasnt so much difficulty as it was actually having to work as a team to get the job done, the ship you fly at the time had to have mk x gear and a reasonable build to work, science ships were usually hit and miss at the time because of the lack of dps in combat or having very strong aoe abilities like gw, meanwhile engineers usually gave away eps to the tactical escort players and the tacs ran around softening up targets and destroying hard targets, engineers passed up heals to tacticals because back then tacticals were not tanks on steroids with healz of their own. at the time AP mk x anti borg, and the borg ship kit mk x was all the rage, wondering borg cubes everywhere for random encounters. on the ground, the ground part was a lot more easier with good teamwork then outright dps, however it was sniper rifles that ruled that roost all those years ago to avoid borg beam in groups, but you needed to run up the virges of these hills as far as one can and snipe from range without attracting unwanted attention. it was needed that teams had to work together to beat the enemy.
sometimes when a team came together like KA back in the day, you had 2 gates, 1 tac cubes, you usually pulled it into a gate and explode it there, if your lucky you could take out that gate in one hit otherwise you had to split you team up for best effectiveness while having the ability to destroy the gate, usually probes spawned with spheres and if these were not taken care of along with the probes, the spheres would build up leading to a complete failure of the team, if you managed to deal with that sometimes a cube would come in with spheres at each gate, thats where the team work is needed to destroy both gates almost the same time to avoid a problem like that coming up. most failed at the sphere part. its more about teamwork and strategy them it was about pew pew pew.
infected you had starbase 82 to defend, several devices around the transwarp gate nearby and a tac cube in the way, you dealt with that and sat behind the gate, causing as much instant damage as you can get away with to avoid groups of spheres and cubes and probes, but to get directly to the next tactical cube. usually someone gets it into their head to attack the objects around the transwarp gate, it pulls aggro from trash mobs jumping in and you end up having to deal with 2 dozen borg ships, mostly spheres and probes with the occasional cube.
cure on the other hand was a lot simpler, it was all linear but most of the ground part was avoiding borg pats and running past to the next node to destroy the shield in the way, rinse repeat until you come up against armek, due to his chain strike sniper rifle at 35m is ideal, he used to drop the borg medical analyzer kit before finishing up in orbit.
there is a lot of details i didnt mention which showed back then teamwork and some challenging content was a lot more interesting then the TRIBBLE produced today.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
ISE ISE ISE ISE ISE ISE ISE ISE ISE ISE ISE ISE ISE ISE .................
Seriously stop ******** about ISE. ISE is fine. Go play the other hundred queues if you want challenge, just quit ******** about ISE. ISE is fine.
Why? Because people want to go Kirk'ing around.
Not even joking in the slightest.
-Lord Commander Solar Macharius
Sad thing is, if people went back and played the old STFs now, they would roflstomp through them just as they would with the current ones.
No, if you wanted that experience again, you'd have to go in there with no traits, no doffs, no lockbox junk, use old kits, fly old t5 ships, and use mk x or xi equipment.
a few updates to it, it would still pose a challenge, but these devs dont pander to the top 0.01% of the 60k+ dps elitists.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
No it's not! I can't solo it in my 10k dps boat in under 30 seconds.
In seriousness... I think we should have a mode where NPCs use abilities.
Oh wait..., it didn't. It just made the fight longer, and dumber AI. Instead of flying straight to us and die like idiots, they ran around the map like headless chicken and died anyway. When they didn't get stuck somewhere.
There are a lot more skill in this game than abilities that make AI run away like scared kids. Especially when they are supposed to be fearless Borgs.... You know, like EPTW. Just saying.
I think the problem in this game is the lack of difficult content. It's the powercreep. Add more difficult content, which will probably be more HP and OSK abilities, as Vaporak said earlier, and people will just bring the latest Cryptic powercreep and smash everything to dust.
Or, more likely, it will last so long, with such a pitiful reward, nobody will ever run it.
Love it,,,,,:)