It's resilience to damage. so say 20% plasma resist +10 could bring it up to 30, kinda thing. If im'm wrong about this please interject. but I believe thats what your looking at.
It's resilience to damage. so say 20% plasma resist +10 could bring it up to 30, kinda thing. If im'm wrong about this please interject. but I believe thats what your looking at.
If you read the detailed explanation of the skill when you slot it, it adds stacks of extra defence rating, and shield damage resistance. The Shield resistance component is like fleet shields with [Adapt] on them, just far weaker.
Just makes your shield more resilient to damage by making it harder.
AFAIK nothing reduces bleed through of shields from their starting values. Such a thing would be instant buy for everyone.
If you read the detailed explanation of the skill when you slot it, it adds stacks of extra defence rating, and shield damage resistance. The Shield resistance component is like fleet shields with [Adapt] on them, just far weaker.
Just makes your shield more resilient to damage by making it harder.
AFAIK nothing reduces bleed through of shields from their starting values. Such a thing would be instant buy for everyone.
The problem is that the tooltips say two different things and we have the post from Bort saying...
1) All of the Xindi Traits are under review. Yes, some of the tooltips are wonky. We'll fix them once we decide whether or not to change their functionality. Sorry about that.
The description talks about hardening. The stat talks about resilience.
Basically would be a case of having "Tom" plinking away at "Jerry" with a low power turret or the like with the combat log on. Then would be able to see if the change in damage took place with damage to the shields or the damage to the hull because of bleed by dividing the second to last number by the last number from the two lines.
Kind of like these two truncated lines from an ISE parse...
...where we see 568.006 / 651.563 gives us ~12.8% shield damage reduction.
...and 72.3959 / 723.959 gives us 10% bleedthrough.
Course, wouldn't want to use Polaron cause it could proc and reduce the shield damage reduction from shield power; but along those lines. So that after the person has been in combat, the trait stacks, etc...we should be able to compare the ends of those two lines to see where the change took place.
Comments
So it does not impact bleed-through?
Was that based on testing?
Was that based on testing?
Just makes your shield more resilient to damage by making it harder.
AFAIK nothing reduces bleed through of shields from their starting values. Such a thing would be instant buy for everyone.
The problem is that the tooltips say two different things and we have the post from Bort saying...
The description talks about hardening. The stat talks about resilience.
Basically would be a case of having "Tom" plinking away at "Jerry" with a low power turret or the like with the combat log on. Then would be able to see if the change in damage took place with damage to the shields or the damage to the hull because of bleed by dividing the second to last number by the last number from the two lines.
Kind of like these two truncated lines from an ISE parse...
Shield,,-568.006,-651.563
Polaron,,72.3959,723.959
...where we see 568.006 / 651.563 gives us ~12.8% shield damage reduction.
...and 72.3959 / 723.959 gives us 10% bleedthrough.
Course, wouldn't want to use Polaron cause it could proc and reduce the shield damage reduction from shield power; but along those lines. So that after the person has been in combat, the trait stacks, etc...we should be able to compare the ends of those two lines to see where the change took place.