Why the hell were borg buffed to insane levels? It's impossible to run ISE now. I had an entire team get freaking MELTED nonstop by damned SPHERES. If the tac cube saw you, you got vaped. ALL of us died 5+ times. Kind of funny because minutes before this I survived the full attention of a voth citadel ship in TBE and didn't die once.
I and everybody else was calling utter BS. After 7 minutes or so of being REAMED stupidly, I rolled the log. God damned plasma torpedoes. Did 56% of the damage, spiked to 50K, were invisible, had perfect aim (never missed), and the plasma burn was so fast it melted your hull through whatever shields you had left instantly. We had our tankiest team member in a borty -- which is NO slouch in the hull or shields department. He was being vaped as readily as any of us. The Scimi was down 75% of the match, as after the 5th/6th death our respawn times were well over a minute in duration.
It's insanely unbalanced. Why does cryptic do this? Seriously? PLAY YOUR OWN FREAKING GAME AND SEE WHAT IT'S LIKE BEFORE RELEASING A GAME BREAKING PATCH!
Nah, I think the OP's just talking about a single run that just happened to be one of those runs you only see once out of every 75-100 runs or so if that.
They're a trip, imho...and should maybe be the way ISE actually plays out.
One of those where the queue drops you into an ISE where the optional is already failed...you figured somebody trolled the team, as you're making your way over two of the guys die, so you start to think maybe the guy that left was tired of the rest, and as you engage...bam, you're looking at the respawn button.
The ones where the cubes are firing 200-300k torps, the spheres are dropping out 80-100k torps, and it's just boom-boom-boom fun! The Gate spams burns faster than folks can keep up HE and they just melt the hull.
I like to joke that it's devs playing the Borg, cause they're ticked off at something the players have said so they're getting some revenge...
...with the recent complaints, lol - could it be true rather than a joke?
Punishing players for doing it right is a bad game model. Giving 1-hit kills with NO defense and NO tactics to avoid/bypass the death is BAD game design. There's no good thing that comes from this kind of gameplay, ever.
Yeah, sounds to me like your average STO "Borked Borg" run ... I had a similar experience 'before' the patch ...
Damn gate in ISE decided it didn't like the colour of my hull or something, so it melted it down, repeatedly! The Cubes and Spheres, had the flu or something, because they were sneezing out green HY snot balls constantly, and then suddenly wammo! Insta-death from a Cryptic patented Borg Stealth Torpedo of Doom (TM) ...
3 Respawns later, the rest of the team had finished and none of them had even been targeted the whole time ... Still, I got the reward, with the optional, so <shrug> effluent secretion occurs randomly.
It is the same, as it has been for some while now, what the problem is, is that the borg gates/cubes torpedoes land near 100% perfect critical hit rates, with somewhere in the neighborhood of about 100-200%+ CRTD.
The average (unseen most of the time omega plasma torpedo) does easy 20-60k damage each, and than you have the insta-kill HY versions, doing easy 60-200k+ damage each.
Now the funny thing is, the HY ones are easily avoidable, and I have even had them hit me with no DR buffs, and do jack squat for damage, but most often it will eradicate you.
As for the normal ones, they cause more overall dps, and in a lot of cases is what most player's die from.
Punishing players for doing it right is a bad game model. Giving 1-hit kills with NO defense and NO tactics to avoid/bypass the death is BAD game design. There's no good thing that comes from this kind of gameplay, ever.
And no, it wasn't a troll. Deathly serious.
ANother sensible person in game not wanting every enemy to be an invincible instant hit kill monter for challange?
A sign of the apocalypse.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Nah, I think the OP's just talking about a single run that just happened to be one of those runs you only see once out of every 75-100 runs or so if that.
They're a trip, imho...and should maybe be the way ISE actually plays out.
One of those where the queue drops you into an ISE where the optional is already failed...you figured somebody trolled the team, as you're making your way over two of the guys die, so you start to think maybe the guy that left was tired of the rest, and as you engage...bam, you're looking at the respawn button.
The ones where the cubes are firing 200-300k torps, the spheres are dropping out 80-100k torps, and it's just boom-boom-boom fun! The Gate spams burns faster than folks can keep up HE and they just melt the hull.
I like to joke that it's devs playing the Borg, cause they're ticked off at something the players have said so they're getting some revenge...
...with the recent complaints, lol - could it be true rather than a joke?
I had the exact same thing last night, zoned into a poohstorm ISE, 3 dead, only 1 side down and nano spheres sat all nice and comfortable on the right hand side complex.. i just tilted the cap forward, played the mighty mouse theme tune in my head and got stuck in.. got stealth nuked twice, but we adapted, overcame and kicked it into overderve.
i like your idea that it could be the dev team blowing of steam.. reading the last few days worth of forum pages, who'd blame them?
I did ISE quite a bit yesterday it seems unchanged. They werent hitting any harder than they used to. As a matter of fact every run went really smooth and I waa the odd man out (using a loaner pc which doesnt preform well) even made it through both CSE and KASE with out incident. So either this was an odd occurance or there was player error involved.
Why the hell were borg buffed to insane levels? It's impossible to run ISE now. I had an entire team get freaking MELTED nonstop by damned SPHERES. If the tac cube saw you, you got vaped. ALL of us died 5+ times. Kind of funny because minutes before this I survived the full attention of a voth citadel ship in TBE and didn't die once.
I and everybody else was calling utter BS. After 7 minutes or so of being REAMED stupidly, I rolled the log. God damned plasma torpedoes. Did 56% of the damage, spiked to 50K, were invisible, had perfect aim (never missed), and the plasma burn was so fast it melted your hull through whatever shields you had left instantly. We had our tankiest team member in a borty -- which is NO slouch in the hull or shields department. He was being vaped as readily as any of us. The Scimi was down 75% of the match, as after the 5th/6th death our respawn times were well over a minute in duration.
It's insanely unbalanced. Why does cryptic do this? Seriously? PLAY YOUR OWN FREAKING GAME AND SEE WHAT IT'S LIKE BEFORE RELEASING A GAME BREAKING PATCH!
No QA whatsoever. None at all.
I've noticed an increase in difficulty, though I would not call it unbalanced.
Punishing players for doing it right is a bad game model. Giving 1-hit kills with NO defense and NO tactics to avoid/bypass the death is BAD game design. There's no good thing that comes from this kind of gameplay, ever.
And no, it wasn't a troll. Deathly serious.
don't you talk about hive? one shots, out of range, are common there, from the cigars, or the queen, but ISE is supposed to be the easiest "elite" space borg content of the game (no wonder it's queue is always full). so, if you got in a wrong pug game, forget it, it happens to all of us once in a while, if your premade team struggled with the map, than you have some things to worry about, check your ships, gears, skills and tactics. my fleet buddies and I did it under couple minutes, popping the two generators at the same time, and i'm sure it wasn't even a time record. practice, practice.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Maybe a dedicated healer somewhere in the mix may be in order? Nahhh, people want moar DPS.
Anyways, the torps will hit you hard but the burns is what really get you. Shields in somewhat decent shape but your hull is melting. You can only have HE up so long and the cleanse DOFF isn't a guarantee.
Maybe the Borg 3 piece can help? It does remove hazards. In conjunction with other clearing methods, this may help keep you alive.
But nahhh, you want moar DPS.
Anyways, I don't think the STFs are any harder or easier. They're still easy with the Borg TAC Cubes or Gates hammering you good once in a while. If you're CC'ing a bunch of spheres AND attacking them, you better have your defenses and heals ready. Other than that, still easy as always.
What's with all those one-hit kills? I barely see those.
But then, I sometimes dare to use Hazard Emitters to increase my resistance. And God forbid I ever used Aux2SIF or Brace for Impact. That would make me as invincible as those mean spheres and cubes, right?
I guess it's silly of me to shoot those heavy torps down when I don't have any heals available. Or to use Tactical Team to keep my shields balanced. Because that just screams hax, right?
.
.
.
If you can't handle it, maybe you should switch to normals. It certainly won't hurt the queues.
Science for the win. / Czechoslovak Fleet 1st Division
One condescending mouth-off response is all I let slide. Two is going overboard.
Just stop being petty and ignorant. The world will be better off.
FYI I'm on DPS 10000. I'm no super min/maxer, I don't have a scimi, I've never got near 20k DPS, but I know when something isn't working. It wasn't me and it wasn't anybody else in the match. It was the game. The game for some stupid reason (the reason: Cryptic refuses to fix bugs) amped up damage through the damned roof for that instance and was wiping everyone out with instant kills nonstop.
So stop being so full of yourself. You don't even begin to know what what happening, based on your response. Maybe if you played the game more you'd run into some of these problems, instead of mouthing off on the forums?
It happens sometimes, but its not normal and in no way is the game "unplayable". The issue *could* be solved with team work... get away from the gate, one player kites the cube off, the other 4 handle the spheres.
As for the deathtorps, most of that is the cube. The spheres can get feisty too but mostly its the cube. Any aoe will solve this: get back about 5k so you have room to hit the torps, and mash aoe buttons (FAW, scatter, GW, etc). The torps don't hit anyone when you do this. You are not supposed to survive these, you are supposed to handle them and never be hit by them. Stuff happens, though.
If all 6 or whatever spheres target 1 person, that person is gonna hurt if not uber. There isnt much to do about that. One common cause is the person that GW the spheres gets melted after the GW ends or if he wanders in range of the group. In a lot of runs, you drop GW and then blast the gen, then blast the 2 spawn spheres, and by this time the GW is over and all the mad as heck spheres target the GW player and this does not end well if the other players do not step up and aoe them down quickly.
The problem is the "accepted" method is to shoot gate, then cube. IMHO weak groups should drag the cube off the gate and kill it first. Also it is rough if the spheres are still alive when the cube arrives. The cube is rather slow, you are supposed to be able to kill the spheres before it can get at you. If not, divide and conquer approach is the way to go. A very weak team can handle this instance, with coordination. Without coordination, even a strong team can get in trouble sometimes.
If the group did all this and the spheres were one-shotting you (while the cube and gate were far away), it was either a rare bug or a very weak team.
One condescending mouth-off response is all I let slide. Two is going overboard.
Just stop being petty and ignorant. The world will be better off.
FYI I'm on DPS 10000. I'm no super min/maxer, I don't have a scimi, I've never got near 20k DPS, but I know when something isn't working. It wasn't me and it wasn't anybody else in the match. It was the game. The game for some stupid reason (the reason: Cryptic refuses to fix bugs) amped up damage through the damned roof for that instance and was wiping everyone out with instant kills nonstop.
So stop being so full of yourself. You don't even begin to know what what happening, based on your response. Maybe if you played the game more you'd run into some of these problems, instead of mouthing off on the forums?
Well, everyone's being condescending, a little... but they are saying the truth: the vast majority of STF's are done with ease. Maybe not curb-stomp ease, or min-maxed ease, or even 'really trying', but still with ease.
One-shot kills still happen, but are usually handled, due to the standard approach of making sure the Borg don't swarm you. That's avoided for a reason
So I suggest you don't assume they haven't played the game; many run the STF's for breakfast, almost literally
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Comments
I've been doing STF's for crafting mats since the patch came out and haven't noticed a difference.
OP: Perhaps you can clarify exactly what you are talking about?
Nah, I think the OP's just talking about a single run that just happened to be one of those runs you only see once out of every 75-100 runs or so if that.
They're a trip, imho...and should maybe be the way ISE actually plays out.
One of those where the queue drops you into an ISE where the optional is already failed...you figured somebody trolled the team, as you're making your way over two of the guys die, so you start to think maybe the guy that left was tired of the rest, and as you engage...bam, you're looking at the respawn button.
The ones where the cubes are firing 200-300k torps, the spheres are dropping out 80-100k torps, and it's just boom-boom-boom fun! The Gate spams burns faster than folks can keep up HE and they just melt the hull.
I like to joke that it's devs playing the Borg, cause they're ticked off at something the players have said so they're getting some revenge...
...with the recent complaints, lol - could it be true rather than a joke?
Punishing players for doing it right is a bad game model. Giving 1-hit kills with NO defense and NO tactics to avoid/bypass the death is BAD game design. There's no good thing that comes from this kind of gameplay, ever.
And no, it wasn't a troll. Deathly serious.
Damn gate in ISE decided it didn't like the colour of my hull or something, so it melted it down, repeatedly! The Cubes and Spheres, had the flu or something, because they were sneezing out green HY snot balls constantly, and then suddenly wammo! Insta-death from a Cryptic patented Borg Stealth Torpedo of Doom (TM) ...
3 Respawns later, the rest of the team had finished and none of them had even been targeted the whole time ... Still, I got the reward, with the optional, so <shrug> effluent secretion occurs randomly.
The average (unseen most of the time omega plasma torpedo) does easy 20-60k damage each, and than you have the insta-kill HY versions, doing easy 60-200k+ damage each.
Now the funny thing is, the HY ones are easily avoidable, and I have even had them hit me with no DR buffs, and do jack squat for damage, but most often it will eradicate you.
As for the normal ones, they cause more overall dps, and in a lot of cases is what most player's die from.
Praetor of the -RTS- Romulan Tal Shiar fleet!
ANother sensible person in game not wanting every enemy to be an invincible instant hit kill monter for challange?
A sign of the apocalypse.
I had the exact same thing last night, zoned into a poohstorm ISE, 3 dead, only 1 side down and nano spheres sat all nice and comfortable on the right hand side complex.. i just tilted the cap forward, played the mighty mouse theme tune in my head and got stuck in.. got stealth nuked twice, but we adapted, overcame and kicked it into overderve.
i like your idea that it could be the dev team blowing of steam.. reading the last few days worth of forum pages, who'd blame them?
Kind of like that time of the month for the Borg Queen, I guess.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
I've noticed an increase in difficulty, though I would not call it unbalanced.
don't you talk about hive? one shots, out of range, are common there, from the cigars, or the queen, but ISE is supposed to be the easiest "elite" space borg content of the game (no wonder it's queue is always full). so, if you got in a wrong pug game, forget it, it happens to all of us once in a while, if your premade team struggled with the map, than you have some things to worry about, check your ships, gears, skills and tactics. my fleet buddies and I did it under couple minutes, popping the two generators at the same time, and i'm sure it wasn't even a time record. practice, practice.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Anyways, the torps will hit you hard but the burns is what really get you. Shields in somewhat decent shape but your hull is melting. You can only have HE up so long and the cleanse DOFF isn't a guarantee.
Maybe the Borg 3 piece can help? It does remove hazards. In conjunction with other clearing methods, this may help keep you alive.
But nahhh, you want moar DPS.
Anyways, I don't think the STFs are any harder or easier. They're still easy with the Borg TAC Cubes or Gates hammering you good once in a while. If you're CC'ing a bunch of spheres AND attacking them, you better have your defenses and heals ready. Other than that, still easy as always.
But then, I sometimes dare to use Hazard Emitters to increase my resistance. And God forbid I ever used Aux2SIF or Brace for Impact. That would make me as invincible as those mean spheres and cubes, right?
I guess it's silly of me to shoot those heavy torps down when I don't have any heals available. Or to use Tactical Team to keep my shields balanced. Because that just screams hax, right?
.
.
.
If you can't handle it, maybe you should switch to normals. It certainly won't hurt the queues.
Just stop being petty and ignorant. The world will be better off.
FYI I'm on DPS 10000. I'm no super min/maxer, I don't have a scimi, I've never got near 20k DPS, but I know when something isn't working. It wasn't me and it wasn't anybody else in the match. It was the game. The game for some stupid reason (the reason: Cryptic refuses to fix bugs) amped up damage through the damned roof for that instance and was wiping everyone out with instant kills nonstop.
So stop being so full of yourself. You don't even begin to know what what happening, based on your response. Maybe if you played the game more you'd run into some of these problems, instead of mouthing off on the forums?
As for the deathtorps, most of that is the cube. The spheres can get feisty too but mostly its the cube. Any aoe will solve this: get back about 5k so you have room to hit the torps, and mash aoe buttons (FAW, scatter, GW, etc). The torps don't hit anyone when you do this. You are not supposed to survive these, you are supposed to handle them and never be hit by them. Stuff happens, though.
If all 6 or whatever spheres target 1 person, that person is gonna hurt if not uber. There isnt much to do about that. One common cause is the person that GW the spheres gets melted after the GW ends or if he wanders in range of the group. In a lot of runs, you drop GW and then blast the gen, then blast the 2 spawn spheres, and by this time the GW is over and all the mad as heck spheres target the GW player and this does not end well if the other players do not step up and aoe them down quickly.
The problem is the "accepted" method is to shoot gate, then cube. IMHO weak groups should drag the cube off the gate and kill it first. Also it is rough if the spheres are still alive when the cube arrives. The cube is rather slow, you are supposed to be able to kill the spheres before it can get at you. If not, divide and conquer approach is the way to go. A very weak team can handle this instance, with coordination. Without coordination, even a strong team can get in trouble sometimes.
If the group did all this and the spheres were one-shotting you (while the cube and gate were far away), it was either a rare bug or a very weak team.
Both are a joke. The Undine are just a lot more annoying with jumps and gravwells.
One-shot kills still happen, but are usually handled, due to the standard approach of making sure the Borg don't swarm you. That's avoided for a reason
So I suggest you don't assume they haven't played the game; many run the STF's for breakfast, almost literally
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.